Removed unneeded dependency SFML from Engine.lua
Dispose GUI correctly when SceneDocument is closed
Fixed an invalid cast in 64-bit mode.
Include the project API header in a couple files.
Disable the Mono scripting support by default as it is not fully supported yet.
Fixed the build with project dependencies and startup projects.
Added a new build of premake with per-file C++ managed support, startup projects in solutions and project dependencies.
Added a preliminary version of the auto-generated engine managed bindings.
Merge branch 'master' of https://github.com/tritao/flood
new premake4.exe with fixed startup, framework version 4.5, setting of default platform on VS solution and flag ParallelBuild (MultiProcessorCompilation)
Build was configured to use framework 4.5, Editor project as startup and ParallelBuild