path's should take into account player's reserve units
added TempMapState
forgot to add player num_players needed in previous commit
forgot to add expected values for path
added TempMapState to __init__
added value_of_path for brisk bot
shit forgot to add num_players again
prune less aggressively
fixed a bunch of bugs in tempmapstate
added deltas for value of path
got rid of old cruft that was making things buggy in value calculation
handle game against non-self bot
Merge pull request #1 from ytamura/master

play is done
wait for game to start before starting
print game hasn't started yet
stupid game value
Troops left behind ased on fronts
Merge branch 'master' of github.com:lorenyu/brisk