s/Component/EntityComponent/
improve entity/entitycomponent docs
update system requirements
EntityComponent Weapon should support arbitrary attribute modification
remove 'type' from EntityType Fighter
Support entity components lacking export attrib
refactor entity health out of Fighter component into new Creature component
cleanup weapon attrib modification testing
cosmetics
Add new map generation algorithm: interior

Generates several interior rooms and connects them with tunnels.
Tunnel carving is sort of buggy.
Consider traverse-blocking entities when pathing
When pathfinding, don't consider tiles that have traversable terrain but are untraversable for some other reason
Generate more rooms