adapting new org to work with current game projects under xcode
forgot to add some 3rd party libs - crittercism and vungle
broke MOAILuaClass out into its own files
first stages of new lua mem management implementation
added gc step to MOAISim
added finalization callback to MOAILuaObject; fixed crash in MOAILuaMemberRef; updates gc test script
restored MOAIObject and ref count
more work on lua binding
more work on Lua gc; added freeglut (vs008)
restoring manual Lua ref ID management
restored original MOAILuaRef behavior
fixing up vs2008 and vs2010 with new code and freeglut
forgot some project settings on vs2010 moai-server
removed counter from userdata
fixed xcode build
forgot to add MOAILuaClass-impl.h; fixed a crash bug in MOAILuaMemberRef
added setAutoStop to MOAIAction; removed glut32.lib from jansson project (why was it there to begin with?)
fixed crash in LuaRelease (from destructor)
fixed traceback behavior in MOAILuaRuntime; fixed xcode compiler settings for ios (zl_replace.h now correctly injected)
created zl-core and zl-vfs for osx; started on freeglut for osx and decided not to