Implemented cooldown into the collision checks. (Player class still does the majority of colliding code but with a check for the enemy cooldown timer, but the Enemy class now has the cooldown timer in it.)
Made enemy to be an inherited object.
Added the TestEnemy class, just summons a placeholder enemy for the time being.
Altered the main game code to spawn the enemies as the TestEnemy object.
Copypasta'd the enemy image to the testEnemy.
Implemented finally a proper scaling system for entity sprites.
Added a two-dimensional vector for the map height,width.
Implemented it to all the screens.
Deleted unused gamescreens, and changed 1 to be the devtown image.
Changed max player speed to be 4 instead of 7.
Actually added the gamescreen that changed. (gamescreens/1.png)