Allowing to sample shadow color texture in deferred shading pass. This only works correct if transparent shadows do not overlap with other shadows.
Improving camera handling in shaders. Especially encapsulate access on projection matrix (because dual parabolid mapping uses custom projection computed in shader).
Working on dual parabolid mapping.
Working on paraboloid reflections.
Working on paraboloid mapping.
Allowing to define multiple views in XML file.
Updating ShaderInput widget.
Adding simple tesselation interface for meshes. Allow LoD for boxes. Box LoD fixed last remaining paraboloid problem in the dwarf scene (sky box was not tessellated enough).
Adding simple tesselation interface for meshes. Allow LoD for boxes. Box LoD fixed last remaining paraboloid problem in the dwarf scene (sky box was not tessellated enough).
Use index buffer for sphere meshes based on indices computed by tesselator.
Use index buffer for Rectangle meshes.
Adding shader for debugging array textures and cube textures.
Cube camera bugfix, forgot to update view matrix stamp.
Cube camera bugfix, forgot to update view matrix stamp.
Docu
Cleanup
Allowing to include XML files within XML files.
XML scene cleanup
XML scene cleanup
XML scene cleanup