local repo commits week 2013-07-07 - 14
server performance: limit file scanning to once per file per scan, reducing total scanning time to a fraction
general destructor refactoring
renamed support to interpolation, removed flight path function
Component now uses local time (which by default is the frame time)
Parallax now supports shifting the background horizontally as needed, without affecte min/maxOffset effects, added parallax testing image
Pairs refactoring
adds Interval, used to change a value over time, refactored some fade effects to use Interval
debug, added individual feature enable/disable support, lots of refactoring
game: level03 Parallax integration
game: added hub, refactored wall to capped and uncapped wall, wip
game: Tunnel cleaned up, somewhat configurable, probably requires some more work