Refactor rendering pipeline, WIP
Don't YFlip on offscreen context
Render refactoring
Cleanup new rendering pipeline
Make it work with desktop gallium egl backend with texture sharing
Adde missing files
Cleanup changes
Disable context sharing on arm/egl
Merge branch 'embedlite' into renderRefactor
Drop printf's, enabled right render factory when offscreen created
Make it works in first couple frames
Make default render format as 16bpp
Make new branch works good with direct rendering (same thread)
Added documentation for RenderTarget