Fixed whip/throw angles

Throwing is now from the center of the character for both calculations
and initial position.
Whipping is now as close to the guys hands in all directions as i could
get it for both drawing and calculations. This means when you click
somewhere, the whip goes there, not bellow it like before.
Note, this does mean that the 'launch angle printed on the screen' is
not the same as 'whip angle' and will have significant differentces, but
then again you're whipping to where you click so you dong need an angle
(the player)