Playground commit
Work on shadow shader
Wip commit
Cleanup and move lighting code to glhck
Shaders for non lighted geometry
Add lighting material flag
Draw the rttText2, increase point light factor a bit
Make the commented shadow code use new renderpass functions
Update light bind, if the transform has update
Fix texture coordinates on assimp meshes
Better default lighting
Generate mipmaps and use trilinear filtering
Temporarily make linear anistropic, if available
Add light near/far values
Comment out double uniform code
Darker default ambient light
Revert geometry conversion check
Get rid of conversion check all togheter
Don't scale cube
Fix fglrx workaround