Added Collections
ShowFlyText has customText (ie. for ent ticks)
Tangible Objects now have "Volume: 1" attribute
Weapon Objects now have "Volume: 1" attribute
PvP & OptionsBitmask refactor

These will need to be used in scripts to make NPCs invulnerable,
conversable, always aggressive, etc.
Start of FactionStanding, Custom Object Scripts
Merge branch 'master' of https://github.com/ProjectSWGCore/NGECore2

Conflicts:
	src/main/NGECore.java
	src/resources/objects/creature/CreatureObject.java
	src/services/object/ObjectService.java