Cam rotation

99% there.
currently:  run game WITH CamOrbit script turned on. ... then turn it
off in the inspector first thing
cam rotate update

temporarily sacrificed the manual zoom/rotate functionality in favor of
solid binding.
MORE camera fixes

slower time slerping
camTweak zoom
stable Cam Orbit

stabilized the camera follow/orbit for now
tests commented out
Merge branch 'WC_workingBranch' into Bartle2Merge

Conflicts:
	Assets/REQuest Assets/Scenes/REQuestDemo02.unity
	Assets/REQuest Assets/Scripts/Common/CameraOrbit.cs
camOrbit