Added array support for engine.systems.add()
Added controls.addContexts() convenience function
Removed debug log info
Added elation.engine.utils.materials.setTextureRepeat() function
Re-enabled GPU picking rate limit
Disabled debug info, easier toggle for localStorage usage
Added camera toggle to admin view
Added enable/disable functions to OrbitControls and FlyControls
Support asynchronous initialization of engine components using elation.require()
Added elation.engine.create() convenience function
Allow accessing elation.engine.systems.systemname directly rather than through getter
Combined files for simplicity (view.js -> systems/render.js, systems.js -> engine.js)
Improvements to thing.spawn() function
Added thing.die() function
Merged view.js with systems/render.js
type=directional support for light
Batter event handling and admin control disabling for manipulator thing
Fixed and reenabled turret firing
Fixed sector spawn arguments, changed property defaults