Brick builder added, alloc still to be written
cleanup
Added brick_origin()
Brick shader setup added
Pays attention to FOV
GL Shader cleanup
Removed Voxel specific shader stuff, supersceded by generic shader stuff
GL Compute shaders for voxel render
Better handling of shader uniforms
A few steps closer to it actually working
Bricks are being allocated now
BrickAlloc clears bricks again
It is definitely writing to the 3D tex, just not as many bricks as it should
I think the Brick Write code is good now
Objects now in center, 3dtex view returned
Made rotation/movement FPS style
Long overdue cleanup