Added some tests for the new PeerChannel file
Implementd basic PeerChannel
Implemented RTCDataChannel for PeerChannel.js
Peer Channel: Spec & Impl updated
Added specs for ServerConnection
Implemented server-connection
Fixed PeerChannel on fallback by callee
added spec to free user name on disconnect
Added server and peer ping display
Implemented calling logic
Added peer channel to server connection
Added server-connection ping
Added peer-to-peer ping
ServerConnection reusable, connect with login()
Now using ServerConnection and PeerChannel in the game
Game now works with PeerChannel
Hosting socket.io; using yogu.dyndns.org for websocket support
Fixed disappearing ball
Updating state on page load
Merge branch 'master' into tests