Started the port. It's playable but it has many visual regression.
Hex coord overlay: fixing ressource eat.
Fix creaturePreview been flipped
Added trap display.
Fixed other movement Types.
Added drop support and fixing death.
Update to Phaser Dev. Added hex dashed. Added fissure-vent effect. Added enery bar animation.
Update to phaser 1.1.3, depth sorting now works, canvas resize on startup.
Merge pull request #658 from turjuque/master

Phaser canvas port, fixes #425