I'm going to eat my words... after researching and playing with the osg
Matrix for a bit, the glm matrices are much better suited for the openGL
specification, seeing as how they follow the specification.  So I have
reverted to using glm again indefinitely (I hope.)
Added GLM transform class to basic, which will work much like transforms, with
the exception that they will use the glm matrices because of their strict
adherence to the GLSL spcification.
Updated BasicGL2.0 Display and Graphic to use the glm matrices and vectors.