Changed the obmap implementation to use C++ containers for a nice speed boost when loading levels.  The level picker nows performs smoothly.  Also added debug drawing to obmap, which is pretty cool.
Updated project file.
Reworked the rendering system so it runs faster.  This will make a big difference under valgrind...
Removed SDL 1.2 support...
Added a hack fix for the corner clipping bug.  Refactored part of the sliding movement code.
Merge branch 'master' of https://github.com/openglad/openglad
Changed -std=c++0x flag to -std=gnu++0x to work with SDL on Windows.  We'll have to live with the C code warning for now.
Added micropather external and integrated it for much-improved long-range pathfinding.
Added _DEBUG define to debug builds on Windows.
Added new DinoMage intro.
Rearranged intro for new DinoMage screen.

Added dinomage.pix.  Removed main menu buttons that don't apply to the Android version.

Added alpha-blended pixie drawing (via pixie::put_screen()).  Added first touch input overlay image.
Added more touch input button graphics.
Added DINOMAGE_LICENSE.txt for non-source assets in this branch.

Updated project file to define USE_TOUCH_INPUT and FAKE_TOUCH_EVENTS so touch input can be tested.

Made tapping on your guy do Summon Defense instead of Yo.
Made certain text more kid-friendly.  Removed buttons for buying/training other player teams.
Added touch button image for switching character.
Added NO_BLOOD define to project.  Disabled mouse hiding when FAKE_TOUCH_EVENTS is defined.
Added new icon images.
Fixed Next Special button visibility.
Added diag_line for drawing a touch motion indicator that snaps to 45 degree increments.

Fixed touch input scaling and drawing.

Updated blood_friendly.pix to the poof version.

Fixed up project defines.

Copied alternate intro into dinomage-android branch.

Removed #ifdefed intro.

Rearranged intro for new DinoMage screen.

Added dinomage.pix.  Removed main menu buttons that don't apply to the Android version.

Added alpha-blended pixie drawing (via pixie::put_screen()).  Added first touch input overlay image.

Added more touch input button graphics.

Added DINOMAGE_LICENSE.txt for non-source assets in this branch.

Updated project file to define USE_TOUCH_INPUT and FAKE_TOUCH_EVENTS so touch input can be tested.

Made tapping on your guy do Summon Defense instead of Yo.

Made certain text more kid-friendly.  Removed buttons for buying/training other player teams.

Added touch button image for switching character.

Added NO_BLOOD define to project.  Disabled mouse hiding when FAKE_TOUCH_EVENTS is defined.

Added new icon images.
Added screen refresh when window is restored from minimizing/backgrounding.