Update gitignore
Fix collectorArea
Merge branch 'develop' of https://github.com/FractalUK/KSPInterstellar into develop

Conflicts:
	FNPlugin/MicrowavePowerReceiver.cs
Multiple reciever bugfix (When several recievers were on a single vessel they would only partially disable, they would display Offline and show 0 input power but they would retain the power input they had at the time they were deactivated).
Remove all includes for .NET 4+ and switch .NET build version to 3.5
Bugged! This was my initial attempt to get microwave thermal engine functionality, it was only a proof of concept test. It will be replaced with a new class for heat exchanger and more refined code.
Manage IntakeAtm with FNResourceManager
Cleanup microwave reciever/transmitter and do a bit of codensing using the new FindPartModulesImplementing method available in KSP 0.22
Add FNMicrowaveThermalHeatExchanger class
Add function to convert any IntakeAir component into an AtmosphericIntake for thermal jet.
Update .gitignore
Considerable improvements / near completion of the new FNNozzleController functionality, prevent jet flameout, trhust limiter, dynamic engine startup/shutdown on insufficient power/propellant, etc. Todo: lots of cleaning up, and currently the code is only applied to child parts of MTHE...
Add GameData (0.7.0.1) to version control.
Add ModuleResourceIntake override (To convert IntakeAir parts to AtmosphericIntake)
Merge branch 'develop' of https://github.com/FractalUK/KSPInterstellar into develop

Conflicts:
	.gitignore
	FNPlugin/AlcubierreDrive.cs
	FNPlugin/AntimatterCollector.cs
	FNPlugin/AtmosphericIntake.cs
	FNPlugin/ComputerCore.cs
	FNPlugin/DTMagnetometer.cs
	FNPlugin/ElectricEngineController.cs
	FNPlugin/FNGenerator.cs
	FNPlugin/FNNozzleController.cs
	FNPlugin/FNRadiator.cs
	FNPlugin/FNReactor.cs
	FNPlugin/FNResourceManager.cs
	FNPlugin/FNResourceOvermanager.cs
	FNPlugin/FNResourceSuppliable.cs
	FNPlugin/FNResourceSuppliableModule.cs
	FNPlugin/FNResourceSuppliableRCSModule.cs
	FNPlugin/FNSolarPanelWasteHeatModule.cs
	FNPlugin/FNStaticRadiator.cs
	FNPlugin/ISRUScoop.cs
	FNPlugin/MicrowavePowerReceiver.cs
	FNPlugin/MicrowavePowerTransmitter.cs
	FNPlugin/PluginHelper.cs
	FNPlugin/ScienceModule.cs
	FNPlugin/VanAllen.cs
	FNPlugin/VistaEngineController.cs
Thermal engines function quite well via microwave energy now, cleaned up the code and got engine startup/shutdown automated correctly. Still some more work to be done.
Version 0.7.1
-Added new KIWI nuclear reactor model by ZZZ
-1.25m Plasma Thruster has maximum 25GW power throughput and reduced mass to 1.  2.5m Plasma Thruster has maximum 200GW power throughput, mass remains 6.
-Rewrote Atmospheric Intakes/Scoops
-Atmospheric Scoop no longer requires attached intake
-Fixed Hybrid Thermal Turbojet auto-upgrade
-Fixed Plasma Thruster auto-upgrade
-Fixed UF6/DUF6 draw/supply to make them even
-Fixed Science lab persistent science
-Fixed exception in PartLoader
-Fixed generator consuming all waste heat when reactor inactive
-Improved resource manager performance at high time acceleration
Update gitignore, remove all models and textures from version control.
update gitignore
Update GameData to 0.7.1 release