Make the running thread wait if we are too fast. Jit is so fast in QT
compared to SDL, it's not playable.
Merge pull request #535 from Xele02/master

Limit Qt version FPS
Cleanup __sceAudio a little bit.

front() -> pop_front()
Merge pull request #539 from lioncash/master

Cleanup __sceAudio a bit.
Get rid of channel buffer underrun
Merge pull request #540 from raven02/master

Get rid of channel buffer underrun by setting hwBlockSize to 64
Minor armjit opt
Make GLES_GPU own texturecache
Fix nasty little stack overwrite in SavedataParam
Move all the framebuffer management out into its own file.
0x10 bytes
armjit: sltiu causes mysterious crashes, disable again.
Attempt to put the console in a thread for speed?
Disable OutputDebugString logging by default.
Don't write more lines than the log can show.
Use a ringbuffer for the logging instead.
Use a char ringbuffer not ptrs in console logging.
Handle it better if the console log overflows.