Added 'correct' (meaning this solution should work, but doesn't right no...

...w)

triangle sphere collision detection.
Function closestPointOnTriangle is not from me, but assumed to be correct.
Bug must have something to do with incorrect implementation of vector3
struct and functions or Spaceship::collides

Schau mal bitte drüber, ich bin gerade echt zu blöd, darin etwas zu finden.