- Minor fixes.
- Now particle systems must be loaded from XML.
- Fixed error which caused the particle systems to go crazy.
- Removed unused data structs.
- Added class ParticleSystemsGroup for managing groups of particle systems that works together.
- Added simple tranformations (moveTo and translate) to particle systems groups.
- Now a boundary box is computed for every particle system, determining its maximum coverage area.
- Minor fixes.
- Now class ParticleSystemGroup can generate a tileset from itself.
- Added method ParticleSystem::generateTileset().
- Added speed modulus to particles.
- Now the method generateTileset() (ParticleSystem and ParticleSystemsGroup classes) accepts two optional arguments for specifying tile width and tile height.
- Now the method ParticleSystem::generateTileset() accepts an optional "nColumns" arguments defining the desired number of columns in the resulting tileset.
- Now ParticleSystem and ParticleSystemsGroup classes inherits from "ParticlesSet".
- Added a PSTilesetInfo class which is used when generating tilesets from particles sets.
- Minor fixes related to the use of the Y coordinate in particle systems.
- Added the possibility to "kill" a particles set.
- Now the method ParticlesSet::generateTileset allows to include the death of the particles set to the generated tileset.
- Minor fix.