Clientless aliens won't runtime anymore when they change their plasma levels.
Adrenalin implants will now actually add their reagents instead of runtime and cry.
Because turfs don't give a fuck, added a sanity check when the spawn() of MakeSlippery() is engaged. Turfs can change but the procs won't stop.
Added some sanity after the spawn() procs in the wire datums of APCs
Updated MetaStation.v38K.dmm to MetaStation.v38L.dmm
-Improved the transit tube spacedust/meteor shield.
-Added camera to chemistry.
-Added pepper spray dispenser to medbay security post.
-Added more potted plants to the arrivals lounge.
-Added EVA Shutter and Gateway Shutter buttons near the actual shutters.
-Added "PhotoSynthetic Plant" to the AI core, replacing the toy.
-Added brig emergency storage room behind the brig medical room.
-Added more fire safety lockers around maint. and in each EM storage room.
-Added arcade machine to the fitness rooms to make up for the loss of the one at dorms.
-Added unique orange hardhat and orange gloves to construction area.
-Added meson scanners to the CE office.
-Added an extra securitron that starts its patrol from escape - "Inspector Johnson".
-Added a functional (but switched-off) CleanBot Exhibit to the corporate showroom.
-Added a dead plant to the labour camp.
-Added more xeno spawns to new maint. rooms.
-Added lots of costumes and lipstick to one of the maint. rooms.
-Added more fluff gear to the maint. room closest to the engineering foyer.
-Added some science satchels to the telescience room.
-Added a lot more budget insulated gloves.
-Added a second prison wing lock-down control just outside the prison, and moved the prison APC so shunted malf AIs can see it.
-Added a mini-morgue to the detective's office.
-Re-added auxiliary bathrooms opposite mailroom, left of the library.
-Adjusted paper tray at south side of the cargo bay, should not be hanging off the edge of it any more.
-Adjusted the layout of the lawyer's office to better use space.
-Moved the tube-lamp from the firelock near arrivals, between the arrivals and transit shuttle docks.
-Removed unneeded privacy shutter button and lightswitch from detective's office.
-Removed robocop law board from AI upload secure case.
-Removed the space computer/buttons by the armoury.
-Removed disposal unit under kitchen fridge.
-Removed tile in the syndie shuttle that prevented syndies pushing things into the teleporter.
-Rearranged security office and officer gear room.
-Rearranged a few items at the MiniSat, and improved the positioning of the turrets.
-Replaced turrets at the MiniSat with real turrets with correct area designations.
-Replaced the MiniSat SMES cell with wiring to the station and a backup generator.
-Fixed wiring to the holodeck.
-Fixed wiring to medbay security post.
-Fixed double stacked window at 110, 80, 1.
-Fixed white tile instead of plating at 85, 84, 1.
-Fixed unnecessary rwalls at 66, 94, 1 and 119, 76, 1.
-Fixed broken disposal units at the warden's office and security locker room.
-Fixed xeno maint. access - it is now scientist level access.
-Made it possible to hide behind all potted plants on the station.
-Made windows between chapel and escape tinted.
-Made all 3 securitrons on station-stronger (higher health).
-Made prison wing blast doors more visible by bringing them forward a tile.
-Moved the holopad behind the bar and expanded the table for mixing drinks.
-Electrified some windows in security that were missed.
Merge pull request #1864 from Metacide/master

Updated MetaStation.v38K.dmm to MetaStation.v38L.dmm
Merge pull request #1845 from Aranclanos/AlienHudRuntime

Clientless aliens won't runtime anymore when they change their plasma levels.
Merge pull request #1851 from Aranclanos/DidCheriEvenTestThis

Adrenalin implant runtimes.
Merge pull request #1855 from Aranclanos/TurfsAreAllTurfAreNothing

>Using spawn() on turf procs
Merge pull request #1860 from Aranclanos/APCSpawnRuntimes

Added some sanity after the spawn() procs in the wire datums of APCs