Phaser.Game parent can now be a HTMLElement
Added scrollFactorX/scrollFactorY to TilemapLayers - controls rate of movement of layers as a factor of camera position
Switched Tilemap to use user-specified layer.

Tilemap was using the current layer even if a layer was specified as a
parameter in getTile/setTile. Changed it to use the user layer if one is
specified.
Merge remote-tracking branch 'origin/dev' into izz
filter test updates
Merge pull request #170 from beeglebug/selectors

Phaser.Game parent can now be a HTMLElement
Merge pull request #181 from jcd-as/dev

Added scrollFactorX/scrollFactorY to TilemapLayers
Merge pull request #184 from crazysam/dev

Implementing PluginManager.remove, added PluginManager.removeAll
Merge pull request #188 from Izzimach/izz

Switched Tilemap to use user-specified layer.
Lots of renderTexture updates and examples added
Manual fixes for TypeScript definitions file.  Not Complete, more to come
Working on creating a test project in typescript using the Template JS and Breakout game.  More to come
BitmapData object added
Updates
More updates to BitmapData.
adding the game state
latest version of typescript definitions, manual changes to get it to code hint properly.
a basic state project that leads to breakout
Merge remote-tracking branch 'photonstorm_phaser/dev' into dev
Merge pull request #204 from gltovar/dev

Update typescript definition file