Objects Positioning for Isometric Maps (Second Attempt)

Alright, i think i got it this time... 

I've changed the way it transforms the parameters to a more simple way, since i don't have a "pos vector" and anyway i need the width and height, the names are changed so they don't  look so negative, and since the only objects that shouldn't adjust their position are "regular" objects in orthogonal maps, i've put an exception in the "adjustPosition" function on the orthogonal renderer, to adjust only if gid it's not undefined (for Tiled Objects only).

any advice?