Some c-c-c-changes

Reworks a few systems
Desks can be loaded with a specified delimeter
Bars now has a 'defaultPadding' property that can be set
CameraF and InputF have 'mouseWorldPosition' accessor, which raycasts
into the scene to see where the mouse cursor is hovering
DataF.Load now returns "" instead of null
Separates out Mortal into its own class file to make it a monobehaviour
that can be attached to an object