Added cooldown_hit to statblock, prevents players & enemies from being stunlocked due to fast/consecutive hits pushing them into the on hit animation.
Moved enemy sfx_hit out of block testing against hit cooldown
Corrected initial loaded values for cooldown_hit so that the ticks started at appropriately at zero
Merge pull request #442 from josephbleau/hit_cooldown

Added cooldown_hit to statblock, prevents players & enemies from being stunlocked due to fast/consecutive hits pushing them into the on hit animation.