(Glide2GL) (Glide64) Replace all instances of __ROR__ with non-templated function __ROR16 in TexLoad4b.h - verified manually that this was correct
(Glide2GL) (Glide64) Converted __ROR__ calls to non-templated functions
(Glide2GL) (Glide64) Get rid of templated function __ROR__ - tested for regressions, none found
(Glide2GL) (Glide64) Conversion to C complete
(Glide2GL) (Glide64) Rewrite C99 for loops into C89-compatible ones
- fixup Android NDK Makefile
(Zelda OOT) Enable settings.lodmode = 1 for Zelda OOT by default - looks
more authentic
Merge pull request #33 from lioncash/master

Getting rid of some rice default values.
include stdlib.h to get rid of warnings in cheat.c
(Glide2GL) (Glide64) Turn FRDP and FRDP_E into macros
Deleted Rice plugin with Lioncash' approval as well - gln64 and
Glide64 are better in every way
(mupen64plus-rsp-hle) Converted cpp files to c
(Glide2GL) (Glitch64) Redefinitions of gl functions already
occur in opengl_state_machine which gets included by sdl_opengl_es2.header
[rsp-cxd4] Fix a possible memory leak within rsp.h

Also remove some redundant assignments. Keeps things nice and clean.