Added steering centre members to VehicleData.

steeringReturn is the main control for the amount of return in
the steering. Setting it to 0 (the default) disables steering return
completely.

steeringReturnSpeedScale is a multiplier on the amount of effect that
the vehicle's velocity has on its steering return.

powerSteering can be set to eliminate the effect of steering return on
user input. Without this flag set, the user will have a harder time
steering, because the wheels try to return as they steer. If this flag
is set, steering return will not be applied while the user is actually
steering, only when they release.
Added steering return to Vehicle.

It happens in Vehicle::updateMove so it can apply to all vehicle
subclasses. It is applied to both x and y steering.
Fixed stream read/write mismatch bug.

It was causing Vehicles to roll forwards with a constant velocity when
stationary, and ignore move->y.
Updated logic in MissionArea::getServerObject.

Before this function would iterate through every server-side object to
find a MissionArea. Now, it stores the server object in a static member
smServerObject. This member is updated in onAdd and onRemove, and returned
by getServerObject.
Removal of SDL dependency for linux dedicated server
Bug fix for loading compiled dsos
Merge branch 'dedsdlchanges' of https://github.com/timmgt/Torque3D into timmgt-dedsdlchanges
Removed MGT comments from Pull Request
Merge pull request #179 from timmgt/dsocompilebugfix

Bug fix for loading compiled dsos merged into development branch.
Merge pull request #140 from eightyeight/missionarea-server-object

Updated logic in MissionArea::getServerObject merged into development branch.
Merge pull request #49 from eightyeight/vehicle-steering

Vehicle steering return-to-centre merged into development branch.
Fix for Issue_190

Fix for Issue_190:
Without having DI8DEVTYPE_DRIVING here, many steering wheel's will show
up as "unknown" and cannot be mapped to actions. Driving and gamepad
both map to joystick for consistency, since they all can have buttons,
axes, sliders, and pov hat's.
Fix for Issue #214

Changed two SI_DPOV references to read as SI_DPOV2
Merge pull request #215 from DavidWyand-GG/issue214-JoystickPOV2

Fix for Issue #214
Expanded signals and journaled signals to support up to 13 parameters
Merge pull request #216 from DavidWyand-GG/ExpandedSignals

Expanded signals and journaled signals to support up to 13 parameters
New ScriptTickObject

ScriptTickObject is a ScriptObject that adds callbacks for tick and
frame events.  Use setProcessTicks() to enable or disable the
onInterpolateTick() and onProcessTick() callbacks.  The
callOnAdvanceTime property determines if the onAdvanceTime() callback is
called.
Merge pull request #217 from DavidWyand-GG/ScriptTickObject

New ScriptTickObject
New console type for Point3I
Merge pull request #218 from DavidWyand-GG/ConsoleTypePoint3I

New console type for Point3I