First batch of code edits for the JKA SP modular renderer
Some more work on the modular renderer for SP.
Added the Ghoul 2 crap to the SP modular renderer. Next up: more unresolved symbols and RMG.
Fixing additional linkage errors in the SP modular renderer
Had to switch back to 'master' branch real quick in order to patch something that was bugging me. Standby.
Fixed some more unresolved externals (for the modular renderer)
Even more additions to the SP modular renderer.
Fixed Q_vsnprintf being defined multiple times.
19 externals left to fix in the SP modular renderer, doing a push/pull break here
I figure 14 unresolved externals is a good place to stop. #Git #Singleplayer #Modular-Renderer #YOLO #SWAG #4LIFE
Finished up most of the code now for the modular SP renderer. The things I need to fix still:
- Some undefined externals
- Some of the imports
- The whole DLL import routine
- Actual testing (???)
Should be done by the end of this weekend, hopefully.
SP Modular Renderer: Almost finished with all the errors. Just 2 remain.
SP modular renderer: more commits done towards fixing it.
rd-vanilla now compiles for SP (jasp.exe still needs some work)
SP: Cleaned up the render exports, and fixed some linkage issues with the modular renderer
Modular renderer system for SP complete.
Fixed issue with byte swapping in rd-vanilla (SP only)
Some messing around/checking for additional fixes. Scooper found out that the issue arises in anything that uses Hunk_Alloc in the renderer, so I'm not totally sure yet where the problem lies. Need someone with more knowledge on this.
Removed old xbox crap yet again
Added screenshot timestamps to SP