Shotgun had an especially long fire rate that prevented brawl from being used. Also, added memdbgon to a bunch of files that were somehow lacking it.
Not sure how Linux was able to build without this.
Prevent skippiness of the view model due to the eye angles sometimes being zero for some reason.
Added .vcds from all the singleplayer games in the SDK
Added skill cfg files so that refilling ammo will work.
Added .vcd files from lost coast
Revised the contribution guidelines to encourage more interaction within the community.
Added bloom shader and screenspace effect helpers as examples for the SDK.
Merge from Valve
Tool for reading the data that is sent from the servers.
Spit out all position vectors for a particular map.
Fix everything script.
Replace the blue filter with a shader that does the same thing.
Add levels adjustment, desaturation, film grain, and an overlay texture to the slowmo filter. Change to sm20b because it supports more than 2 instructions.
Release mode ignores
Combine all maps into one. Made an attempt at a blur along the outside edges but I would need to make a blurred version of the FB and I'm not up for that right now.