Beginning bomb implementaion
Added bombs.  They don't seem to be constrained to my weight limits. Hm.
Merge branch 'master' into bombs

Conflicts:
	lua.zip
Bombs half-working.  Plus lots of console spam.
More bomb.
Merge branch 'master' into bombs

Conflicts:
	lua.zip
'fixed' version checking.
More bomb.
Increased projfollower resolution.
Fun with bombs.  Dudding half-implemented (still explodes though!)
Merge branch 'master' into bombs

Conflicts:
	lua.zip
Changed some bomb models.
Disabled dudding temporarily.
Merge branch 'master' into bombs

Conflicts:
	lua.zip
	lua/autorun/acf_globals.lua
Fixed launched-bomb effect.  Should work ok now.
Merge branch 'master' into bombs

Conflicts:
	lua/autorun/acf_globals.lua
Merge branch 'master' into bombs

Conflicts:
	lua.zip
	lua/autorun/acf_globals.lua
Merge branch 'master' into bombs

Conflicts:
	lua/autorun/acf_globals.lua
Merge branch 'master' into bombs

Conflicts:
	lua/autorun/acf_globals.lua
Merge branch 'master' into bombs

Conflicts:
	lua.zip
Merge branch 'master' into bombs

Conflicts:
	lua/autorun/acf_globals.lua
Added per-weapon definitions for muzzleflash and fire-sound.
Bombs now have 100% less missile sound and muzzle flash.
Bombs are spaced away from rack muzzle origin based on caliber.  Will look weird until offsets are refined and models are made.