Add Borges quote to Staff of Fire
Remove "Are you sure you want to win?".

It had a sliver of use as a reminder to pick up the runes you stashed on
D:1, but nowadays, it's pointless.  And no, "because I want to wield the
Orb" or "I want to ascend in dragon form" are not reasons good enough to
ask a stupid question.
Properly handle HUP on the mercenary card prompt.
Constify the actor in mgen_data.
Fix and remove some vaults.

This is mainly concerning the Vaults. A lot of random vaults in
mini_monsters.des have been prevented from spawning there and a number of
vaults have been removed from vaults_rooms.des. This isn't comprehensive,
but it removes some of the worst offenders.
Monsters' foe memory use game turns instead of player actions.

Also reduce the initial value to something more reasonable.
Clean up conftest.cc after use.
Mark a function static.
Remove unused marshallEnumVal subsystem.
Remove unused option to ignore write errors for save fragments.
Let alarm traps trigger only once.

After they have done their job they're only an annoyance.
Remove some problematic vaults.

The snail statues give XP for tediously killing a defenseless monster, stop
autoexplore, introduce exclusions, etc.  And a tiresome slog through mud goes
against "take it easy".  The vault has been disabled for quite a while and
no one suggested how to fix it.

People randomly combusting for no explainable reason are no good, either --
altars with a caged sacrifice waiting for a worthy adventurer can be somehow
argued for, this series of vaults not really.  Especially if people who die
there can't live in that branch in the first place.

Two piles of human chunks with wands of disintegration with exactly 0 charges
can't be realistically explained as a "duel", either.  It's too silly a
gimmick -- silliness should at least have some reason.
Purge descs for custom monsters from recently removed vaults.
Fix a compiler warning (unused function in tile builds).
Do not place orc sorcerers on D:6

Still a rough ride now but at least not outright unfair.
Ancient zymes

Relatively low-power abyssal monsters which inflict disease (and possible
str and dex damage) passively when near the player. Also has a mild stat-
draining melee attack.
Make zymes obey sanctuary; make undead immune.

For the latter, I used res_rotting(), as that's what sicken() uses.  This
prevents spam.  Currently, vitalized Zinnites still get spammed.
Add a comment

Opening up beam.cc to double-check the order of zap_info bools is far
too much effort.
Lurking Horror

Stalks you out of view. Then charges you and explodes with torment.
Quite the day spoiler if you ask me.
Don't crash when detonating lurking horrors inside a sanctuary