removing damagemesh #define
adding airshipobjectcontainer interface
integrating airshipobjectcontainer interface with airship class
project file update
tweaking gameobjecttype enum
adding ladder config
adding game object parameters
reenabling objectmodelbuffer's global transform
projectileemitter now loads projectile based on uid
adding scale matrix field to projectile
projectile sizes now apply properly
passing weaponsystems to airship controller rather than hardpoint list
adding projectile emitter offset field along with firing force