1) Polished Partisynth particle behaviors and waveform adjustments
2) added some exceptions to handle out-of-bounds values for x and y positioning
3) Made audio settings additive so that sound is added to whatever is already in the soundstream output buffer
4) cleaned up debug string drawings a bit
1) Partisynth sizeAdjustment function and cleanup
2) put move calls into update();
3) Set limits for out-of-bounds x, y positions
4) Commented out some old debug report strings (eventually need to be removed)
5) Pass input functions to Partisynth: keyPressed(), mouseReleased()
6) updated audioOut() so that Partisynths can add their output to the soundstream