Rectified creating of non-persistent behaviors;
Rectified implementation of non-persistent behaviors: default constructor is compulsory.
Implemented Game cloning:
* Behaviors are cloned in two phases;
* * In the first phase behaviors are default-constructed;
* * In the second phase behaviors are transferred from the original behavior to the cloned one;
* Implemented correctly transferring for:
* * Warrior;
* * LastingEffect;
* * Various behaviors involving warrior attack modifier;
Removed Passive_NoPlayerAttacker;
Removed Profile from Player.