Added new reagent container - vial.
basically 15u beaker.
Moved virus2 out of WIP folder.
It's been finished years ago...
Also removed Disease2 folder which is just older versions of same files.
Virus2 Refactoring, Part I - Machinery.
-Removed functions already defined in parent classes.
-Replaced checks in Topic() with parent class ones.
-Removed two unused files (there are duplicates in unused folder anyway)
-Removed commented out lines, mostly pre-antibody curing code.
-Shuffled code around for better readability (like antibody list)
-Moved various devices and items defines to separate file.
-Forgot to commit one file for previous iteration.
-Fixed derp with analyser.

Refactoring virus2, Part II - Viruses.
-Removed obsolete curing/resistance methods.
-Split base.dm into disease2.dm, effect.dm, helpers.dm.
Made it possible for mob to be infected with several viruses at once.
Changed how 'greater' effects are picked, now it's var-based, not type-based.
That'll let 'greater' and 'lesser' viruses pick low-stage symptoms from same pool without duplicating them.
Also sorted effect datums by stage in effect.dm.
Fixed runtime in blood transfer.
Fixed cure machine producing virus blood wrong.
Changes to existing syndromes:
-Cough : now has chance to infect people around mob.
-Telepathy : now should properly give powers to the mob.

New syndromes:
-Topographical Cretinism : confusing directions, much like drunk effect.
-Blackout : short-time blindness
OCD commit, makes capitalizations uniform
Should make unusable limbs treated as such.
Added fever to the virus progress.
Two new syndromes:
-Retrovirus : scrambles DNA.
-Shutdown : limbs become unusable. Reversed when cured
-Fragile Bones :
Two new syndromes, ideas stolen from TG's advanced diseases:
-Balding
-Stimulant - generates hyperzine.

Two more:
-Longevity : heals small amount of damage and some broken bones when activated. When healed deals same amount of damage.
-DNA degradation : deals tiny amount of clone damage

Also made retrovirus deal clone damage as well.
gave virus slight chance to change antibodies they could be cured with.
It only holds 15 units.
WIP: Implementing space ninja gamemode
Added boxes for vials. Usual and secure version(default to viro access)
Changed vial lid sprite slightly.
Merge branch 'bleeding-edge-freeze' into vials
Merge branch 'vials' into viro
Added antigen check to viri comparing proc.
Changed isolator to be able to isolate any virus from sample.