ARM: Use PLD (cache preload) in vertex decoder loop.
Oops, turned off x86 and armeabi on Android by accident
Split VertexDecoder into files for ARM and x86, got too large.
Fix paths in CMakeLists.txt, after VertexDecoder file split
Merge pull request #4629 from xekarfwtos/master

Fix paths in CMakeLists.txt, after VertexDecoder file split
ARM: NEON-optimize software skinning
ARM: Fix vsgn. Some vertex decoder tweaks.
Qt: Detect version in qmake instead.
Qt buildfix (split vertexdecoder arm/x86).
ARM emitter: Fix VDUP
Use VFMA in the one place where it's convenient. Some more optimization.
Qt: Some platforms don't like letters in version number.
Qt: Fix version strings (some platforms need this)
Minor logging improvements in sceAudio.
Mask block transfer stride correctly per tests.

1024 is valid, but nothing higher.

May help graphics in some games.
Merge pull request #4634 from unknownbrackets/gpu-minor

Allow block transfer stride of 1024
Fix texture cord in HW T&L
Merge pull request #4636 from Kingcom/Debugger

Disassembler overhaul
Blackberry: Add simulator support.
Blackberry: Simulator build script.