Merge pull request #5 from bickleydb/master

Taking Daniel's code.
Merge pull request #6 from bickleydb/master

Tried to implement moving old pieces again
Merge pull request #7 from bickleydb/master

Finds Vises, deletes them
Removed GameBoard:: prefixes so I can compile.
Merge pull request #8 from bickleydb/master

Changed small vise bug
By #define -ing everything, you fixed the weird use of the playerOneTurn boolean. I updated two lines of code that made the program work backwards. Now the boolean completely makes sense.
Basic vise piece removal working correctly, special cases not accounted for at this point.
Marked what's left so that Daniel knows what's going on.
Added numerous methods, and did some editing of current methods to fix bugs in moving old pieces, and removing pieces in vises. Current error to fix: when blue makes a capture, the gameBoard boolean that tracks whose turn it is is not set correctly.
Removing pieces is basically working, still experiencing odd quircks with moving old pieces.
Merge pull request #7 from db4soundman/master

Basically working...