Refining rendering code; updating shaders; still not quite working on iOS.
Added more error handling to texture_update
Upped the size of the font (needs to be 2x on Retina)
Fixed GLESv2 renderer; additional renderer cleanup (unused functions, enums); updated gles2 shaders
Additional tweaks; great if there's a unicode font, but I will use nokiafc22 for development.
font-size now stored by the font itself
Added license
Hack for retina displays; disable playing sounds
Adjusted draw_string coordinates to set the origin in the upper left.
Use the latest version of xwl; adds Win32 support
latest version of xwl
Additional tweaks to satisfy Win32 builds.
Merge branch 'master' of github.com:/apetrone/gemini
Updated to latest murmur3; changed submodule to point to forked repo.
Updated font stash and common premake script to use newer, lower-cased font-stash repo.
Using the latest version of xwl
Renaming vertex type
Added android project for gemini.
First pass at making everything compatible with android.
Added place holders for android audio interfaces.