Fix broken maps

DB is not all... still need to read Dofus maps sometimes.
Just a simpler way
WorldObject has SubMap property
Changes in submap algorithm
Added logs on redis start to resolve issues

Signed-off-by: BiM <timoop@hotmail.fr>
Oops
On the path to get a better fighting bot

Handles most spells (damage, buff, curses, healing, invocs...) and
placement to optimize efficiency of those spells.
Uses any weapon as expected.
Tracks effects, with dispels and effect on spells availability.
Handles some spells exceptions (when data in Spell.d2o or SpellLevel.d2o
are wrong).
Handles glyphes (traps would be a piece of cake to add now)
And much more I won't say... ;)
Added a beautiful loading screen (yeah i'm bored)
And the files for waypoints system
Cautious moves
Delayed messages
Moves

Combo move + action, improved move reliability
Inventories
Dead is dead

Now mobs really die in fights. New logs on dispels.
Skills in jobs
Logs
Logs removed
Job updates
Socket fix
zFFight updates
Merge pull request #1 from Emudofus/master

MaJ