First of all, cleanup this folder.
The numDockingBays value isn't used anymore so remove it.
Likewise for the 00-libs.
ShipAICmd - actually check the return value, for all the good it does.
WorldView - don't present the docking/clearance options if we're already doing them with this spacestation.
Add accessors with range checking to SpaceStationType to try and catch bad accesses in future.
InitStation is called on at end of ::Load when "m_shipDocking" will have been populated with it's data. Prevent it from adding more docking information.
Bump the save game version number.
Add a more specific message and exception handler for save games failing to load when we get given the wrong version.
Add a string for it to the English language txt.
Fix suggested by pgimeno here (https://github.com/pioneerspacesim/pioneer/issues/2239)
Use jpab's suggested test.
Merge branch 'master' of git://github.com/pioneerspacesim/pioneer into Fix2239

Conflicts:
	src/SpaceStation.cpp
Merge branch 'master' into Fix2239

Conflicts:
	data/stations/ground_4.lua
remove non-Load-path specific code from SpaceStation::InitStation
remove redundant iteration check from SpaceStation::GetDockingClearance
fix line endings
make SpaceStation::GetDockingClearance cope with ships that are undocking
Merge pull request #27 from johnbartholomew/Fix2239

Clean up InitStation and make GetDockingClearance cope with ships that are undocking
Reinstate some of the old code. You can't move things around like that because the m_type isn't initialised on all code paths if you do. It must be initialised before you can get the info about the number of docking bays from it and setup some other bits which is why it's done in InitStation.
Merge pull request #2242 from fluffyfreak/Fix2239

Fix assertion when attempting to dock...