Replaced c-style cast from Game.cpp
Moved Window creation over to SFML
Added ShaderProgram class
Changed #FRAMES_PER_SECOND into static const unsigned int FPS
Added brief class description
Added ImageMagick to CMake
Amended ImageMagick Definitions
Added ImageMagick Initialization
Changed ImageMagick definition to 32-bit pixel depth
Added missing Magick namespace
Made Texture represent a texture, as opposed to a texture ID. Added Texture loading from file
Removed entity-derived portions of Text
Removed deprecated Render classes
Switched from ImageMagick to CImg
Removed target specifications from Texture
Renamed Texture GLTexture
Added embryonic Graphic and Image classes
Moved ShaderProgram -> GLShaderProgram
Added GLBuffer class
Removed const& from std::string args