Communication works.
Can send and recieve messages.
Looks like alot of crap at end of msg string which causes comparisons to not work in game logic.
Playing on the server works!
Created a script that can send SIGKILL and SIGHUP to the server.
Ruined EVERYTHING!

Merge branch 'dv1457_2_networked' of github.com:CaterHatterPillar/dv1457 into dv1457_2_networked

Conflicts:
	2/src/server/Advent.cpp
	2/src/server/Advent.h
	2/src/server/AgentInteract.cpp
	2/src/server/AgentInteract.h
	2/src/server/AgentMagic.cpp
	2/src/server/AgentTravel.cpp
	2/src/server/GUI.cpp
	2/src/server/GUI.h
	2/src/server/Game.cpp
False alarm! Fixed everything with cunning use of SCIENCE!
Small fixes.

Starting location displayed when game starts.
Increase message buffer size from 256 to 512 bytes.