made statMod an int array of size 6. added skillMod as an int array of size 43. both arrays are initialized with their sizes by default in Player and are filled with zeroes by the loading constructor. remove getAbility(...) method that took a name, as it wouldn't have worked as written and wasn't used anyway. modified getSkill to take into account any modiier to the skill. added a String -> Skill map in Skills, made it private. added setAbility(...) and setSkill(...) methods to Player. added getSkillId(...) and getSkill(...) to retrieve the id for a specified skill and to get a skill by name respectively. added setAbilityMod(...) and setSkillMod(..) to make modifying temporary adjustments easier. refined cmd_setskill(...) in MUDServer to just get the skill from Skills rather than looking through a map for. the right one. commented out telnet checking. added a map that maps three letter abbreviations for player stats to the actual stat enum.