Initial support for texturing from framebuffers.
Try to adjust texture size for fbo dimension
Merge branch 'master' into framebuffer-texture
Merge branch 'master' into framebuffer-texture
Buildfix for Symbian
implement some stuff
Merge branch 'master' into framebuffer-texture

Conflicts:
	GPU/GLES/StateMapping.cpp
Fix missing menu button and character in The Legend Of Heroes - Trails In The Sky
Merge pull request #610 from Xele02/qt_work

[Qt-desktop] Make OpenGL always draw something, fix dialog crash.
Merge pull request #609 from raven02/master

Fix missing menu button and character in the Legend Of Heroes - Trails In The Sky
Don't hash vertex buffers every frame (TCP-style backoff up until every 16th)
Saves quite a bit time otherwise spent in CityHash, blowing the dcache every time.
Make it obvious that we do support XB360 controllers (Windows).
Merge pull request #611 from xsacha/master

Buildfix for Symbian
Initial multi language support
Merge branch 'master' into qt
Fix issue with half sized skinned objects in SW transform.
Warning fixes, very minor updates to shader generators.
JIT x86: cvt.s.w
Don't convert texcoords to float either.
Let's not declare vertex arrays as RELIABLE for now.