complaining
Rift sigs account for special blocks now
Made respawning in limbo much less nice.

Takes entrance coords and THEN adds the spawnFuzz. Its much closer to
how it used to be.
Tweaked how dungeons skip around

Dungeons send the player consistently in the direction they *face* now.
Allows for better travel using them, and also ensures that if they die,
they will be farther away.
Readded commands

Also implemented dungeon regeneration
Working on dungeon deletion
Finished ResetCommand, first pass on blackList
Fix possible NPE in RiftRegenerator.regenerate()
Fixed rift remover regression

still need to handle updating the other clients
Deleting dungeons is still buggy
Just was trying something
Temporary workaround for dungeon resetting
small fixes

Fixed chunkloader bug
Fixed doors not tping non player entites because of orientation
Merge pull request #90 from agaricusb/patch-1

Fix possible NPE in RiftRegenerator.regenerate()
Working on client/server madness
More work on rift remover

Reverted most changes back to SenseiKiwi's code, but fixed it not
raytracing.
Working on server client
Fixed network code

Everything seems to work fine now
Started packing save data. At least it writes
Added custom ambient music to limbo