Initial commit which includes a basic camera system and code to sample it in main.lua
After some deliberation, change to a more permissive MIT license
Add the beginnings of a level system which take Tiled-exported Lua maps and convert them to love.physics objects and draw them
Add draw function for level. Just puts white blocks for now. Fix tmx map file absolute path.
Added a hardcoded, inefficient way to draw textures for blocks in level.
Render the map without hardcoding and less inefficient, hopefully
Fix some bugs regarding multiple tilesets in map, more accurately reflext Tiled behavior
Game rendering of tiles of different size in one tiled map seems to work now
Change map name back, TestMap2 was only temporary
Add physics support to levels, spawn circle in level