Garry's Mod - non heavy files
Update garrysmod/gamemodes/sandbox/entities/weapons/gmod_camera.lua

Defaulted FOV to current FOV setting.
Fixed entity and weapon search

The weapons were not added to the search lists at all, the entities,
more specificly SENTS, were added twice.

The entity thing is caused by the fact, that list.Get(
"SpawnableEntities" ) already contains everything from
scripted_ents.GetSpawnable().
Added Material field for custom NPCs

Also added EP2 Antlion Guardian (the yellow one) as an example.
Changed height of PropSelect on most tools to 4

Because height of 6 for 2 models is kinda weird. Thrusters had height of
2, which is too small for that much models.
Added model selection for Lamp tool

It was in todos of the tool, also there is one unused model of
projector.
Improved faceposer

Added reset button and added select yourself on reload. Not sure about
last one though.
Revert "Improved faceposer"

This reverts commit 58ad5482665c86736142819f664995b35b501715.
Changed context menu DesktopWindows a bit

This is necessary because if a mod ( in test case - PAC3 ) adds a custom
button under "Player Model", it will block the top of context menu from
being clickable  when holding C button.
Added right click menu for spawn menu headers

So you are able to delete them.
Revert "Changed context menu DesktopWindows a bit"

This reverts commit d7753fd5e036f05e20080ce483ba45cd800820fa.
Fixed not being able to paint on the world
Materials: Make sure this is in the 'allowed' list in multiplayer - to stop people using exploits
Cleaned material.lua
This doesn't actually work.
Fixed zoom reset

Zoom reset was fetching wrong data serverside.
Merge pull request #38 from robotboy655/master

Added right click menu for spawn menu headers
fixed resetting material with material tool
Added corpse1 and charple back to the lists
Fixing paint labels