util/x11: Wait for expose event in manual mode or with front buffer tests.

When running piglit in manual mode (no "-auto" command-line option is
given), there's no point in calling piglit_display() before the window
is exposed.  This just leads to confusion because it will be called
again once the window appears, leading to duplicate test output in the
console window.

When running piglit in "-auto" mode, if the test accesses the front
buffer, then we need to wait until the window is exposed before
calling piglit_display(), since a front buffer is not guaranteed to be
available before then (in practice, this only happens with
non-compositing window managers).  However, if the test doesn't access
the front buffer, then it is still safe to call piglit_display()
before the expose event; doing so avoids wasting time.

Based on work by Chad Versace.

Cc: Chad Versace <chad.versace@linux.intel.com>
Set config.requires_displayed_window in tests that use front buffers.

When running tests with a non-composited window manager, it isn't safe
to access the front buffer until after the window is shown.  So for
tests that access the front buffer, set
config.requires_displayed_window to force the piglit framework to wait
for the window to be exposed before calling piglit_display.
Test a front buffer corner case: invalidate causes data loss.
Basic tests of fast color clear functionality on i965/gen7+.

Fast color clears are a hardware feature in i965/gen7+ which allows
the memory writes associated with clearing a color buffer to be
deferred until the buffer is later written to or read from; in most
cases this allows the clear writes to be write-combined with later
rendering operations.

For fast color clears to work correctly, the driver must maintain a
state machine for each buffer to indicate whether there are deferred
clears pending, and if so what the clear value was.  This patch
introduces simple shader_runner tests to validate corner cases of that
state machine.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Test reading from a buffer after fast clearing it.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Test that fast color clears work properly after a blit.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Test interaction between fast color clears and glXSwapBuffers.
Test that ReadPixels into a PBO properly resolves fast clears.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
!UPSTREAM: Performance micro-benchmark for fast color clears.
util: Create generic piglit_draw_rect() functions.  TODO: rework.

This patch adds the following functions to piglit-util-gl-common:
- piglit_draw_rect_generic
- piglit_draw_rect_back_generic
- piglit_draw_rect_z_generic
- piglit_draw_rect_tex_generic

These functions are similar to corresponding functions without the
"_generic" suffix, except that instead of delivering vertex position
and texture coordinates to the vertex shader using glVertexPointer()
and glTexCoordPointer(), they deliver to the generic attributes
PIGLIT_ATTRIB_POS and PIGLIT_ATTRIB_TEX.  These functions use VBO's
and VAO's when available, so they may be used when testing core
contexts.

These functions also work with compatibility contexts and with all
GLES versions.  Since GLES1 doesn't support generic vertex attributes,
we fall back to using glVertexPointer() and glTexCoordPointer() in the
GLES1 case.

When building GLES tests, the behaviour of the new _generic functions
is for all intents and purposes the same as that of the pre-existing
non-generic functions.  So to avoid code duplication, the non-generic
functions simply call their generic equivalents in GLES builds.
WIP: start testing GS in/out types
WIP: fix shader_runner error reporting when vertex data included.
WIP: Basic test of GS input varyings
Geometry shaders: add a basic EndPrimitive() test.
WIP: large EndPrimitive test
shader_runner: Add missing newlines to error messages.

Certain shader error messages were missing newlines, leading to the
error message being concatenated on the same line with "PIGLIT:
{'result': 'fail' }".
Make shader_runner able to test new primitive types
!UPSTREAM: Start working on a function accuracy test
!UPSTREAM: more experimentation with function accuracy
!UPSTREAM: glx-fast-color-clear experiments