Merge remote-tracking branch 'remotes/origin/develop' into SceneManagement
Merge remote-tracking branch 'remotes/origin/develop' into SceneManagement
Input is now a Singleton and accessible "everywhere". Added peek frame rate and smoothed frame rate.
Cleaned up some mess
Merge branch 'develop' into feat_HP_pbe02_textures
Comments

Signed-off-by: xMotUx <WaldemarRose@gmx.de>
Added Camera.cs

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
additional commit
Merge branch 'SceneManagement' of https://github.com/FUSEEProjectTeam/Fusee into SceneManagement

Conflicts:
	ExternalBinaries/JSIL
	src/Engine/Examples/Components/ChildAction.cs
Merge remote-tracking branch 'remotes/origin/develop' into SceneManagement
Comments and fixed Examples (Time and Input)

Signed-off-by: xMotUx <WaldemarRose@gmx.de>
Added Working Camera.cs, splitted up model and view matrices.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Merge branch 'SceneManagement' of https://github.com/FUSEEProjectTeam/Fusee into SceneManagement

Conflicts:
	src/Engine/Components/SceneManagement/RenderMatrix.cs
changed visitor pattern to temporary solution.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Merge remote-tracking branch 'remotes/origin/feat_HP_pbe02_textures' into SceneManagement
Implemented light usage exception

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Merge remote-tracking branch 'remotes/origin/SceneManagement' into feat_Ti_Ca
Merge remote-tracking branch 'remotes/origin/feat_Ti_Ca' into SceneManagement
Merge remote-tracking branch 'remotes/origin/SceneManagement' into feat_Ti_Ca
next try to fix shadermaterial