Blobs will slowly regenerate health when pulsed. They have a second cooldown after every pulse to make sure 5 nodes aren't healing them too quickly.

Changed how the overmind hud was updated so that it was more accurate. Instead of updating every life() it will update everytime the blob core health changes and everytime the resource count changes.

Renamed the expand power to "expand/attack", to make it more clear to new blubbers that you use it to attack people.
Added the labor shuttle
Resolves conflicts

We merge-ready now
Fixes labor camp monitoring

The labor camp's monitoring computer is now connected to the camp's
cameras.
Added a changelog entry
Typo fix
Cha-cha-cha-changes

Changed the shuttle controller to a datum, changed the appearance of the
labor shuttle, and fixed stackers giving one free stack of each ore.
Fixed a single tile

Tile under the shuttle airlock is now properly blue.
More secure labor camp

Labor camp now has Ofitser Beyepsky to keep track of the prisoners.
Fixes another DNA runtime

Public service announcement: check_dna_integrity(mob) before trying to
touch mob.dna.
Removed unnecessary check

Doopiddy doop, thanks Kaze.
Merge pull request #1692 from Giacom/blob_tweakz

Blob Tweakz
Merge pull request #1703 from AlexanderUlanH/bloodtype

Fixes another DNA runtime
Updated the labor camp
Merge pull request #1699 from AlexanderUlanH/siberia2

Labor Camp [MAP]
Merge branch 'master' of https://github.com/tgstation/-tg-station

Added a small armoury closet in security. Removed a cell to make room for it.
Added the xeno lab above RnD.
Added an extra tool vending machine in maintenance.