close InputStream on loadBytes and loadStrings (issue #1542)
don't re-create graphics context on each frame
JOGL update
Removed PGL.Context subclass
PGL.getBackTextureName, PGL.getFrontTextureName are protected
PGL.threadIsCurrent() is not static to avoid problems with subclassed renderers
Solving some class visibility issues
Added PGraphics2D and 3D to LWJGL renderer
PShapeOpenGL.createShape3D() is public
added build.xml for LWJGL library
Added LWJGL interface to hold the P2D/P3D constants
fixed null pointer exception in PShader
Added a couple of LWJGL examples
Propper use of PShape.setStroke()
Removed DummyContext and re-ordered init calls in LWJGL renderer
Updated to latest version of LWJGL packages and native libs
add randomGaussian()
prevent inertia scrolling on OS X from making editor jumpy
more testing
preliminary implementation of wheel events (issue #1423)