start a new branch, isolated path from tile
Add a new branch
Adding more path related
Commit before lunch
Find the right way to tell the direction, testing tomorrow
put detect path at right place
Fix most of path, try to avoid rounding error, need to add rotation later
Fix bug, now need to add rotation
Add correcct rotation related to path
BUG CLEAR on PATH
Add Stretch and Stretch sprite
Add light ball back and calculate new position
Start to adapt current light clipping to path
Cleaner detection test, move to more general case
Extend path to curve path, defined by beizier curve, not finished
Remove curve path and move it to path builder, start relieving functions in scene
Curve path working