Most objects have same construction parameters
Very basic object manager
Virtual function to expose children's render
Birds done through objectManager
Framework for different types of objects
Added different objects
Exposed the object manager
All foliage now done by object manager
Queued object creation
Sorting objects by distance from player
Efficiently render only nearby objects
Frame speed feedback
Small ferns now have semi alpha texture
Merge branch 'objectsInGame' into develop