Added a util.hpp for extranious methods like normalizing vertices.
Added shaders that should shade forms & added some extra vbo/ibo for rendering forms.  Need to make some glsl130 versions and make the glsl330 versions render the whitney bases.
Rendering now works through a mask and only one form of one dimension can be rendered at a time.
Rendering forms now works, there's some trash code in qtmainwindow that generates forms and renders them as a proof of concept.
Added glsl130 shaders for testing on my laptop (which doesn't have a discrete gfx card)
moved sipmlicesToArray to a new file render.hpp which contains tools for rendering.  simplicesToArray has also been renamed simplicesToRenderable and a formToRenderable has been added as well
GCC has some issues with DEC that need to reviewed soon.