Fix grid disappearing when center moves out of camera view.
This could be made faster, but it currently only takes ~3ms in testing.
Remove level field from Cell.Set
Render overlay after the regular transparent queue. Fixes clouds conflict.
Fix OrthogonalIntake exception spam in editor
Reduced mass of KE-C090, KE-C190 and KE-G35
Rename loop variable to cacheLevel and adjust offset to match
Use cache level instead of current cell level for cache construction
Add Cell.Triangle struct representing a triangular face on a geodesic grid
Use triangular faces for raycasting instead of hexagonal cells
Use optional parameter to transform ray
Move triangle-specific raycasting routines to Cell.Triangle
Merge branch 'feature-triangulation' into develop
Update usage of deprecated Unity functions
KethaneConverter info string uses color formatting (and StringBuilder)
Deploy/retract option for extractors in the editor
Animate extractors faster in the editor
Merge branch 'feature-0.23' into develop
Version 0.8.2
Merge branch 'hotfix-0.8.2'