update language readme
Allow randomized quantities for map loot

This is similar to the recent enemy loot changes.
The new format is: `loot=id,x,y,chance,min_quantity,max_quantity`

`max_quantity` can be omitted for non-random quantities.
Combine "Bonus" and " XP: " in MenuCharacter

The "XP" part wasn't being translated (I thought it was), so we might as
well create a single string here.
Enemy loot update for fantasycore
Also applied level-based absorb
Forgot a parenthesis
Merge remote 'mainline/master' and update readme files for translation

Conflicts:
	mods/fantasycore/languages/readme.txt
Don't apply bonus_per_mental twice on healing and shielding
Merge branch 'master' of https://github.com/clintbellanger/flare-engine
Unpacked, high quality iron buckler with animation
Fix loot syntax errors
Merge remote-tracking branch 'mainline/master'
Update data.pl.po

Updated translations of all empty and "fuzzy" fields
Update data.pl.po

Updated translations of all empty and "fuzzy" fields
Update engine.pl.po

Written missing translation for "Trade"
Update data.fr.po
Merge pull request #502 from Pawonashi/patch-3

Update engine.pl.po
Merge pull request #497 from dorkster/bugfixes

Allow randomized quantities for map loot
Merge pull request #498 from dorkster/translate

Combine "Bonus" and " XP: " in MenuCharacter
Merge branch 'master' of https://github.com/clintbellanger/flare-engine

Conflicts:
	mods/default/languages/engine.pl.po
Merge pull request #226 from Pawonashi/patch-1

Update data.pl.po