- class GameBoard
   - Board size reduced from 23 to 21
      - Tetros will no longer queue two at a time
      - Tetros will now spawn in row 20(/21).
   - Grid cells are now an array of BoardCell objects
      - Added member bool for state and enum for color
- class ConsoleMenu
   - Menu is now a map<char,string> (easier to modify)
- TetrominoRotation.cpp
   - Branched all Tetromino rotation functions into new file
   - rotateStatus functions now make proper checks before returning
BUMP.