- New ModID; config file name will have changed.  "DragArti" wasn't really appropriate (came from needing an ID before I knew what I wanted to call the mod; "I didn't know I had Dragon Artillery installed").
- Individual effects do not yet have configs.  I've moved a step or two in that direction with converting things into an API friendly format, but its not configurable yet.
- More icons!  Thanks to Mr_boness for supplying a whole bunch.  I used a selection of them to fill out the list (in having something like 7 "trinkets" already I only added 1 more, though there were four very good ones that fell into that category).  These will eventually be configurable as well.
- New config options: you can now white/blacklist specific dimensions for worldgen.  You can have both enabled at the same time (blacklist supersedes the whitelist).
- worldgen crashbug fix
- More config options including the ability to whitelist and/or black list dimensions for worldgen
- Fixed clumped spawning bug.  Thaumcraft should have had NOTHING to do with this, but somehow having it installed made it more common?  Either way, weird and fixed.
- Noticed that a part of worldgen was not properly selecting a random tower type...whoops.
- Optimized the AntiBuilder.  It no longer attempts to keep leaves alive when the tower replaces a tree (it was sooo laggy).
- Hidden Fun Stuff in Magic Forest biomes.  Well any biome with "magic" in the name that occurs in the Overworld.  Is anyone surprised by this?
- Optimized structure generation code to not cause block updates for the 1000-2000 blocks it plops down.
- Attempted to make sure that tower's front doors have air in front of them more regularly.
- Continuing improvements to the API!  It is now set up to handle allowing plugin developers to supply "dispenser behavior" functions for items inside the trap block.
- API Javadocs.