New laser collision detection based on finding the altitude of a triangle between the laser beginning and end point and the center of an asteroid
Reworked laser collision using a much better point line distance algo
Created ship components objects
Added beginnings of space dust graphics
Added new backgrounds, began to factor render into its own component, added first test of shelve saving and loading
changed from using shelve for save to using pickle because of android
commit
Factored render code out of background code
Added save and load function for backgrounds as well as a background generator
Minor tweaks to saving/loading
Merge pull request #3 from Kovak/refactorbackground

Refactorbackground