Cargo manifests from CentComm may contain errors.  Stamp them DENIED for refunds.  Doesn't apply to secure or large crates.  Feedback shows up in the orders console, including amount of plasma and crates shipped.  Each entry is preceded by color-coded point value.
Possible errors:
Incorrect station name
Incorrect number of packages in shipment
Items missing from the crate
Made hulk talking change all periods to exclamation points
Merge pull request #514 from Tastyfish/cablez

Addressed hulk speach inconsistant punctuation and cable coil problem
Merge pull request #487 from kyrahabattoir/gitignore

Added a generic .gitignore file
Merge branch 'master' of https://github.com/tgstation/-tg-station into ling_scale
Merge branch 'ling_scale' of https://github.com/Ikarrus/-tg-station into ling_scale
Tweaked coefficients a bit higher.

8 -> 10
18 -> 25

Changeling Mode
3 lings at 25 round-start-ready pop
4 lings at 35 round-start-ready pop
5 lings at 45 round-start-ready pop
6 lings at 55 round-start-ready pop
7 lings at 65 round-start-ready pop

Traitor-chan
2 lings at 38 round-start-ready pop
3 lings at 62 round-start-ready pop
etc
Changed the health check for crit in life.dm for humans, monkeys, and aliens from < 0 to <= 0.

Fixes that weird issue where people can take 5 laser hits to the face and still run around at 0 health until someone sneezes on them or they stub their toe.
fixed the changelog... could've sworn I pressed reload
removed changelog.html

Well I thought it was game changing :(
Removing the crate-cost from the refund value now uses points_per_crate instead of being hardcoded to 5.
Fixes the bug where clown stamps were usable by anyone, they just didn't affect the sprite.
Also made the stamp check for clumsiness instead of mind.assigned_role.
Acid Damage Fix

Redid a portion of how acid damage is applied. People were not being disfigured when sprayed, and contact with acid for some reason had a 15% chance to do ridiculous damage (~30 per spray puff), otherwise it did very little (~6). It should be more consistent now around the ~12 range per spray puff.

Glasses melt too, now.
Updated object melt probability I overlooked.
Changed all crit checks from static zeros to config.health_threshold_crit
Merge branch 'master' of https://github.com/tgstation/-tg-station into ManifestsPlease
Mech fabricator fix
Mech fabs were looking in their lighting sub-area to connect to equipment in their logical area; if the mech fab and the R&D computer were at different lighting levels, they would cease to be in the same area, making them fail to connect.  This adds a global helper proc to return the contents of a logical area rather than the lighting sub-area.
Makes failing to connect to an R&D computer a recoverable error.
Merge branch 'master' of https://github.com/tgstation/-tg-station into Master
Changed moneyplants to use the plant's potency instead of a random value when generating spacecash.
mice become items when they die.

mousetraps now make the SNAP sound based on their location rather then the targets.