Renaming Windows solution and project to WindowsGL.
First pass at a new Windows DirectX platform.
Merge branch 'develop3d' into windesktop
Added initial WinForm platform and window stubs.
Fixed bug that was preventing the framebuffer from being created in the correct size on iOS.
Fixes orientation issues for devices that support multiple orientations, as well as a single (such as landscape only).
Removed the override for WillMoveToWindow. This was destroyign the framebuffer, which was unnecessary.
Removed PreserveFrameBuffer hack.
Using a view's ContentScaleFactor rather than Window.Screen.Scale since there can be a race condition of a null window.
Preventing KeyboardInputViewControllers from returning an orientation that the application does not support. (Which will throw an exception).
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Fixed unscaled scissor rectangle being applied after rotation on iOS
Interim work on audio import and processing.
Non-4x4 matrices now set correctly as shader constants
3x4, 4x3 and 3x3 matrices are not set correctly in EffectParameter.
The number of vectors used by an EffectParameter is now used to advance the offset.
Matrix transpose is now done in the assignment of the unrolled loop.
Modified call to Activator.CreateInstance() in Read() which previously supplied a second parameter: false, consequently erroneously calling Activator.CreateInstance(Type, params object[]) for Windows store apps which has different overloads for CreateInstance(). No need for special #if NETFX_CORE handeling since false is the default if not supplied when not #NETFX_CORE anyway.
Merge pull request #1087 from Nezz/wp8_fix

Fixed WP8 project
Merge pull request #1 from markmnl/develop3d

Modified call to Activator.CreateInstance() in Read() which previously s...
Save a bucketload of runtime memory allocations
Setting a Vector2, Vector3, Vector4 or an array of them on an EffectParameter would allocate new float arrays for each vector.  It now re-uses the float array that was already there for that parameter.
Merge branch 'develop3d' of http://github.com/gnomicstudios/MonoGame into develop3d
Merge pull request #1094 from Aranda/develop3d

Fix ReflectiveReader for WinRT