model.py: Fixed two variable typos, slight whitespace changes
Added G.CLIENT and G.SERVER, to make them more accessible
There'll only ever be one instance of each anyways
server.py: Now throws away socket errors when trying to disconnect clients
Client world.hide_sectors: Raised interval from 1s to 10s, until we delag it
player.update: Optimized
New: Attached player models to other players
Server and Client: Now have a list of player objects stored by ID
New packet: Movement (current velocity + position), sent whenever vel changes
New packet: Jump
Changed packet 7: Instead of sending a list of current players, now sends
a packet for each connected player along with an ID, which makes their Player