- fixed some namespace issues
- added GameSystem Service to hold Gamesystems that are to small to warrant an own manager
- fixed an issue were the command list was implemented in the creature list Commands are an element of the YALP 9 (the other skill related elements are elements of their CREOs)
- added the commandlist to the yalp and removed the code from the creo
- altered the handling of the command validation where we check now for the actor being a player before we check whether the command is available CREATURES HAVE NO COMMANDS!
- skillcommands are now loaded in the playerfactory they now get properly displayed in the skill window after logging in
- the static skillmanager now loads command info for the skills so we have relevant information for skill (command) removal
- implemented the dropskill command. It will drop the skill and remove the related commands while taking care for those commands that might be granted by more than one skill. Skill mods will be altered depending on the skillmovalue granted by the skill or removed entirely when zero
- still need to handle schematics