Test
In line with andengine
Working move and changing turns.
Gameplay working!!!!
Working on Parse.
Fixed Warnings and removed unused imports.
Simple Changes

Important todos:
-Unload game resources when quitting the game
-Clean up visual data
-Animations(very important might have to change the way threads are
handled)
-end game detection
Cleaned up game scene, added in Alen's code, and changed the text to be
our font.

Currently it works shoddily, something is going wrong in
AUnit.availableTargets(). Think it might be simplest just to add its
functionality into availableMoves(), since they do the same thing
virtually.
Merge branch 'master' of https://github.com/carrieb/MainActivity.git

Conflicts:
	src/com/testgame/mechanics/unit/AUnit.java
	src/com/testgame/mechanics/unit/IUnit.java
	src/com/testgame/resource/ResourcesManager.java
	src/com/testgame/scene/GameScene.java
	
Got rid of conflicts.
Merge branch 'master' of https://github.com/carrieb/MainActivity.git

Conflicts:
	project.properties

Added a good number of updates to the code cleaning up mostly messages
and attack functionality. also made it so that they animate movement
rather than just appear somewhere.
Uploading the graphics!
fancied up the walk code a bit, now they move left then up rather than
just doing a diagonal.
Added in Alen's menu code. Needs to be refined, but doesn't break
anything right now.
b