First attempt at pathfinding using boost::graph
little improvement
AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok.
Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended.
clean up + correct a bug
Merge branch 'next' of https://github.com/zinnschlag/openmw.git into AI
Shadow cast on water
Lighting should be done in view space instead of object space, so that attenuation also works correctly for scaled objects
added basic class record table
added attributes to class table
added skill columns to class
added is-playable column to class
Merge branch 'next' into HEAD
Fix compile error & warnings
Merge branch 'master' into graphics
Clamp individual light attenuation at 1
Properly calculate light activation range
Merge remote-tracking branch 'scrawl/graphics'
Don't enchant if the enchantment value is too high for the item