Draw HUD without borders
Add function to add static elements
Better solution for glm::min issue
Avoid crash when target exactly behind camera
framerate independent HUD inertia
Add a framerate display :)
Merge pull request #38 from voxelinc/hud

Hud
better HUD near and far plane, fix framerate calculation
Merge branch 'master' of https://github.com/voxelinc/voxellancer into overlapping_prevention

Conflicts:
	data/config.ini