Some misc changes for the WP8 XamlGame
Activated and Deactivated events on WP8
WP8 touchpanel dimension hacking with correct code
Removed pointless client bounds scale
Fixes for Mouse class
Small fix
Small fix
Added null checks to fix crash on exit if game has been disposed.
Merge pull request #3 from dancrevier/wp8_activated

Added null checks to fix crash on exit if game has been disposed.
[Win8] Protocol to reactivate suspended game
The protocol can be used to reactivate a suspended game, therefore we should only create the game object if it does not already exist.
CLS Compliance
Adding the CLSCompliant attribute allows for easier use of the assembly with all .NET languages.
CLSCompliant(true) attribute added to assembly.
CLSCompliant(false) added to fields, properties and methods that are not CLS compliant.
LzxDecoder class is no longer public.

Built with Windows, WindowsGL, Windows8, WindowsPhone and Linux.
Apply changes before sending event, so values will be correct
Merge branch 'develop' of https://github.com/mono/MonoGame into clscompliant
Fix PSM build.
Found more CLSCompliant issues in Android.
GraphicsExtensions is no longer public as it is for internal use by MonoGame.
GraphicsExtensions still needs to remain public for now because the content pipeline uses it.
Add DebuggerHidden attribute to CheckGLError
The DebuggerHidden attribute makes the debugger break at the caller of CheckGLError if an exception is thrown, not inside CheckGLError.  This is much more helpful to devs as they do not have to manually navigate up the callstack.
Merge pull request #1723 from slygamer/win8-protocol

[Win8] Protocol to reactivate suspended game
Fix using statement.
Merge pull request #1730 from slygamer/debuggerhidden

Add DebuggerHidden attribute to CheckGLError
Merge pull request #1627 from Nezz/develop

Some misc changes for the WP8 XamlGame