gs: Make texelFetch and textureSize tests use GLSL 1.50 for geometry shaders.

Previously, these tests used ARB_geometry_shader4.  However, the
initial implementation of geometry shaders in Mesa isn't going to
support ARB_geometry_shader4.  So test this functionality using GLSL
1.50 geometry shaders instead.

v2: Use a generic vertex attribute instead of gl_PositionIn.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Make indentation in all.tests PEP8-compliant.

Automated re-indent using the same script I used for
http://cgit.freedesktop.org/mesa/mesa/commit/?id=99802519b47983be8301a0283f2946a44a9656a5
("glapi: Reformat python code generation scripts to use 4-space
indentation.")
util: Add piglit_build_simple_program_unlinked().
Make use of piglit_build_simple_program_unlinked() in some tests.
gs: Test that geometry shader inputs must be arrays.

v2: Additional tests.
gs: Test that geometry shader input declaration rules don't apply to outputs.
gs: Test EndPrimitive() functionality.
!UPSTREAM: Test core GS inputs on GLSL 1.50

TODO:
- Make this work.