Chaos Night Upgrades V3

V3 Changes =
- Removed all tabs and replaced with spaces.
- Removed NkarmaPot and PKarmaPot and made just KarmaPotion with
constructor and chaosnight making it into 2 pots
- Changed out comments
- Changed Chaosfd to ChaosFood
- Changed new message on player to SetKarma

1) Frenzy Food - chaosfood.kod

Increases vigor of player to 200 ignoring stomach
Checks ChaosNight is active, if not active will not work and delete
itself.
Weighs more than a mortal can hold, so can only be given out via admin
globally
Color differentiated from a regular Mushroom.

2) KarmaPotion
Constructed by ChaosNight to create 2 karma potions (one neg one pos)
Changes karma of player to -100 or + 100 ignoring stomach
Checks ChaosNight is active, if not active will not work and delete
itself.
Weighs more than a mortal can hold, so can only be given out via admin
globally
Color differentiated from a regular Potion.

3) Changes to Chaosnight.kod
All changes to the loot table for Chaos Night.
Removed now obsolete (during frenzy) inkycap.
Added new potions + food
Added MSH, Nerudite Bow, Plate Armor (etc)

4) Changed player.kod:
Added new message SetKarma to change karma directly to determined value.

5) Blakston.khd
Added constant with unicode for specific colors needed that were not
found elsewhere.

** All compile without errors, no server errors and all tested
thorougly.
removed reference to me.

...
Spacing & chaosnight.kod

Spacing & indentations + chaosnight.kod change.

Chaosnight.kod receives compile error on line 188 else if NOT
Fixed dummy & no eat

Removed DUMMY reference (just playing around during testing. Changed
NoEat to no_eat
Spacing

Spacing player.kod
Spacing and spelling changes

Spacing and Spelling Changes.
Forgot KarmaPotion changes.

Added.
Spacing & else added

Compiles
more spacing

More spacing.
Spacing?

Finally, maybe?
Spacing

Spacing.
Fix merge