Convert ammotype from an enum to a std::string to allow more values.
Change ammo type identifiers to lower case.
Fix player info menu word wrapping.
Merge branch 'wwfix' of github.com:utunnels/Cataclysm-DDA into wwfix
Use only right alt key to input alt+number combinations.
Prevent dynamic spawning creatures inside houses.
Made salt more common.
Disable monster spawn generation of non classic monsters in classic zombie mode.
Fix % format string bug for @ menu info window.
Merge branch 'master' of github.com:CleverRaven/Cataclysm-DDA into wwfix
Clear controlling_vehicle flag when dismounting a player from a vehicle.
Auto-drop power-armor components if power armor is removed.
Use player::takeoff() to handle shedding armor due to mutation.
Fixes friendly monster movements.
Reduce volume of items dropped by turrets, and ratio of junk parts to ammo.
Merge text wrap and key entry fix, increased food ingredient spawns, destructable and stocked ovens, and a fix to a friendly monster movement induced hang.
Fiddled with the popup message for when an NPC gives the player something to avert a segfault.
Added a border to the vehicle menu and centered it.
Merge PR#2046 - Classic monster fix
Merge PR#2054 - Power armor/Mutation interaction