Stay on safe side, use only one header file.
Other header is located at xbmc/linux/ and seem to be more accurate.
[rbp] Fix for stuttery video when seeking before zero

There are a few issues with seeking I found.
We weren't correctly setting OMX_BUFFERFLAG_TIME_UNKNOWN on the first frame after a seek which could make the GPU think video was at 0 and audio at a much larger offset.
A full video fifo (to GPU) stops any higher priority messages from being received which can stall a seek and the flush message doesn't get through. Use m_flush to discard the video packet that doesn't fit.
We get an audio frame through with unknown pts/dts after the flush, but before the GENERAL_RESYNC when seeking. This was given to GPU and was perhaps 30 seconds out from the following packets and that throws off the timing between audio and video streams. Keeping m_flush true until the GENERAL_RESYNC discards this frame. Hopefully that is safe.
droid: add builtin for executing android apps via applicationmanager
[droid] attach/detach the jvm using thread storage

Threads are automatically attached when issuing a xbmc_jnienv(), and detach
automatically at destruction.

This eliminates manual intervention, and likely will save us from some bugs in
the future. The old code was very difficult to maintain since every function
had to assume that it was not attached and had to detach when finished.

This is the method recommended in the Android docs.
changed: Move job type definitions into job.h
settings: move GUIDialog* and GUIWindow* into their own sub-directories
move AppParamParser.h/cpp from xbmc/settings/ to xbmc/
XMLUtils: add std::string version of GetString()
settings: move UPnP related settings from CSettings to CUPnPSettings
turn CPlayerCoreFactory into a singleton
settings: move logic to load playercorefactory.xml into CPlayerCoreFactory
[win32] update project files
AE: Revisit Device Opening. Try to set periodSize of 100 ms and BufferSize of 800 ms
Always copy overlays from file parser - Fixes stuck hw resources on render
changed: Implement pause/unpause for the job queue of a certain priority and use this for the pausing of low priority (eg. image) jobs when starting/playing video
removed: Obsolete job pausedType pause/unpause functions
changed: Run SaveFileState job with priority normal to make sure it doesn't get paused
changed: Mark that const
Merge pull request #2169 from arnova/pause_jobs_for_video_play

Pause low priority (image) jobs for video play
Merge pull request #2368 from popcornmix/seek_before_zero

[rbp] Fix for stuttery video when seeking before zero