NavigationBar : Customization

Includes:

- Allows user to customize navigation bar.
  Features :
   - Choose from 1-6 # of buttons
   - Re-arrange / assign buttons
  Id: Idc9f5f401f15d207504e49de47666bb5510a06ca

- Navbar : Rework logic for determining orientation
  This patch introduces better checks for hybrid ui's.
  This should fix issues of small buttons due to incorrect ui determination
  Thanks Rolf Arne Schulze for testing :)
  Id: If5b61dc4764a98deedb5b801d11451fed2488cba

- Fix layout on N10
- Remove uncessary padding and logic
- Phone fixes
- Phone padding fixes

Change-Id: I8903b85b6ee8581f8564d9dc7b0d40f645d7647a

Port from cm-10.1

Signed-off-by:  Paul Beeler <sparksco@gmail.com>
NavigationBar: Custom height (1/2)

Patchset 3 : Fix default value derp
Patchset 4 : Fix custom height during landscape

Change-Id: I61aef192ac658f54f86b87d18cce9d7b073004e2

Forward Port from cm10, patch was originaly abandoned, but it still
lives!

Signed-off-by:  Paul Beeler <sparksco@gmail.com>
BackupHelpers: Fix Typo

delete --> free

Change-Id: Idbf7e677f8cc4a9a9d04e58b5cf7d0f1589c5211
enable copy/paste for google talk.
thanks to http://www.teambamf.net/topic/4465-modhowto-enable-copypaste-for-google-talk/
remove duplicate cesium.ogg
ResolverActivity: don't use Holo Light
GlobalActions: Fix dialog dismissal

The themeability of the global actions dialog introduced by
change I644e2e8d7d4abf07bae639b606197d691f16adac broke the
hook that prevented multiple instances of that dialog, and
multiple instances of it will cause framework crashes due to
mismatches variable references (besides looking weird).

Fix it by restoring the original dismissal condition and forcing
a recreation of the theme context if necessary.

Change-Id: Ic6e06bef18fa9e09c84c774fa273f1b7e3bf9630
GlobalActions: Fix possible race condition when showing dialog.

Depending on the presence of a previous dialog, the newly generated one
gets either immediately displayed (no old dialog) or shortly delayed
(after dismissal of the existing one).
If a new show event happens (by rapid fire of the power key, for instance,
using a keyboard with fast-repeating events) during that delay, a new
dialog will be immediately displayed, and when the delayed show triggers
it'll conflict with it (and bring everything down).

This moves the creation of the new Dialog object to _before_ showing
it (delayed or not), instead of the show method itself, to ensure the
object isn't clobbered by competing/sequential calls to handleShow()

Change-Id: Ie4d9a8507ebaf59da31869c38b98c3c98a74468e
Fixed typo in Recreating an Activity documentation

The word although was spelled as althought. This is now fixed.
Signed-off-by: Gulshan Singh <gsingh2011@gmail.com>

Change-Id: Ia28a081bf9d8ab8be831c685cbfa4ddad3618a87
Fix logging typos in GpsLocationProvider

Change-Id: Ibf12947f3758defee990fbf685323334b8d1eeda
Signed-off-by: Magnus Eriksson <eriksson.mag@gmail.com>