Changed bullet limit to 25
Stopped the player going out of bounds
Lots of updates today!
Added some more variables to the player object

tick: Used in damage calculation
killCount: Self explanatory
state: 1 = alive, 0 = dead
Lots of changes

Endgame text (be it through death or victory)

Better collision detection

Enemy damage detection

Simple AI (random movement)
Added endText object
Changed order scripts are loaded in
Player takes damage on first impact
Much better AI.
Changed p.health to 100
Added movementTime variable

movemenTime will eventually be the time in milliseconds that the bullet
needs to travel to make sure that all bullets travel at the same speed.
This will have to be calculated per-bullet, and the maths behind it
isn't particularly hard. I'll do it tomorrow.
Changed game start text
Bullets move faster
Revert "Bullets move faster"

This reverts commit 2633591b60e989e081cc6986226169f44da9c1fc.
Revert "Revert "Bullets move faster""

This reverts commit deee3a64a81dfe2a6ace7c3b7bb61295d1d8ec68.
Added CHANGES.md file
Updated README