Relinked Actor rendering in connection with TerrainRender objects
Updated MasterFileList with Animations.xml
Hid PathProfiler window on startup
Used Spinners on PathProfiler to directly input testing parameters
Fixed errors in Direction Index and Invert that were causing errors in pathfollowing and terrain generation
Fixed segfault in VectorPathWalker reset(), limited VectorPath legs to 255 to save memory
Fixed triangles jutting out of terrain