+ bool type, + true and false definitions
added saturation. It works now. Amazing.  :D
added needed features to features-ideas.txt. Real Must-haves.
~ concept .psd file
Now saturation matAffects will be evaluated before saturation decay. This makes it better for things that are saturated, do something, and instantly decay.
heavily ^ saturation. + functions:
set_chance(): sets all the chance values in a chance array.
generate_near_by_cell_test_vector(): generates test vector to see which neighboring cells will be evaluated.
- UP/DOWN arrows.
Merge branch 'saturation' into gui  :D

Conflicts:
	main.c
	map_editor.h