Add some data
Delete the old structure
Add integer constants
Strip whitespace in constant loading
Add a world which is permanent
Add basic rendering of things
Lengthen and angle segments
Draw forward segments
Up the SDR a bit
Add a curve
Add reverse segment drawing
Make the TextureManager class public
Maintain a texture manager with some things
Mulch the libGDX example goo
Remove the hello world message
Add character rendering
Remove a debug print
Add an input handler
Hook up the input handler
Flipping logic