Hide bubble

Ok, so I had to make a few changes to the hide bubble so the player doesn't die every time they make a mistake. Now the only thing the player has to make sure they do is lock the door. If they fail to lock the door they lose. We can change it later to "they have the option to fight" if we want.

Also made the change "if they leave the class when the shooter is close they lose" Pretty sure this is what we decided. Right Russel?

If they fail to lower shades, turn off lights ect... they get notified that they almost died in various ways. They also get told what they did wrong. 

They have 15 seconds to lock the door before they lose.
They have 30 seconds to complete all tasks before they get the msg that they almost died.  (time limits negotiable)

Hide bubble should be completely done now. Tomorrow morning I'm going to add more bubbles. Let me know what kinds of time limits you guys think are appropriate.