Move endstop handling into a time-based procedure.

Before, endstops were checked on every step, wasting precious time.
Checking them 500 times a second should be more than sufficient.

Additionally, an endstop stop now properly decelerates the movement.
This is one important step towards handling accidental endstop hits
gracefully, as it avoids step losses in such situations.
dda.c: fix ACCELERATION_RAMPING #ifdefs.
Faster implementation of integer square root.

Implementation by Roland Brochard <zuzuf86@gmail.com>.

Note: If you wonder how code doing multiplications can be faster than
code doing just shifts and increments: I've measured it. One million
square roots in 30 seconds with the new code instead of 220 seconds
with the old code on a Gen7 20 MHz. That's just 30 microseconds or
600 CPU cycles per root.

Code used for the measurement (by a stopwatch) in mendel.c:
...
*include "dda_maths.h"
*include "delay.h"
int main (void)
{
  uint32_t i, j;

  serial_init();
  sei();
  serial_writestr_P(PSTR("start\n"));
  for (i = 0; i < 1000000; i++) {
    j = int_sqrt(i);
  }
  serial_writestr_P(PSTR("done\n"));
  delay_ms(20);
  cli();

  init();
...

--Traumflug
Silence a false positive warning.
config.h: introduce PS_MOSFET_PIN for Sanguish support.
Add config.sanguish.h.
dda.c: allow protected re-entry for time based stepper calculations.

This becomes more important when acceleration is calculated
there, too.
analog.c: use atomic macros.
timer.c/.h: make TICK_TIME macros available globally.
dda_maths.c/.h: implement an integer inverse square root algorithm.

This 1/sqrt(x) implementation is a 12 bits fixed point implementation
and a bit faster than a 32 bits divide (it takes about 11% less time
to complete) and could be even faster if one requires only 8 bits.
Also, precision starts getting poor for big values of n which are
likely to be required by small acceleration values.
dda.c: update last_dda also when idle.
dda.c: more notes on rampup_steps calculation.
According to avr-libc documentation, ISR() handles SREG its self.
timer.c: the concept of a "new move" was abandoned long time ago.

This doesn't matter much, as the timer overflows 300 times/second
worst case, so the very first step of a series of moves is
delayed never more than 30 milliseconds. Hardly recognizeable
by a human.

Saves a nice 40 bytes and improves max step rate by several percent.