Nitpick cleanup; added this-> in front of instance var states
New methods getDisplay, getDisplayWidth, getDisplayHeight, getDisplayColorBits, getDisplayPixelFormat
Phasing out usage of SDL_Surface *screen; these methods are now static
Phasing out usage of Gfx *engine
Updated TODO
Renamed DrawRectangle to drawRect
Swapped SDL_Color out for nom::GColor
Renamed get/setTextBuffer to getText, setText
Re-adding SDL_Surface *video_buffer into Draw methods
Updated TODO
New setX, setY helper setters
Encapsulated X, Y coords; new helper getter/setter methods
All GameStates now require passing SDL_Surface *video_buffer from Draw()
Finished up refactoring work on Gfx, SDL Font classes, GColor & GCoords
Updated TODO