added params for ring emitter
work in progress ring emitter
Merge branch 'refs/heads/develop' into particle_render

Conflicts:
	RGBDVisualize/RGBDVisualize.xcodeproj/project.pbxproj
	RGBDVisualize/src/testApp.cpp
	RGBDVisualize/src/testApp.h
added spark
depth particle early test
depth particle test
Merge remote-tracking branch 'origin/develop' into particle_render

Conflicts:
	RGBDVisualize/RGBDVisualize.xcodeproj/project.pbxproj
	RGBDVisualize/src/testApp.cpp
	RGBDVisualize/src/testApp.h
relighting
remove crazy points binary
fixed bug with different durations
specular lighting
lighting updates
light masks
added god ray water distort
final changes to Drowning of Echo code
transparency texture and fix for updated mesh reducing in ofxRGBDepth
combined renderer switch back to just 1 to 1
clips on sides
normal generator
adding curves back to the timeline