Started work on coursework
Successfully chose heightmap's texture based on fragment's height.
Currently working out blending implementation
Fixed texture mix, added shit
Added terrible ambient day night cycle
Implemented smoother ambient transition
Need to make it loop
Ambient light completed
Tuesday night commit
Added rotating sun
Sun rotates with sin function
Finished sun
Added ambient light make in, currently no lerp
Change skybox, added ghost at night
First implementation of particles
Improved day night transition
Implemented snow, need to add texture to mountain
Snow now lays on ground and melts.
Added controls for adjusting day length and prompting snowfall
Implemented HUD
Added animated clouds
Final version of graphics coursework.
Removed a couple of unnecessary files
Merge pull request #16 from GSDan/GraphicsCoursework

Graphics coursework