working out how to compute bounding boxes of legs
rays not taking into account node orientation
better aggregation of meshes for render tasks
things going well with intersection now
auto highlight translation gizmo legs on mouse over
gizmo arrows at mid point
first pass on gizmo translation
working on a flat plane
translation gizmo working
line endings
Merge branch 'master' of github.com:nkostelnik/opengl-game
everything working nicely