Loadout menu selectionbuttons no longer require two clicks to show list. Fixes #25
Renamed LoadingBar and LoadingBarBg to loadingBar and loadingBarBg (lower case L).
Made the textureManagerImpl do setFilter on its textures.
Replaced blury ship image with clear one
Merge branch 'development' of https://github.com/Jokab/Bullet-Inferno into development
Fixed null Texture bug.
* Added a dispose method to TextureType, that unsets the cached texture. Called by the resource manager when it is disposed.
Added restrictions to the edge of the screen for the movement
Merge branch 'issue22' into development
Added more tests for ResourceManagerImpl.
Also renamed getSource of SoundEffectType to getPath.
Added test for GameActionImpl.
Some cleanup in PlayerShipImplTest.
Changed the return of textures in ResourceManager to TextureRegions
Added a TextureDefinition for handling different densities
Restored boss movement
Probably fixed #13. Hard to replicate
Fixed offsets for HARD_BOSS_SHIP weapons.
Changed minimum sdk version to 8, since that is the lowest version that supports OpenGL ES 2.0.
Changed names of the Projectile-enum interface and concrete enum.
Merge pull request #32 from Jokab/issue25

Loadout menu selectionbuttons no longer require two clicks to show list. Fixes #25
Minor changes to the HUD health bar.
* Health bar is now painted with an alpha when at full health
* Player now notifies listener when it insta-dies, making the health bar correctly become empty.
Removed fixed TODO.