More descriptive error for num out of range
(#449)
fixed minor 100 char issue
(#449)
first pass at making the Nearest interpolation work BUT this now requires huge FFTs... even setting the maximum_fft_size to be huge (and slowing everything to a crawl) now fails. hmmmmmm.
(#449)
trying with calculate_stepk=True, but getting same old assert trouble
(#449)
trying with calculate_maxk=True, but now still exceeding a reasonable FFT size limit, and a couple of other tests are failing (although this is because they need updating I believe)
(#449)
Revert "trying with calculate_maxk=True, but now still exceeding a reasonable FFT size limit, and a couple of other tests are failing (although this is because they need updating I believe)"

This reverts commit 831105e09c00ab032a0c8af202d6544d8cb0c846.
Revert "trying with calculate_stepk=True, but getting same old assert trouble"

This reverts commit 8b5b2c265e45855804124cb9340bb42d5176f869.
Revert "first pass at making the Nearest interpolation work BUT this now requires huge FFTs... even setting the maximum_fft_size to be huge (and slowing everything to a crawl) now fails. hmmmmmm."

This reverts commit 94d255804a7c1378f47062c4e5a87a9380e63236.
Change DistDeviate's .val(p) function to accept an input argument so users can access the inverse probability table if necessary. (#449)
further zoom and refinement of sersic n plots for GREAT3 handbook
further plot tweaks
Merge branch '#449' of github.com:GalSim-developers/GalSim into #449
Use _val as the virtual function to allow DistDeviate to have a user-available val(p) function.
(#449)
fixed docstring references to hsm routines
mentioned clearer caveats regarding correlated noise's use of the bilinear interpolant
(#449)
added mention of the PR discussion on correlated noise to the unit tests
(#449)
made the uncorrelated noise use an autoconvolve(pixel) for consistency
(#449)
Merge branch 'master' into #449
Merge branch '#449' into #430

Conflicts:
	galsim/correlatednoise.py
Add real space option to AutoConvolve and AutoCorrelate
(#430)