Stub for handling game messages when in Game
Implemented handling character selection in Lobby

Lobby
* Button to create character
* Drop down box to select character
* Button to Play with selected character
* Handling of characters provided
* Handling of Play button
Client
* Implementation of handling of game messages
Refactoring DAO and adding findByAccount
New Race class for characters
Stub methods to get name and race of characters
Implementing character selection
Adding mapping for PlayerCharacter
SQL and Hibernate mapping changes

* Renamed table to match entity
* Adding account column
* Added Hibernate mapping information for field
Added missing ClientInfo field to messages
Fixed handling of game messages
Merge pull request #49 from philipwhiuk/develop

Merge branch 'develop' into character-selection
Remove the native libraries from the client

```mvn package`` will pull them in to target/natives so there's no need
for them to be in the repository.
Implement NiftyQueuedEvent

Fixes NPEs caused by receiving a message to a screen that isn't bound
yet.
Implement tabbed Lobby
Reworked Lobby layout

* More panels, better usage of childLayout
Refactoring GameCharacter to match server objects.
Refactoring & Logging

* Changed 'Re-queuing event' to TRACE
* Added trace for sending game data
* Removed check whether we are on the EDT thread (irrelevant and always
false)
* Refactored character to match 3f3ed7b...
Character creation client & protocol changes
Remove unused ANT build file

Legacy, from CI integration work.
Rework handling of login attempts

Fixes #25