started to impliment currentAreas() function.
    currently the function returns number of areasets using areasets.size()
 .
Edited out PMove fuction and added a midNode function
Implimented the dummy game and removed coding bugs
Merge branch 'ai' of https://github.com/floft/sprouts into ai
finished the function to find how many nodes are not connectable
    currentAreas() changed to notConnectableNodes() const
    should work now
cleanup
Merge branch 'ai' of github.com:floft/sprouts into ai
create copy of GameAI instead of Game
While this is less efficient, it will compile. We need to be running
GameAI::notConnectableNodes on the game instance or from it access the
temporary game, which we cannot do because we can't access Game::nodes
from GameAI except through the inherited copy. Thus, for a fix, we copy
GameAI and call notConnectableNodes on it. The one alternative I thought
of was either using a friend function/class or making nodes public, both
of which don't seem like that great of ideas. If you have any ideas for
how to fix this...
Changes function names to be more appropriate

ai.cpp compiles now
.
merge
Merge branch 'ai' of https://github.com/floft/sprouts into ai

Conflicts:
	ai.cpp
merge hopefully
Merge branch 'ai'

Conflicts:
	gamegui.cpp