Adding tools/tolua .
Updating bindings-generator, adding lua target. It's not finished.
We has to pass the target to bindings-generator since we have add lua target.
Adding tools/tolua .
issue #2433:lua binding generator
Merge branch 'iss2433-lua-bindings-generator' of git://github.com/dumganhar/cocos2d-x into iss2433-lua-bindings-generator
issue #2433:lua binding generator add hello.lua
issue #2433:Modify lua binding generator template and releated action test
issue #2433:Modify Testlua sample and add some manual binding functions
issue #2433:Modify cocos2d.ini
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator

Conflicts:
	cocos2d_libs.xcodeproj/project.pbxproj
	tools/bindings-generator
issue #2433:Update submodule and project
issue #2433:Update lua manual binding and modify some samples
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator
issue #2433:Modify TestLua samples and some .ini files
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator
Fixes full paths on Android (cleaner)

If one adds a search resolutions order directory without a trailing slash, CCFileUtils::getFullPathForDirectoryAndFilename will fail on Android. For example it will return:

assets/sdBg1.png

Instead of the expected:

assets/sd/Bg1.png

This small commit fixes the function to add a slash if necessary, fixing the issue on Android.

Compared to the last pull request of this name, formatting matches the style of code around it and comments have been added.
Initializing Array after it was constructed.
issue #2433:Modify TestLua samples and add some manual binding code
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into iss2433-lua-bindings-generator