Use body transform, set render correctly.

No longer sync

Signed-off-by: Chris Sanders <zidane@outlook.com>
Always sync on physics

Signed-off-by: Chris Sanders <zidane@outlook.com>
Minor optimizations

Signed-off-by: Chris Sanders <zidane@outlook.com>
Instead of returning, lets set to snapshot.

Signed-off-by: Chris Sanders <zidane@outlook.com>
Merge pull request #2243 from bergerkiller/master

Remove redundant chunk-coords passed into generate method
Client worlds tick again

Ensure regions get the client player

Signed-off-by: Chris Sanders <zidane@outlook.com>
Apply player name in Login handler.

Small cleanup of EntityUpdate

Signed-off-by: Chris Sanders <zidane@outlook.com>
Better do this in a branch later...

Signed-off-by: Chris Sanders <zidane@outlook.com>
Client players need to be added a certain way

Signed-off-by: Chris Sanders <zidane@outlook.com>
Make the camera a little above

Signed-off-by: Jack Huey kitskub@gmail.com
Move the adding and removing of a world's Async status to worldChanged for client

Add client player to EntityManager on worldChange if previous world was NullWorld

Signed-off-by: Jack Huey kitskub@gmail.com
Until Camera is decoupled, set render back

Signed-off-by: Chris Sanders <zidane@outlook.com>
Remove Players on disconnect

Signed-off-by: Chris Sanders <zidane@outlook.com>
Fix the error in the block to chunk mathematical expression

Signed-off-by: Irmo van den Berge <bergerkiller@gmail.com>