Removed some specific boss-style undead mobs that snuck in from BG.
Bodak:

	- Now has 100% electrical immunity, instead of 105%.
	- Given feats: Alertness, Dodge, Improved Initiative, Weapon Focus (Creature)
	- Note: Needs properly scripted custom death gaze.
The following creatures have had their hit points and skills corrected:

	Bodak, Ghast, Ghoul, Shadow, Skeleton, Tyrantfog (Zombie), Wight

Additionally, the following changes were made to individual creatures:

Baneguard:
	- Note: Put in Blink, somehow figure out how to limit Magic Missile to once every 3 rounds.

Bodak:
	- Now has 100% electrical immunity, instead of 105%.
	- Given feats: Alertness, Dodge, Improved Initiative, Weapon Focus (Creature)
	- Note: Needs properly scripted custom death gaze.

Curst:
	- Removed from Campaign Folder project.

Ghoul:
	- No longer has power attack.

Lich:
	- The level 15 wizard lich has been ruled out of standard mob content.

Shadow:
	- Corrected AC from 12 to 13.
	- Intelligence score fixed from 20 (sheesh!) to 6.
	- Shadows are no longer overly good at concentrating, diplomacy, healing, parrying, or a variety of other things.
	- Creature hide now contains the correct skill bonuses (+2 spot/listen, +4 search) instead of +50 move silently (that is handled by the AI).

Skeleton, Human Warrior:
	- Now has improved initiative.

Vampires:
	- Removed various special BG vampire bosses from the project.

Zombie:
	- Given mindless ACR AI.

Zombie, Tyrantfog:
	- Fixed HP.
	- Fixed skills.
	- Adjusted from 3 HD to 4 HD.
	- Adjusted from chaotic evil to neutral evil.
	- Given the toughness feat.