Create install rules, toward making an installer with CPack eventually.
Recreate Oculus intermediate texture when screen size changes.
Create CPack installer.
Correct menu link on Windows install to point to actual gzdoom executable.
Add URL to LICENSE.txt.
Set installer icon.
Change st3d_iod and st3d_screendist CVARS to be in units of METERS.
Add chromatic aberration correction to oculus shader.
Release OpenGL resources in OculusTexture destructor.
Implement head tracking of pitch and roll. But yaw is eluding me...
Track pitch and yaw from Oculus using G_AddViewPitch() and G_AddViewAngle()
Wrap gl camera rotation in scale/unscale to avoid Oculus Rift roll artifact.
Fine tune Oculus Rift field of view (hard coded in stereo3d.cpp)
Adjust weapon sprite position in Oculus Rift mode to be closer to viewer and higher.