Initial glide_size increase.
Mice are now able to pass under tables. All I had to do was copy one line over from the monkey code. Why was this so hard.
Makes the sprite of a mob bob up and down while it is in space, unless it is wearing magboots.
reverted mice
Some changes. Untested.
Merge branch 'animation'
Merging animation fixes

Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_movement.dm
	config/admins.txt
Fixes
Merge fixes part2
Making it work
Split speed from actual delay time
Adapting glide size formula
Now gliding_size for pulled objects and mobs is also changed.
Updated admin revive to work with organs and bloodloss
Merge remote-tracking branch 'remotes/origin/revive'
Merge branch 'master' of https://github.com/Baystation12/Baystation12
Admin revive now fixes beheaded peps.
Update code/game/objects/items/weapons/storage/belt.dm
Update code/game/objects/items/weapons/storage/belt.dm
Removed the /TG/ "feature" which has explosions insta-gib dead people.  THIS IS WHY I HATE THE MERGE.
Merge pull request #1898 from SniperYeti/master

Security Belt Modifications (Added the stuff I missed)