test
View bounds not hardcoded and depends on room size now
Fixed pause screen and view following player
Moving between rooms implemented
added sprite placeholders
updated texture class to load new textures
Basic enemy implementation
added in new images, idle animation for player and enemy
started trying to do enemy collision with each other
lasers implemented
Merge remote-tracking branch 'origin/master' into lighting

Conflicts:
	Game.cpp
	Game.h
	GameLoop.cpp
	Player.h
	VWProj3.vcxproj
	VWProj3.vcxproj.filters
player battery meter and health added
added battery and engine objects and logic
added in hud display
Merge branch 'master' into lighting

Conflicts:
	Game.cpp
	VWProj3.vcxproj