* Fix: barrels on buildings
* CPU type set to AnyCPU
* Mix files no longer fully cached
* Memory usage lowered just before saving
* Synched registry keys used by GUI/installer
* Registry keys now load x86 nodes correctly on either CPU type
* Vehicle/infantry/buildings now inherit lighting settings from their tile
* Fixed: barrels on buildings now loaded
* Voxel renderer prefered context type is now selectable (-g or -G)
* Bump version to 1.99