Added a kernel project for shared math objects
First pass at using MonoGame-derived kernel classes
Cleanup and importing/translating the debug view to avoid requiring any non-FWD references to build it
Removing XNA-dependent farseer code no longer used
Removing farseer nuget as we're using a custom build to avoid translations
Pushing whatever I have to see if it unblocks anybody
Adding missing DLLs
Merge branch 'master' into physics and avoided annihilation

Conflicts:
	src/fwd.sln