testing git
...
Initial version of Chandra.

(decided to name it to difftiate it from the other two)

At present, it sucessfully simulates decks with only burn cards
and uses a genetic algorithm to optimize for dealing 20 damage
as quickly as possible.

The best deck it's gotten so far in the time I've run it for is
8 turns (average) using only cards in standard, and 6.4 turns with
all the cards it knows about. The standard deck appears to be completely
converged because it includes as many as possible of all but one of the cards
it's using and no others, while the all-inclusive deck is close but not
completely optimized.
deleting extra files
Laying out plans
Player class skeleton
progress on improving ai
Now plays highest damage card
Player class complete and tested
Hand now uses a templated linked list class
Minor improvements
Basic framework for different types of cards
More progress on card functions
about to try strange things
refactoring time
I think everything works again. AI hints next
Now has AI hints, but apparently using std::map makes it very slow
...Merge branch 'master' of https://github.com/BenJMcDonald/MagicSims
Hoping this works