conditions for tasks redesigned
fixed Selector flow logic
- task flow redesigned - main task introduced

- critter event lists cleared properly after success cycle
extended Say task to be able to say from message files
removed implicit back attacking of NPCs
correct MinHP setting on attack planes
conditions added: isEnemy, isInRange, isPlayer, isTeamMember
tasks added: findCritters, lookAt, provideReinforcements, recordOffence
Vault 112 NPCs initialized using MonoBT API
added MonoBT API performance test role