(PS3) Going to get rid of redundant apply fbo changes function -
non-FBO mode still broken
Remove redundant call to gl_set_viewport.
Use global vertexes_flipped.
(PS3) Changing orientation and aspect ratio now no longer affects
the menu image
Drop redundant functions in ps3 ctx.
Log vertex/frag profiles used in Cg.
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
(RMenu) Remove RMenu context files and use Gfx context files
instead
(360) Build fixes
(Xbox 1) Build fixes
(Griffin) Compile in RZlib into Grifin with WANT_RZLIB
(XDK) Replace hardcoded 512 values with tex_w/tex_h
(GL) small reactor of RMenu init function
(XDK) Move font init code to d3d_start function
Report failed HRESULT in D3D init.
(XDK D3D) Split off texture init into separate function
(XDK D3D) Split off vertex initing code from init_textures
function
(XDK D3D) Split off 3DPRESENT_PARAMETERS initialization into
separate public function
(XDK D3D) Split up device creation code to context file
(XDK D3D) Cleanups