wireframe meshes
different volume functions
center
normals and diffuse shading
fix normals and ambient lighting
animation
greedy mesh
greedy mesh working
orient vertex normals
fix normals
2x2x2 cube
center vertexes and benchmarking
refactor benchmarking code
ambient lighting
initial surface nets implementation and refactoring
vertex struct
render using ibo
calc normals
update greedy mesher
render voxels as ibo