First working prototype
Increased precision of texture by packing the float into all 4 color channels.
Added a texture for boundary conditions off which the waves reflect.
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New ripples are created at random intervals and coordinates.
Merge branch 'develop' of https://github.com/mbuettner/webgl-ripples into develop
Clicking will now create additional ripples.
The water is now rendered with proper specular lighting.
Using the alpha channel of the b.c. texture now to allow for nicer rendering of the font. Also increased the resolution of the b.c. texture.
# Limited the rendering and simulation to the actual extent of the window (instead of a square viewport). Not quite glad with the realization so far, though.
# Changed implementation to limit viewport, by actually using the viewport and correct texture coordinates instead of supplying the aspect ratio to the shaders.
# Added a debug output, as I suspect a rare bug for certain resolutions.
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Delete bcTexture.gif

Not used any more.
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Merge branch 'develop' of https://github.com/mbuettner/webgl-ripples into develop
Merge branch 'develop'