Initial support for texturing from framebuffers.
Try to adjust texture size for fbo dimension
Merge branch 'master' into framebuffer-texture
Merge branch 'master' into framebuffer-texture
Buildfix for Symbian
implement some stuff
Merge pull request #602 from Xele02/master

Fix linux build ^^
Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout.
Merge pull request #603 from Xele02/master

Update readme for Qt Ubuntu build
Fix error in vertex shader compiler - no uniform called u_matambient
Fix screen size when not using buffered rendering on Android
Merge branch 'master' into framebuffer-texture

Conflicts:
	GPU/GLES/StateMapping.cpp
Some shader and vertex format optimizations
Use current version in Qt window title
Merge pull request #606 from mikusp/master

Use current version in Qt window title
Also don't convert 16-bit bone weights to float. Fixes a bug from the last similar change.
Don't need to flush on GE_CMD_OFFSET.
silenced compiler pragma warning
compiler warning and const top-level const
removed excess file and general compiler warning clean