empty out resetspawns - our async startup is different than native, so this ends up being called after entities were spawned. hackish, but since we just load one map each time we start up the engine, should be ok
Merge branch 'master' into experimental-webrtc-support-merge
Memory is now a power of 2. Updated water effects in multiplayer maps.
Switched back to effic for now. Added health pickup assets from gk.
Updated maps, added some smaller ones. Maps 6 and 10 have been reconfigured.
Updated Makefile.
Ignore output directory.
Updated matchmaking list and screenshots (from secretrobotron).