fix TreeSharp compile error
TreeSharp updates
Add TreeTest app
Added DLL injector source code
Added domain manager.

Updated the solution file.
Convert TestTest to be an example of using DirectEve without InnerSpace.  WIP
Using XmlTextReader for expanding xml entities.

You can have now one common config and set specific params for each toon.
Or you can use several configs like before.
Merge remote-tracking branch 'A/experimental' into BleedingEdge
New DirectEve
Merge branch 'experimental' of git://github.com/ISeeDEDPpl/Questor into experimental
Merge branch 'BleedingEdge' of git://github.com/ISeeDEDPpl/Questor into experimental
1. SwitchAgent is a method by semantics, not a property.

2. Added an ability to select more appropriate agent as follows:
2.1. If we have accepted non-storyline mission, then we go to that agent.
2.2. If we are docked and we have an agent in current station, we will use him.
2.3. If we are undocked and we have an agent in current solar system, we will use him.
2.4. Fallback is default behaviour (look for Priority).
Merge branch 'BleedingEdge' of git://github.com/ISeeDEDPpl/Questor into experimental

Conflicts:
	Questor.Modules/Caching/Cache.cs
	Questor.Modules/Lookup/Settings.cs
Merge pull request #345 from AdditionalFrame/experimental

Detecting nearest agent + integrating my behaviour of xml including.
MaterialsForWar: always switch to the transportship (required to be defined and avail now), if it is unavailable it will goto the agent in teh current ship and behave as it does now

IF the transportship is avail it will then look for the required ore in the itemhangar and ammohangar and bring the transportship to the storyline agent with the ore (thus no need to buy it off the market)
If the ore is unavailable it will travel to the storyline agents station and attempt to buy the ore off the market there as it does now.
Merge branch 'BleedingEdge' of github.com:ISeeDEDPpl/Questor into BleedingEdge
Add Kernite and Omber to the list of things that get unloaded into the itemshangar instead of the loothangar
Fix whitespace issues with the new agent switching code
fix some warnings in Arm
fix comments, check for null in a few places to quiet some code analysis issues