add support for vectors of float for both veriable buffer and uniforms and implement dispose
ignore intellij idea project files
add glsl shaders
add glsl shader support for cpp and flash (require a agalminiassembler)
use glsl2agal swc at runtime to convert glsl to agal if directive specified
allow to not pass agalinfo (if cpp or using glsl2agal) + add setUniformFromByteArray
preliminary work for render to texture
fix some of the TODO and add a GLSL API common to both cpp and flash
Merge remote-tracking branch 'upstream/master'
Haxe 3 compile fixes
Compile fixes
HTML5 SharedObject improvements
Safe save/load for HTML5 SharedObject, add support for additional pbxproj linker flags
Improvements so SDL sleeps more nicely
Updated changelog for NME 3.5.4, minor changes
Update version for development builds
Fix <window width="0" height="0" /> for HTML5
Add missing linker flag value
Refined the z-ordering on HTML5
Dispatch Event.ACTIVATE, Event.DEACTIVATE, FocusEvent.FOCUS_IN and FocusEvent.FOCUS_OUT events from the stage on HTML5