Fix and add broken sprite list.
Change blub to act more like the gamemode (infection, then bursting)
Added Roburgers.
Adding camera to detective office
Adds a custom amount button for chem dispenser
pomf changelog and increasing para sting cost to 4
New blood system that allows blood trails to have completely arbitrary colors.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Fix rads pronunciation.
Clean up and add some comments.
Add warning labels and shit for reinforced flooring.
Fix pegleg bleeding issues.
Cleanable overlays now no longer block turf accessibility by tools (RCDs etc)
 * No more "X hits the blood with the Y"
 * Fixes assholes bombing the brig and then dirt-bombing everything so it can't be fixed.
Fixes the atmos issues in research outpost
IV drips are now constructable with two sheets of metal.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Add wooden arms and hook-hands.
Fix wooden arm/hand sprites.
Reverse hooks since they look wonky
purple plasma and clown.wmv