Finished off current Konami Viper hooks, will add the bunch of unemulated dumps on a later date...

git-svn-id: svn://dspnet.fr/mame/trunk@6071 749742ba-7341-0410-aadc-df50b521781e
Rom name corrections for Tetris Plus 2 based on photo of roms and the dumps matching the current roms in the driver [Darran, Dumping Union]

git-svn-id: svn://dspnet.fr/mame/trunk@6072 749742ba-7341-0410-aadc-df50b521781e
Adds hardware notes to the Quake Arcade Tournament driver. [vidpro1]

git-svn-id: svn://dspnet.fr/mame/trunk@6073 749742ba-7341-0410-aadc-df50b521781e
Fix for MT 03305: blockout, blckoutj, blckout2: The text in yellow on the "blockmaster" screen is corrupted

We had lost the READ part of the RAM region ;)

git-svn-id: svn://dspnet.fr/mame/trunk@6074 749742ba-7341-0410-aadc-df50b521781e
Added mechanism for the laserdisc core to return 0 for the
philips codes if video is squelched. Updated the Gottlieb
and Cliff Hanger drivers to request it this way, since they
decode externally.

Made a couple of minor tweaks to the Cliff Hanger driver.
Fixed interrupt timing (was not taking into account 
interlacing) to fix up glitches in playback and ensure the
disk test passes. Added SHA1 and marked the game as working.

New games marked working:
Cliff Hanger [Aaron Giles, Warren Ondras, Ernesto Corvi]



git-svn-id: svn://dspnet.fr/mame/trunk@6075 749742ba-7341-0410-aadc-df50b521781e
Promoted Final Lap 2 & Final Lap 3 to working since they just require to init their analog controls (same sequence as Final Lap R).

git-svn-id: svn://dspnet.fr/mame/trunk@6076 749742ba-7341-0410-aadc-df50b521781e
New games marked as GAME_NOT_WORKING
------------------------------------
Multipede [Angelo Salese]


git-svn-id: svn://dspnet.fr/mame/trunk@6077 749742ba-7341-0410-aadc-df50b521781e
New games marked as GAME_NOT_WORKING
------------------------------------
Cobra Command (Data East LD) [Angelo Salese]
Road Blaster (Data East LD) [Angelo Salese]


git-svn-id: svn://dspnet.fr/mame/trunk@6078 749742ba-7341-0410-aadc-df50b521781e
Added basic support in bitmap.c for 64-bit indexed bitmaps. As a
result, you will need a full recompile with this change, since the
bitmap formats enum was altered.

Introduced new feature -burnin, which can be used to generate a PNG
that represents the overall brightness seen during the course of
running a game. This PNG can be used as a fake "bezel" that overlays
the screen via the artwork systems (with a low alpha, say 0.1 or 0.2)
to simulate running a game with a monitor that has been burned in
from another game.

Fixed the -crsshairpath option to be spelled properly.


git-svn-id: svn://dspnet.fr/mame/trunk@6079 749742ba-7341-0410-aadc-df50b521781e
New games marked as GAME_NOT_WORKING
------------------------------------
Time Traveller [Angelo Salese]


git-svn-id: svn://dspnet.fr/mame/trunk@6080 749742ba-7341-0410-aadc-df50b521781e
Made pr8210 serial processing a little more robust.


git-svn-id: svn://dspnet.fr/mame/trunk@6081 749742ba-7341-0410-aadc-df50b521781e
Fixed remaining occurrences of crsshairpath

git-svn-id: svn://dspnet.fr/mame/trunk@6082 749742ba-7341-0410-aadc-df50b521781e
Fixed bug MT 03235: timecris and clones: Severe graphics corruption

On behalf of Skeleton081983

git-svn-id: svn://dspnet.fr/mame/trunk@6083 749742ba-7341-0410-aadc-df50b521781e
Replaced a few cpu[0] with tags

git-svn-id: svn://dspnet.fr/mame/trunk@6084 749742ba-7341-0410-aadc-df50b521781e
Forgot to actually update the sha1 in code1dispatch, thanks to etabeta for the bug report

git-svn-id: svn://dspnet.fr/mame/trunk@6085 749742ba-7341-0410-aadc-df50b521781e
Same issue for sscopex...

git-svn-id: svn://dspnet.fr/mame/trunk@6086 749742ba-7341-0410-aadc-df50b521781e
Added thrild2c to viper.c (last CF missing among the ones Guru uploaded)

Also added stickers as mentioned by Guru (it's not the nicest way to preserve the info, but at least they won't get lost for the moment)

git-svn-id: svn://dspnet.fr/mame/trunk@6087 749742ba-7341-0410-aadc-df50b521781e
Removed bogus extensions from CHD in djmain.c

git-svn-id: svn://dspnet.fr/mame/trunk@6088 749742ba-7341-0410-aadc-df50b521781e
Ouch... there was still one crsshairpath...

git-svn-id: svn://dspnet.fr/mame/trunk@6089 749742ba-7341-0410-aadc-df50b521781e
Fixed #03308: overdriv: Game Resets at "Ram Check"
This was caused by some incorrect cpu -> tag assignments.

 

git-svn-id: svn://dspnet.fr/mame/trunk@6090 749742ba-7341-0410-aadc-df50b521781e