Simple implementation of signals
Simplified controller: no events (using SimpleSignals), more generic interface for elements
Added property for time scale
Made visibility accessible to subclasses
Removed unnecessary, legacy classes and functions
Renamed *Integer to *Int for consistency
More modern approach to detecting video play end
Exposed outlineWidth
Initial implementation of a key binding abstraction class
Added a method to clean the signal of all functions
Made the dispatch function safer, in case one function is removed during the dispatching loop
First commit: binder for keyboard/gamepad input
First commit: a game looper