keke.js: implemented use of keke.layer instead of global playerLayer; desat/vibrance keke_character2.png
beginning to transfer global vars to keke_sprite properties
more global vars moved to keke (now Player class)
bin/dreamhost_copy.sh added
dreamhost_copy script updated to ssh to dreamhost and create new directory if  does not exist
keke.js: removed global player var completely; replaced by Player properties/methods