Fixed camera shaking on end of battles with level ups
- Camera now jumps to player whenever enemy pokemon is fainted to avoid shaking due to recalling of pokemon at end of battle
- Also cleaned up some comment code on GuiBattle that was formatted poorly
- Moved the show overlay code in GuiBattle to first (changes nothing, but more logical order)
Fixed Return (move)
- Added bounding code to keep base power = 1 < Base Power < 102
Removed legacy code
- Code handling player death in battle removed, Rhonin's packet based system replaces this
Merge pull request #1236 from ghostwolf2398/master

Fixed camera shaking on end of battles when leveling up or learning move