Reflect tileset ID in test output.
Add splitN function.
Read and parse tilset block data.
Log to console when loading tileset block data.
Prep for rendering a blockset from tileset data.
Break tileset image data into tiles and pixels.
Comment out code not currently used.
Touch up and comment parse_image function.
Rename image property to tiles.
Make sure decompressed data is used.
Create rom image module.
Create canvas data from pixels and palette.
Remove commented out function.
Set canvas scale to 1.
Increase canvas dimensions.
Require RomReader only where needed.
Progress toward parsing decompressed image data.
Fix variable spelling.
Return decompressed data as hex.
Match logic of original LZ77 decompression function.