Missed last debug line
Caches side effect types to a global list, less loops on addition.
Makes them process only every 15 ticks, to cut down on the calls.
Removes damage because it was supposed to be gone, no idea why I didn't delete the lines.
Replaces long check with lots of get_organ calls with shorter one.
Also changed weird condition that amputated leg must not be splinted.
Removed checks for haslimbs, since movement while downed is not possible anyway.
Moved some special effects for broken limbs after check for such, so healthy ones wont bother.

Fixed a derp in populating the global list of sideffects.
removed some unneeded icon update calls (haha totally unneeded yeah)
replaced complete regenerate_icons with just body_update in case of dropping limb
Healing wounds should properly update damage overlay if needed.
Merge pull request #3897 from comma/organstuff

Minor organ optimizations
Surgery grammar fixes
Merge pull request #3908 from LightningIron/master

Surgery grammar fixes
No nullname ID cards
Merge pull request #3909 from comma/master

No nullname ID cards
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
Ghosts will now see bold text if they have ghostears on and the player speaking is visible to the ghost (same room, within 7 tiles).

Allows ghosts to better be able to tell who is within a conversation they are focusing on while also allowing them to listen in on outside conversations.
Merge pull request #3917 from Ccomp5950/dev

Ghosts observation change.
First batch of sanctuary specific changes.

__HELPERS/logging.dm: Now broadcasts admin messages. msg_admin_attack now just passes to this function
modules/admin/admin.dm: See above
modules/mob/living/carbon/human/emote.dm: Removed snoring
ATMOSPHERICS/components/unary/vent_scrubber.dm: var/scrub_Toxins and the n2o set to 1; now scrubbing by default. Changed vars in the new() function to, to ensure all map scrubbers scrub.
icons/mob/head.dmi: added hijab
icons/obj/clothing/hats.dmi: also added hijab for its on the ground state
code/modules/clothing/head/Sanctuaryheadgear.dm: Created for the hijab, and any other station only specials
code/modules/clothing/spacesuits/rig.dm: Fixed typo in atmos helmet desc
code/game/objects/items/weapons/tools.dm: weldingtool/experimental's icon_state changed to welder (ewelder is apparently missing)
game/gamemodes/gameticker.dm: Narrowed the music pick for the title screen.
code/modules/mob/living/silicon/ai/ai.dm: Added selectors for Dea's AI icons
icons/mob/uniform.dmi: Added Dea's Sirusian Uniform
code/modules/clothing/under/Sancunder.dm: File added for station specific clothes, starting with Dea's Sirusian Uniform
icons/obj/clothing/suits.dm: Added Dea's new sec armor
icons/obj/guns.dmi: More of Dea's stuff
icons/obj/projectiles.dmi: More of Dea's stuff

And some other sprites added.
Map changes, such as more airlock vents in each airlock, more items around, racial hardsuits in mining and engineering, and so forth.
A little more catchup with the hand edited stuff
Merge remote-tracking branch 'remotes/origin/master' into dev

Conflicts:
	code/game/objects/items/weapons/tools.dm
	maps/tgstation2.dmm
Merge remote-tracking branch 'remotes/origin/dev' into dev-freeze