Fix submodule

Did someone rebase or something?
Refactor torches to avoid a bug and make more consistent and obvious

Also avoid some silliness with rand()
Fix exploit in Brodomir script due to unexpected behavior of delitem/getitem.

- delitem: only deletes one item if applied to not-stackable item (equipment)
- getitem: gives item stacked, even if it's equipment
- fix: use a loop and only delete/give one item at a time
shop Inar: CottonBoots were misspelled WhiteCottonBoots
Handle wrong mob names in map spawns
Apart from fixing typos and grammatical errors (most notably the lack of apostrophes in possessive forms), I have made a couple of point of view corrections. An example would be the statement that Golbenez decides to ignore you. From a player's point of view, you would lack the necessary insight into what Golbenez is actually thinking to know that he decided on something. Instead, you just see him ignoring you.
Also, I changed the tone of Golbenez's dialogue, making it more formal, as that seems more appropriate for a demonic being, and also increases the contrast in unexpected situations, making for a more humorous setting when he i.e. asks for a cake.
Finally, I tried to make the language flow more naturally overall.
Small fixes
Merge pull request #13 from DinoPaskvan/master

Fixes for Golbenez NPC
update .mailmap file
Merge pull request #14 from stefanbeller/master

update .mailmap file
Small changes and fixes to NPC dialogues (barman, caretaker, Cerhan, crying child, diary, evil guard and GY INN shops)
Small fix
Changed 'are' to 'is'
Fix
Minor spelling and grammatical fixes
Added a missing period.
Merge pull request #15 from DinoPaskvan/master

Small changes and fixes for NPC dialogues
Run 'make maps' to update the monster spawn names.

They now match the names from mob_db.
Merge pull request #16 from bigcrunch/master

minor fixes to grammar and spelling on auldsbel.txt
Change wolf to wolvern in dialog