Fixed a bug where the incorrect number of enemies were being created.
Added pause layer to the game scene. Added a feature that allows the user to double tap a bunker and the player will move to that bunker.
Initial implementation of cover mechanism for players to snap to bunkers.
Added a virtual joystick to control player movement for the cover mechanism. Joystick is currently static.
More joypad stuff
Fixing commit sync problem
Merge branch 'main' of https://github.com/rlfrahm/iPointball into main