first commmit ever, this is just a 2d test project. I have a rotating light, useless; a character with a sprite, pretty cool; and a manager, pretty nice too.
Fixed some movement stuff. Now the animation start at the beginning of the movement. TODO: - find out how to use sprites who's tiles are not always equal. - Also, make jumps, gravity, and collisions
Made collisions, gravity, and jumps. TODO:Key COMBOS, make ur own gravity thingy, as this one will make a bounce when something falls. make a nice map, make some aaarrrttt!!! Make an actual concept already....
Made the movement a lot better. Fixed two bugs in one shot: WTF~ o-o. This has to be checked.... TODO: Make it possible to go to ex top+right at the same time. Make enemies attack you. Make attacking abilities. Make level design?
Tried to do something with the controls of the character, nothing good so far...
making a commit, scared to lose all the changes...
weird situation, stash asks to commit everything to stash pop
Okay restored the stash, files seem to be alright. There were conflicts though...
Fixed many things with movement. The animation works well. The fast shifting between left and right arrows does not stop the player. I should make a vectorial physics like in BRAID
Tried something with angles.
Making this commit just not to lose any information.
this is a trashy commit though...
Tried something with angles.
Making this commit just not to lose any information.
this is a trashy commit though...
Okay this i great. The CharacterController component lets you climb up slopes without any problem! BUT, when I go DOWN a slope, the character makes small jumps, this can be fixed by calculating how much to move to the left/right
Alright I got the jumping working: the character is not sticking to the floor anymore. He can jump when on slopes too. Check out the NOTES.txt file. If the slope is too big, the character appears to be isOnAir(), because the distance is too big. You have to make trigonomerty...
Alright I made it possible to hang on the edge of horizontal surfaces ONLY, must be for all.\n There are some bugs to be fixed. How do you determinate the height of a capsule/characterController?!
Movement is almost completely done! When the character gets created,
I add a BoxCollider to it. Now he stands on edges!!! But Now I have to somehow make nice variation of floors.
Also, when the slope of the floor is too big, the character appears to be jumping
Trying out something really weird...
this commit is kind of the same one as the tip of the current control branch, but without the merge problem...
I added a monster CharacterController which will not interfere with the player characterController
I added SOLIDSOFT objects, that can be passed under, i.e. branches
Alright I made it possible to jump when going upstairs
Okay this may be a FAILED? merge...
I'm merging the control branch, which was about the movement of the character in the world.
BETTER THAN PREVIOUS Okay turns out I did a small mistake when using beyond compare 3 for merging