Added getPath in Mob
Now checks which one is closest to next tile if on same tile
Added an image in resources for tower
Hopefully the real implementation of focusshortestway
Added setTargets in TowerView
Added a hardcoded tower with the new MVC model
Writes shoot everytime the mob gets shot by the tower
Added 2nd hardcoded tower for testing
Load a temp image of projectile
Added ProjectileView class
Added plus implemented loadingtime for towers
Sorry for large commit! Projectile added and the basics work
Fixed logic in generateEdges()
Wrote test for generateEdges()
Added equals and toString methods in Edge and Vertex
Fixed logic in shortest path algorithm and generateEdges()
Finished a shortest path test
Merge branch 'master' of https://github.com/05K4R/OOP-Projekt-grupp-16
Changes with projectile
Removed reference to world from Tower