It does not work :(
Fixed nasty camera bug (initialization order + nonstatic parameters)
Merge branch 'failed_attempt'

Conflicts:
	Zephyr/src/zephyr/gfx/HackyRenderer.cpp
Working new scene format
Refactored new way of specifying scene
Added FOV changing with scroll + shift
Beginning working on terrain generation
Some fun with vertex lighting
Added grid adapters
Implemented somewhat usable terrain generation
Working Diamond Square algorithm
Tweaked terrain generator params, seems usable now
Loaded some model (resources/suzanne.obj)
Now using uniform block to pass camera matrices
Created MeshBuilder - more generic and flexible BufferGenerator
replacement
Added basic day-night lighting cycle
Added ./resources to .gitignore
Added reflection on program's uniform variables
Ported star generation to MeshBuilder
Breaking up HackyRender into meaningful pieces.
Uniform values represented as pure data.