add PatriotV animation, script attack
check out
mechLevel water,bgmodels,patriotV characte select
add animations, change prefab
heavyparticle
fadeOut in title, press any key to start
fixed rotation bug for amaterasu
odin special use energy and 0 energy start.
finish PatriotV attack
Merge branch 'Hieu_03' of https://github.com/chenergy/team-ragnarok into jonathan

Conflicts:
	Assets/Resources/Fighters/Fighter_Amaterasu.prefab
	Assets/Resources/Fighters/Fighter_Odin.prefab
	Assets/Resources/Fighters/Fighter_PatriotV.prefab
Merge branch 'Hieu_04' of https://github.com/chenergy/team-ragnarok into jonathan

Conflicts:
	Assets/Art/Models/Fighters/PatriotV/Animation/Patriot5_Anthony_KnockDownGetUp.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriot5_claws.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriot5_counter.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriot5_grenadetoss.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriot5_unload.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriot5_victory.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriot5_victory2.fbx.meta
	Assets/Art/Models/Fighters/PatriotV/Animation/char_patriotv_backhand.fbx.meta
	Assets/Resources/Fighters/Fighter_Amaterasu.prefab
	Assets/Resources/Fighters/Fighter_Odin.prefab
	Assets/Resources/Fighters/Fighter_PatriotV.prefab
	Assets/Scenes/Levels/GodLevel.unity
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Backhand.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Claw.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Counter.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_ExecutionDrop.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_ExplosivePunch.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_ExplosivePunch.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_FreedomSpins.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_FreedomSpins.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_GrenadeDrop.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_GrenadeDrop.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_GutBuster.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_GutBuster.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Jab.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Jab.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Unload.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_Unload.cs.meta
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_UpperCut.cs
	Assets/Scripts/Model/Attacks/PatriotV/PatriotV_UpperCut.cs.meta
	Assets/Scripts/Model/Buffs/Buff_Claw.cs.meta
Merge branch 'Seth' of https://github.com/chenergy/team-ragnarok into jonathan
Merge branch 'wolfeMan4' of https://github.com/chenergy/team-ragnarok into jonathan

Conflicts:
	Assets/Resources/Fighters/Fighter_Amaterasu.prefab
	Assets/Scenes/Levels/MechLevel.unity
merge fixes, implemented patriotV sounds