Improved a bit battle finish level ups display.

- Changed the 'XP:' text to XP left:' to make it less confusing.
- Added '+' in front of the stats that being upgraded at level ups.

Thanks to Daphron's feed-back about this.
Merge pull request #101 from IkarusDowned/working

bug fix and slight item menu change
Only fade a music in when it was loaded and can play successfully.

Prevents a crash with missing music.

Closes #100
Synced luabind to the 0.9 branch of the official repository.

I also added compile warnings free fixes along the way.
This should provide a working lua 5.2 support.
Added a new battle music from Mumu (OGA)
Fix a compilation warning
Made valyria tear's binaries install in the bin/ folder.

the code already had a simple way to change the directory to the package
data, so no more hacks were needed.

Valyria Tear should be packageable now.
Added a first working Bronann's dead frame.
Added an actual Kalya's dead frame.
Added new Bronann's kneeling frame from Lilou used when dying/reviving.
POT + fr translation update.
Made the translation files installed and used in /usr/shar/locale on Unix/Linux.

(Only when the ones from the current directory aren't found)

This should fix #102.
Deharcode the bin name for mo files.
Starting reworking the battle command menu.

- I made the attack icon use the current character weapon,
or a fist if none equipped.
- I changed Defend to Support and Support to ??.

Still need to make the special category be able to be customly named
and have a custom, per character icon.
Added manpage for the valyria tear executable
Merge pull request #103 from Ablu/man

Added manpage for the valyria tear executable
Made the script table to vector functions close the table only when opened.

I also added a return value to the openTable functions.

This will avoid closing accidentally a mother table when the child table
doesn't exist and should prevent future savegames bugs or the same style.

Closes #105.
Added a Kalya kneeling frame for dying/revive sequences.

The dead offset doesn't look right for now, but this will be solved
after the offset feature addition.
Added a small reminder of how to get the game keys in the boot mode.

as suggested by Ablu.
POT + fr translation update