Enlarge collision size just before testing a shoot and reset again just after to ensure that diving and sliding and prone players are able to be hit in their feet and head.
Bump up weapon brawl damage a tad.
Add announcements for divepunch, slidepunch (allow brawl while sliding, btw), headshot, point blank, and execution. Also some changes to support map backgrounds.
Notices are red now so they can stand to be a tad smaller.
Give a slight delay to each style skill if they all come in at the same time.
Only do executions at point blank range.
Use a separate crosshair for obstructions and use the zoom crosshair for aim in.
Add armor graphics for health above 100, and a cap on the red bars, and a glow when health is taken off. Looks good.
Don't give point blank for brawl.
Lerp the character's eye angles so they don't snap when the player walks near walls.
Going out with style is the best way to go!
Reduce dive gravity a tad for longer air time and reduce the jump height of non-jumping dives so they can get through doors.
Slow dives. Take it easy.