update run script to run experimental c++, needed for tuples
tweak run file
begin final project with basic scene
modify project run file
add the start for wood shaders
add in wood shader
fix error in fresnel function in wood shader
continue implementing wood shading model, nearly there
finish adding basic code for wood shader model, need to debug
add booleans for debugging and wood shader
add shader switching, broken wood shader currently
fix wood.frag removals on accident
fix one shader problem, variables cannot be reassigned...
fix missing eye vector to fix wood shader
use assignment operators multiple times again, real problem was in null values
add texture shader var back in, accidentally got removed when starting
fix error from original code on the Gaussian distribution
implement proper lighting / shading model, tweak teapots normals, to properly render the BRDF
change teapot to sphere and add new material colors
change to a thin wooden slab