Replaced role checks by loyalty implant checks
Bugfix:  is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.

implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
Mimes shouldnt be able to speak!
Indentation fixes
Bugfix:  is_loyalty_implanted() now checks to make sure the implant is actually implanted and now in your hand.

implant adding via the traitor panel will also update it's location to be in the players head for autopsy as well as is_loyalty_implanted() reasons.

Thanks Chinsky / alex-gh for the heads up on this.
Delete all currently implanted loyalty implants instead of just a single one
Revert "More turf optimizations!"

This reverts commit 70a9bdd3c5d25b0d56873d26e1076e9af887ee06.
Moar turf optimizations! FIXED EDITION
Merge pull request #58 from alex-gh/traitor_loyalty

Admins can now add or remove loyalty implants.
Made computers slightly backlit.
New (old) AI icons added
Supermatter engine no longer explodes 1h 15min into the round.
Added emergency wall lockers to arrivals
Added a camera and a monitor for supermatter monitoring.
About a dozen miscellaneous fixes to cables, plumbing and doors.
Slime people can now absorb cores to change color!
Merge pull request #59 from alex-gh/map_fixes

Supermatter engine no longer explodes 1h 15min into the round.
Added electric razors to the barber shop
Nuke cinematic crashfix try Nr. 1
Merge pull request #60 from alex-gh/animation_crash_fix

Nuke cinematic crashfix try Nr. 1
Re-upping energy joules
Added catching. Wow that was easy.
Added frozen overlay to airlocks, yay clown planet