Removed old shader files.
Fixed shader format to write the shader code length as 32bit integer.
Incremented MGFX version to 5.
Rebuilt stock effects to MGFX version 5.
A better error message when a ContentTypeReader can no be found using Type.GetType

This change has been made in response to a common problem when porting projects. If you suffix your project with the platform name, eg MyGameTypes.Android, this defaults the Assembly name and resulting dll to MyGameTypes.Android.dll. Content types in this assembly can then not be reflected as the Xnb files were build against the project MyGameTypes.dll and hence have a mis-matched full type name.

Reference: http://monogame.codeplex.com/discussions/435819
Merge pull request #1532 from Aranda/contenttypereader_error

A better error message when a ContentTypeReader can no be found using Type.GetType
when installing the templates from here http://monogame.codeplex.com/releases/view/102870
When doing file -> new -> Monogame Android, then F5 it doest run due to an error in the using
Merge pull request #1533 from Andrea/develop

Small change to template file for android (doesn't run on file-> new -> F5)
Fixed SamplerStateCollection to reset to SamplerState.LinearWrap.
Sharing the sampler initialization with Clear().
Fixed bug where EffectParameter data was shared among cloned effects.
Removed EffectPass.Initialize() which was unused and not XNA.
Merge pull request #1541 from SickheadGames/samplerfix

Fixed SamplerStateCollection to reset to SamplerState.LinearWrap
Merge pull request #1531 from SickheadGames/mgfx

MGFX Large Shader Fix
Merge pull request #1542 from SickheadGames/effectfix

Fixed EffectParameter Bug
Fix for delete BufferRender.  Should only be GLES and not OpenGL.
Merge pull request #1545 from kjpou1/develop

Fix for delete BufferRender.  Should only be GLES and not OpenGL.