Changed so a GameObject can get another game object directly without the need to call game object manager. This so you don't have to include the game object manager just for getting a game object.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Played around with some values and timers, trying to get release working from explorer...

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
now possible to close the window by pressing the cross. And other stuff I don't remember.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Merge branch 'herman' of github.com:rodstrom/yomibubble into olof

Conflicts:
	Game/codebase/Components/PhysicsComponents.cpp
	Game/codebase/Core.cpp
	Game/codebase/States/PlayState.cpp
Gate game object rotation fixed.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Started working on changing levels ingame

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Put player_variables in config-folder for easier merges

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Switcing levels now works! Also redid the Countable GUI component to be more script specific. It will load according to the name of the level.

Signed-off-by: Olof Wallentin <olov.wallentin@gmail.com>
Totts maybe animates, cant test yet because of new materials

Signed-off-by: Herman Rödström <herman@rodstrom.se>
Merge branch 'olof' of github.com:rodstrom/yomibubble into herman

Conflicts:
	Game/codebase/Artifex/Loader/DBManager.cpp

Totts are animated, however they aren't walking towards their waypoints.

Signed-off-by: Herman Rödström <herman@rodstrom.se>