a start at making the server do block picking calcs
make the packet store mouse state, not just position and such

and store left/right mousebutton state inside it, server proceeses it too
actually set Player* mouse state values
server will break a block, and send a chunk
actually try to send something, but only do it on the server and if the

left mouse on for() {player} is held
oops, don't use main player here, it's server code, he has none
showcase our chunking failing..
some hacks which indicate that my smaller chunk sending is failing entirely
hm, but then it doesn't work with my non-initial chunk sending, from

the server... but the code looks identical. somewhere between world
modification and server sending
woot, fixed
cleanup