Adjusted the direction to register the last direction. Will add an option to say that sprite is still.
Added a seperate moving direction property.
Fixed a bug where movement direction changed while standing still and pivoting.
Moved everything over to mono.
Merge https://github.com/maximx1/adventure-through-the-knight into Serialize

Conflicts:
	adventure-through-the-knight.suo
	adventure-through-the-knight/adventure-through-the-knight/Output/Base/Sprite.cs
	adventure-through-the-knight/adventure-through-the-knight/bin/x86/Debug/adventure-through-the-knight.exe
	adventure-through-the-knight/adventure-through-the-knight/bin/x86/Debug/adventure-through-the-knight.pdb
	adventure-through-the-knight/adventure-through-the-knight/obj/x86/Debug/adventure-through-the-knight.exe
	adventure-through-the-knight/adventure-through-the-knight/obj/x86/Debug/adventure-through-the-knight.pdb
	adventure-through-the-knight/adventure-through-the-knightContent/obj/x86/Debug/ContentPipeline.xml
Merge remote-tracking branch 'origin/mono' into Serialize
Merged with Mono