Sample spherical collision test data: TO do: create room with objects centered at local origins, pass spherical radius data
found compile bug
resovled merge conflict
changed controller loop to reduce thread overhead
added read/write monitors for synchronization
actually included
untracking object file
moved metaball projectiles code and started making it conform to the main projectile interface
fixed erro
Fixed build errors on Windows, added music OGG file
added sleep wrapper
resolved conflicts
added multithreaded particle systems handling
multithreaded particle updates
added fps output and tuned PS threading
Added music
Fixed merge conflict with GameDebugOutput.txt
locked frame rate to 60 fps
Added projectiles to the Meta classes and added a Ball projectile.
Merge branch 'master' of https://github.com/austinhulse/SpaceGame

Conflicts:
	SpaceGame/EnemyProjectile.cpp
	SpaceGame/EnemyProjectile.h