Delete tinyxml stuff
Validate GPUProgram before use
Add array_value() to access JSON arrays much much faster than by calling operator[]
Enable depth test when view changes and fix backface-culling logic
Return true if is_nil() is called on forward-istantiated JSONElement. Also, never crash when is_* methods are called.
Add index_or_nil() and key_or_nil()
Fix JSONElement::array_* not resetting m_at
Alternative design for MeshResource
We do not need that ton of pixel formats
API: remove hide_cursor(), use a bool parameter in show_cursor() instead
Add .mesh exporter for Blender 2.58+ based on the official OBJ exporter
Modify mesh compiler to support the in-house fomat (still a ton to work missing)
Update main2.cpp
Merge branch 'renderer-evo'