(Apple) Fix broken analog input code
(OSX) Some joypad work
(Apple) Fix iCade support
(OSX) If there is no longer anything to run the app will terminate instead of waiting with a black screen.
(OSX) Some logic fixups
(OSX) Add a method to use extended attributes to remember which core is used for a particular file.
      For now it is not compiled in by default.
(dwihn0r) Add fullscreen key combo + menu item
Added a nice icon to the OSX port. Added the optimized SVG logo.
Merge pull request #253 from dwihn0r/master

Added a nice icon to the OSX port. Optimized SVG included.
- Fixed problem with iPega PG-9017 dpad. It sends AXIS_HAT_X / AXIS_HAT_Y motion events so we need to handle those if their returned axis values are nonzero.
Clarified text for iPega in supported gamepads faq.
(nit) also closed a parenthesis in the Red Samurai text :-)
Merge pull request #255 from Skylark13/master

Fixed iPega dpad issues
(Apple)Add a very rough draft (for backup purposes only)  of a structure to be used to generate the setting menus.
(OSX) Rough first draft of OSX preferences menu. Opening it may break any running game, and the options themself don't work anyway.
Add HAVE_NEON define preprocessor rule for performance.c
(OSX) Use NSOutlineView instead of NSMatrix for settings
(GL) Log vendor/renderer
Add config params for hard float/soft float
(config) Fix hard float/soft float's CXXFLAGS/ASFLAGS
Propagate ASFLAGS to config.mk as well