Added MathUtil.Lerp
New formula for MathUtil.Lerp
Merge branch 'master' of https://github.com/RecursiveCall/SharpDX into pr107
removed commented code and improved comments formatting
Some objects created by GraphicsDevice were not being disposed correctly:
 - GraphicsAdapter -> added call to GraphicsAdapter.Dispose() in GraphicsDevice.Dispose()
 - GraphicsOutput -> wrapped in ToDipose(output..)
- object output1 in GraphicsOutput's initialization code was not being disposed in DirectX11.1
Removed GraphicsAdapter.Dispose()
[Toolkit.Game] Added support for low priority rendering to normalize input latency for WPF platform
Update BoundingFrustum.cs

Added missing ref
Added MathUtil.Lerp
New formula for MathUtil.Lerp
removed commented code and improved comments formatting
ContentManager Bug Fix

Fixed a bug where load options were not being passed through to
IContentReader.ReadContent in
ContentManager.LoadAssetWithDynamicContentReader
Merge branch 'master' into master_integration
[MediaFoundation] Fix issue with MediaEngine.Source that was passing an invalid filename to the native layer
[SharpDX] Fix comment for Matrix3x2.TranslationVector
Merge branch 'master' of https://github.com/dazerdude/SharpDX into pr109
Merge branch 'master_integration' of https://github.com/shoelzer/SharpDX into pr111
ModelCompiler Bug Fix

Fixed a bug where the ModelCompiler would create a vertex layout with
duplicated Normal0 semantics when Assimp.Net loaded a Scene which
included both Vertex Colors and Normal Data.
ContentManager Bug Fix

Fixed a bug where load options were not being passed through to
IContentReader.ReadContent in
ContentManager.LoadAssetWithDynamicContentReader
[SharpDX] Fix comment for Matrix3x2.TranslationVector