Moved the player spawn a bit higher from inside the ground
Organized the functions
Added a way to get a vector of the ground elements
Fixed a typo: getWodth()
Added a few getters/setters to Game
Fixed a missing class name from definition
Simple collision detection along X-axis
Some variable initializations
Made the boundingbox of the stage overlap a little bit to prevent the
player from escaping the stage from the very corner (physics bug?)
Added a debug/logging function that is fast to type
Added vertical physics and jumping