Add color value to vortex constructor
Fix time discrepancy on multiple platforms.
Make sure that our player animation starts at the proper time and that it loops.
Add scaffolding for world representation.
Fix render method signature for game object
Add new collider object that keeps track of bound information.
Complete workflow for rendering the objects loaded from the level files.
Ignore OS X directory store
Associate backgrounds with zones and render them prior to game objects
Make color vortex data driven as well
Merge branch 'World'
Ignore additional temporary emacs files.
Turn off debugging.
Load colorvortex color information.