Removed the section which stores all ents and models on start
Updated traitors to include messages when detectives buy stuff, and fied
bugs with the last one. Also notifies you when C4 is placed.
Updated wallhack collection to also include an xray mod, which lets you
view people's models through walls. (Could modify to view any entities
through walls)
Updated worldedit one last time, so you no longer need to run copy
before paste, just select something then paste it
Created new radar file which can be toggled with hacks_radar_toggle. It
draws a little radar in the bottom right corner which works just like
real life radar, fires out little scans around you at various angles and
checks when it hits something (so if you sit in a room, you will just
see the box of the room, not someone outside it, but if you stand next
to a person, they will show on the radar (people/ents/worldspawns have
different colors). It does cause some lag atm, gotta fix that
Added some gamemode hook things that modify some of the things for the
TTT gamemode, such as making unidentified bodies say how many credits,
not just that there are creds. Also shows this regardless of if traitor
or not, but slightly different message if innocent. Also, the disguised
message shown on a disguised t buddy shows regardless of your role.
Lastly, hints (things that show on hover) are added to weapons which
show the name and Damage Per Second.
Added in a TTT only file which modifies the normal HUD such that the HP
number is shown next to the HP descrition (Healthy and stuff). Also,
innocents/detectives get the same flashing red full time as the traitors
get.
Modified the Module loader such that any cvars that have only two states
(on/off) now also have a +___ and -___ command, which is the format used
for temporary state commands, like movement. If you bind a key to +___,
then when held down, the cvar will be set to 1, then when released it
will be set to 0. This is useful for things like X-ray, so you can
temporarily turn it on, then release key to turn it off. (Yes, the code
for this was pushed a little earlier, but it didn't have a commit
message)
Other minor bug fixes also added