* TiledLayer should return the tilesetID of the tile to get animations working in maps with more than one tileset. Just set the startingIndex of the TmxTilemap to tileset.firstGID
* Fixed a silly bug
Merge branch 'master' of https://github.com/HaxeFlixel/flixel-addons.git into tiled_map_extension

# By Zaphod
# Via Zaphod
* 'master' of https://github.com/HaxeFlixel/flixel-addons.git:
  less bitmapdata manipulations for FlxTileSpecial
  less creation of new bitmapdatas
  more fixes from @mrcdk and my fix for getRectangleFromTileset()
  little updates from @mrcdk
  some code formatting and additional checks for FlxTilemapExt

Conflicts:
	flixel/addons/editors/tiled/TiledLayer.hx
	flixel/addons/tile/FlxTileSpecial.hx
* Extended FlxAnim to set an array of arbritary data for each frame
* FlxTileSpecial can use that new FlxAnimExt ability and set the flip and/or rotation for each frame
Merge pull request #9 from mrcdk/tiled_map_extension

More work on FlxTilemapExt
FlxNapeState: Turn enablePhysDebug() and disablePhysDebug() into property 'napeDebugEnabled'
Fix FlxNestedSprite