first attempt to fix grass to the ground
Merge branch 'lemmiwip' of https://github.com/Lemmibl/Engine
Changed bunch of shit. Fixed a lot.
Things again.
Normalerna ska vara rätt igen
Fixed day/night cycle and a bunch of different quad and shadow based issues.
Grass after reset
Changed stuff n shit, optimizing grass quad shadows slightly.
Merge branch 'master' of https://github.com/Lemmibl/Engine

Conflicts:
	Engine/MCTerrainClass.cpp
	Engine/Renderer.cpp.orig
Merge branch 'master' of https://github.com/Lemmibl/Engine
grass is reseted
Softer shadows through linear sampling.
Merge branch 'master' of https://github.com/Lemmibl/Engine
Changed around a bunch of stuff to tweak grass, I think. Also added a tiny test texture and begun work on texture array implementation.
Changed day/night cycle to make it easier to expand in the future. Changed directional light so that it follows the camera.
Fixed utility.h oopsie.
Added a... hopefully version of textures from file -> texArray function