Added new ActionIDs for restucturing Server.
Rewrote using new ActionIDs.
Removed binding for ActionID enum and ExploreServer::serialize.
Fixed typo and added check for receiving info packet.
Fixed wrong statusbit setting on denied connection and added check for
connection at receiving EEAID_ALIVE_REQUEST.
Fixed wrong order of packet reading in client deserialization method.
Added missing initialization of client timeout.
Added new method for setting a client to initialized state.
Added some NullDeleters to prevent wrong deletion of objects and added some debug output.
Rewrote some things to prevent multiple calls to ExploreGame::getWorldPlayer.
Removed client timoeout logging; Removed check if client is initialized
before kicking him on timeout.
Added code for sending EEAID_FINISHED message to server if all
initialization info was received.
Fixed relying on order of argument evalutaion of method calls; Added further synchronization actions to *Player.
Fixed wrong status bit.
Changed logic fail in [de]serialization methods.
Made Players synchronize their UID on creation.