Some classes, not important
Added <saturation>, removed "set-successful" and "set-failed"
Changed version, removed set permission, changed get to info and info to plugin
Unnoticable change...
Changed material to ItemStack to check, if it's an enchanted golden apple
Removed unneccessary permission checking, changed Material to ItemStack
Reloading plugin when resetting it
Some changes to make code easier to look at
Noticed a very minor mistake I made… fixed it

When creating a new object, I thought simply saying new FoodValue( … )
would also initialize the same object, which wasn't true. Another
lesson learnt for today...