ffffuuuu submodules
Bringing in the markdown parser as an option.
also, some minor changes to make the compiler quiet down.
Event Testing stuff.
lolway
ffffuuuu submodules
Bringing in the markdown parser as an option.
also, some minor changes to make the compiler quiet down.
Event Testing stuff.
lolway
Merge branch 'event-parser' of github.com:herp-a-derp/Corruption-of-Champions into event-parser
Changed output path in the fla.
Event parser is kinda working. Button code isn't there yet, but it doesn't asplode or anything.
Progress, but there is still an annoying bug when entering a event, where the first scene does not display properly.
The bug I thought was a stupid mistake was.
Anywai: SCENE PARSER IS WORKING.
Merge pull request #50 from Gedan/break-out-ui

Re-implemented the base hooking code for the image padding fixup. Much c...
Adding parser input stuff.
Cleaning out old parser stuff.
Merged event-parser, manually merged engineCore.as.

Hopefully this is not full of explodium.
updating showdown.
Fixed a couple lingering merge issues and updated showdown.
Fixed a silly spacebar issue caused by a test function returning string instead of boolean.

Which meant that it was always evaluating to true because non-empty strings are, of course, truthy.  Yay