Removed Engine/Resources unused files
Added Font as parameter of skin constructor
Added Vera.ttf to assets
Created TrueTypeFontLoader
Changed font API to be size sensitive
Changed Texture Atlas to store directly each vertex uv
Moved Font
Added Glyph cache
Updated bindings
Updated GUIRenderer to use atlas uvs and glyph cache
Divided Font createGlyph in two separated methods, getGlyphInfo to retrieve size infos, and createGlyphImage to rasterize glyph into image
Using ResourceHandle<Image> instead of Texture in some places