Replaced computed inverse moment of inertia with cached values.
Minor tweaks to allow easy compilation of the library on Android.
Android doesn't support the GLUT or OpenGL (only OpenGL ES) so the demo program doesn't make sense.
The CMake versioning scheme with version numbers in the filename and symlinks confuses/breaks the Android Java-side of loadLibrary so it should be disabled for Android.
Tweaks to the CMake description to work better on Android.
I figured out how to make static libraries useful instead of conflicting on Android so I re-enabled the option.
Adding an Android "prebuilt" Makefile as an example/template/reuse so Android users can leverage the CMake built binaries instead of reinventing the entire build system. Use Android-CMake for best results. (My branch found on Bitbucket is currently best, though that may change over time.)
[msvc] fix segmentation fault due to usage of APPLE glew api
[demo] convert the project to MSVS 2012
Call callbacks between infinite mass bodies, but don't allow them to collide.
Merge branch 'rotary-limit' of github.com:LegoCylon/Chipmunk2D into 6.2.x
Merging Eric's Android CMake changes
Merging leonid's changes
Fixing a typo via lytc.
Fixing a typo via lytc.
Merging fixes from the 6.2.x branch
README update
Merging niksaak's Clang/blocks patch.
Merging niksaak's Clang/blocks patch.
Merging leonid's msvc 2012 project
Merging 6.2.x