Use bound function for requestAnimationFrame loop to reduce memory leakage
Better support for localStorage, scene switching, etc
Style tweaks
Moved firing logic from ball to new player class
Added CSS3DRenderer to render hybrid 2d/3d scenes
Added CSS3DRenderer to render hybrid 2d/3d scenes
Added gravity option, moved firing logic into player class
Changed road path to json instead of array
Use non-global instance of physics engine, added cylinder collider support
Improved physics visualization/debugging tools
Added path editor