Removing error message in Prebuild about the non-existing BulletPhysicsPlugin
Handling InvalidCastException in a manner similar to Second Life
Merge remote-tracking branch 'upstream/master'
Pushing version up to Pre-0.6 version

Signed-off-by: Fly-Man-
Merge pull request #109 from fly-man-/master

Set of Changes
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
Adds osGetHealth.

Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
Merge pull request #110 from fly-man-/master

Adding osGetHealth and fix bug in SoundModule.PlayAttachedSound()
Fix llListFindList() returning no match when there is a match with a script constant component in the source list.
Merge pull request #111 from fly-man-/master

llList fix
Fixed importing the latest oar format from opensim.
Fixed the issue with unpacking boxes.
+ Updating runprebuild
+ Minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
+ Making some changes and cleaning up the mess
Merge pull request #112 from fly-man-/master

Making some small changes to runprebuild and fix for estate methods
Update Aurora/Services/DataService/Connectors/Local/LocalAssetConnector.cs

Fix FindLSLData, which fixes the query database lsl functions.
Adding back in the .Net 3.5 runprebuild for older versions of Visual Studio. This is because some people are using the new VS2012 as well.
Cleaning up some basic code examples
Changed the AScript examples to be LSL based instead of TXT files.
Cleaned up inside the GroupsModule.cs, added some comments