Force Code::Blocks Win32 build targets to 32 bit

Should fix compiling using mingw64.
Fix font warning message when freetype is disabled
Add BSPC's AAS_InitBotImport to header
Fix and improve Code::Blocks projects

Enabled freetype support in renderer.
Disabled some warnings, warning output is closer to Makefile now.
Moved bspc to be last project in workspace.
More Code::Blocks fixes (mainly for Linux)

Disable warnings for Linux build targets.
Fix Win32 BSPC exe name.
Code::Blocks: Only compile ui_shared.c in cgame if using missionpack UI
Fix warning about OpenGL1 variable maybe not being initialized

This was already done in OpenGL2 renderer.
Change layout of Code::Blocks created files

Now it's now more like the Makefile, makes it easier to run.

Linux i386 was renamed to x86, as this is what Makefile does now.

Renamed "TA/TA_UI" build targets to "Team Arena" to avoid confusion.
Merge remote-tracking branch 'spearmint/master'

Conflicts:
	code/renderercommon/tr_font.c
	misc/code_blocks/cgame.cbp
	misc/code_blocks/game.cbp
	misc/code_blocks/ioq3.workspace
	misc/code_blocks/q3_ui.cbp
	misc/code_blocks/quake3.cbp
	misc/code_blocks/ui.cbp
Fix some issues made in last commit
Merge remote-tracking branch 'spearmint/master'

Conflicts:
	misc/code_blocks/game.cbp
	misc/code_blocks/quake3.cbp
Change Code::Blocks q3_ui and ui mod directory names for EBX
fix codeblocks ui prject
Merge remote-tracking branch 'ebx/master'

Conflicts:
	misc/code_blocks/ioq3.workspace
Change Code::Blocks client name and mod dirs for Turtle Arena