Minor Change

Added a reminder to remove a debug print.
Merge pull request #39 from SenseiKiwi/master

Improvements to SchematicLoader
Renamed printAllLinkData and limbo decay
Reworked dimension population

other mods shouldnt attempt to generate in pockets/limbo now. Expect
pockets to gen 40x faster on hexxit
Added method to return dungeons already generated.
Added creative tab
derp
Merge remote-tracking branch 'upstream/master' into R1.4.0-improvements
Fixed Selection of Bounds for Custom Dungeons

Fixed the selection of boundaries for custom dungeons. The code had a
bug that would clip off a portion of dungeons during exporting. Also,
permafabric is not used to mark the edges of the dungeon anymore. That
means dungeons can contain permafabric now without getting cut off, and
the permafabric shells will be included as part of the export.
Standardized Exported Block IDs

Standardized exported block IDs for fabric of reality and permafabric
blocks. Now we should always export the same block IDs.
Minor Change

Fixed DungeonHelper.exportDungeon() to have proper name. I'd changed the
name before to track where the function was being used in our code.
Progress on Tile Entity Export Support

Committing some minor code before making major changes.
Removed the JNBT Package and Classes

Removed the JNBT package and classes. I'm going to try rewriting
DungeonHelper to export dungeons using Minecraft's standard NBT classes.
Rift blade is sword, added sounds
Changed Dungeon Export to use MC NBT Classes

Changed DungeonHelper.exportDungeon() to use Minecraft's NBT tag classes
instead of using JNBT. The implementation is actually slightly simpler
than our original JNBT version. I also fixed a bug in the way the
extremes of the bounding box search were calculated that caused yEnd to
have an incorrect value. Exporting works properly now. Confirmed with
tests.
Added Support for Exporting Tile Entities

Added support for exporting tile entities as part of custom dungeons.
I've produced a schematic as a test that shows items are exported
properly and they're recognized in MCedit. I still need to add support
for loading tile entities in imported schematics.
Minor Change to Tile Entity Exporting

Rewrote the code that changes the position of a tile entity to be
expressed in the schematic coordinate system. The new code should be
equivalent but easier to understand.
Minor Change

Removed import of BlockContainer from DungeonHelper.
Fixed Bug in CommandEndDungeonCreation

Fixed a simple bug that caused dd-export to ask the user to use
'override' even though it was already being used.
Added Support for Importing Tile Entities

Added code to SchematicLoader so that we can import tile entities. Empty
chests and dispensers will still be filled as before.