Created Transparency example
start refactoring transparency example
Merge branch 'master' into transparency
Finish refactoring transparency example
Merge remote-tracking branch 'remotes/origin/master' into transparency
Rename shader files for transparency example
Start implementing A Buffer algorithm
Finish implementing A-Buffer transparency for non-opaque scenes
Add support for opaque geometry to the a-buffer transparency example
Merge remote-tracking branch 'remotes/origin/master' into transparency
Add Weighted Average transparency example
Add hybrid transparency example stub
Implement depth k-TAB generation
Add packed alpha to depth k-TAB
Add visibility k-TAB pass
Add color render pass
Complete hybrid transparency example
Clean up hybrid transparency example
added some comments
Moved transparency algorithms to glowutils. Unified vertex shader.