Fixed skeleton copy ctor.
isComplete for AnimationState.
spine-lua generic Lua runtime, refactored spine-corona.
spine-love, Love runtime.
Centered spineboy.
License header.
Removed old structs.
Removed convenience methods to make it clear that the spine-c API should be used.

Discussion here:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=536
Fixed curves for spine-csharp.
Remove before adding to mix map.

Because it would be *crazy* to want to overwrite an existing map entry, and it's always better to do moar map lookups.
Separate Unity 4 and 3.5 examples.
Fixes needed for Unity 3.5.

Unity 3.5 is pretty terrible. :(
Example project instructions.
More text.
Meta files for Unity 3.5.
Fixed animations with no bone keys.
Committed spine-c into spine-unity.

Screw it, it's easier for Unity people.
Merge with default

--HG--
branch : localupdates