Completed rollDamage(int bonus) method in Weapon class
*this should be moved to Dice class
*also reorganized comments, etc.
Nothing really changed. Deleted extra whitespace
Added makeRoll() method to Dice class
*takes in String ndx, which equals "NdX" where N is the number of dice
and X is the number of sides (d is a separator)
*takes in int bonus
*interprets ndx, calculates roll, and returns result
1) Reworked methods for all updated files; 2) Updates to Item classes
1:
*reorganized structure of code
*removed imprudent methods
*removed currently unnecessary javadoc comments
* fixed returns on some files
2:
*added itemHPmax, itemHP, itemHardness, itemBroken
*added methods for the above, incl: take damage, repair, is broken, etc.
Extra HP methods for Item classes

forgot to add basic gets and sets
Added Armor and GeneralItem classes
*just stubs right now; methods coming later.
Completed GeneralItem Class; Slightly modified Weapon Class
*completed constructors and toString methods in GeneralItem
*completed a couple simple TODOs in Weapon
added searchPrint() method to InvTest Class
*continuing to flesh out InvTest

TODO
*need to make addWeapon() methods in Inventory class
*need to make  HashMap itemList into a LIST (duh)
Fleshed out Armor class
*Armor has the following variables
	-AC (int)
	-max DEX (int)
	-armor check penalty (int)
	-armor Type (ArmorType)
*private enum ArmorType currently only used to store info--can add extra
features later.
*added infoString method
*completed constructors
*generated getters and setters
Added specific addItem  methods in Inventory
*addWeapon(), addArmor(), addGeneralItem()
*fixed a minor bug in Weapon constructor
	HP was used instead of HPmax, for a "new" item
Merge pull request #6 from jnickg/InvItemDev

Inv item dev