Added to the script so it installs bullet as well. Compiling works fine, and bullet works.

Work left:
Adding the script for linux.
Implementing the physics into the game
Updated the script for Bullet for linux. Not tested, but "should" work.
Fixing the script because of debug settings
Added irrKlang for sounds and music. Just basic funtionality, main theme from thrive runs on startup and keeps playing. Needs to be implemented into the engine.
Fixed script - Again
Added missing files
Adding physics engine.

Windows script for irrKlang done
cmake integration of irrKlang done
Added setup script for irrKlang for linux
Fixed file not installing irrKlang on linux script
Fix permissions and paths for Linux install scripts
Fix Game::instance()
Finalized bullet_engine and added it to the main updating cycle.

Now only lasts to adding a system to update physics itself
Added updatePhysics_system, which updates the world. Still there are no objects to actually update
Added bindings from lua to bullet rigidBodies
Added to the script so it installs bullet as well. Compiling works fine, and bullet works.

Work left:
Adding the script for linux.
Implementing the physics into the game
Updated the script for Bullet for linux. Not tested, but "should" work.
Fixing the script because of debug settings
Added irrKlang for sounds and music. Just basic funtionality, main theme from thrive runs on startup and keeps playing. Needs to be implemented into the engine.
Fixed script - Again
Added missing files