Add some debugging checks to the Interpolator class, in case someone else hits the issue I saw as a once-off.
Force FMOD to use 32-bit all the time, as we now build x86 only.  (Once the dust settles, we might be able to import and use only the 32-bit FMOD version, and remove the hackey 32/64 bit checking that was put in years ago.)
Added clone to FastPixel
(cherry picked from commit 078c686c535b4f3071ce12bf02d3f63b25fe0318)
Fixed null error (intermittent) in IntentRasterizer.cs
(cherry picked from commit 389e2c3207957f61c5fa72ea0352881e5430f811)
Comment some garbage in the preview
(cherry picked from commit 47649cfff6e3cd6b0472476774e8c8ddb8dca559)
Comment out some more garbage in the preview
(cherry picked from commit d3cdc8067668be64bf482bc642ce90f9b212d6f1)
Initial commit of new separate preview. Not hooked up yet.
(cherry picked from commit a09974b73d91ebf7781f684c206b81b4574ac3c2)
Add fix to save CPU cycles by forcing a pause between renderworker iterations.. and log any exceptions that happen in the renderworker so that exceptions do not cause the renderworker to stop rendering
(cherry picked from commit f3c7566d1e85602d4a292b0bd1acdf93558baab1)
UPdate preview to allow either GDI or D2D preview to display.. and Disable the D2D Preview on XP Machines
Revert some formatting changes from last commit.
Dummy change to trigger a build.
Merge branch 'master' of git://github.com/sall/vixen

Conflicts:
	Modules/Preview/VixenPreview/VixenPreview.csproj
	Modules/Preview/VixenPreview/VixenPreviewModuleInstance.cs
	Vixen.System/Sys/VixenSystem.cs