Network: Implemented ENet making server and client connection
NetworkPacket can now pack and unpack our packets (except for the PacketType still)
Game now calls Network::Update()
Fixed error by removing magic lost line
Don't setup the old network client
Network client now using correct port
Merge branch 'Developer' into NetworkInterface
updated the engine builds
Merge branch 'NetworkInterface' of github.com:gametechnology/psi-2013 into NetworkInterface
Merge branch 'NetworkInterface' of github.com:gametechnology/psi-2013 into NetworkInterface
Release build now also has SFML_STATIC preproccesor
NetworkPacket now can be constructed with ENetPacket
Network now has a list of listnersers for each PacketType.
Merge remote-tracking branch 'origin/NetworkInterface' into NetworkInterface

Conflicts:
	lib/EngineDebug/engine.lib
Implemented Add and Remove Listener functions
Merge branch 'NetworkInterface' of github.com:gametechnology/psi-2013 into NetworkInterface
Included Network in INetworkListener
Networking now with multithreading
Merge branch 'NetworkInterface' of github.com:gametechnology/psi-2013 into NetworkInterface

Conflicts:
	include/Engine/Network.h
	source/Engine/Network.cpp
Network: _isConnected is false by default