Version 0.0.3

- Changed some access modifiers
- Changed how effects are constructed. Effects now should override
initialize method rather than use a constructor, now have access to
their own config
- New effect types: MODIFY_HEALTH, MESSAGE, LIGHTNING, BURN,
BUKKIT_EFFECT, SOUND, DISARM, MODIFY_WALK_SPEED
- Added some static path variables so I don't trip up and have differing
paths
- Effects can now be area effect casting