starting GLFW3 window implementation
check for glfw3
upgraded to glew-1.10.0
reset GLFW window-hints before re-setting them
make GL-context current before creating GemWin
properly closing GLFW3 window

by polling for events.
right now we are polling 3 times, i wonder whether this can be done more elegantly...
initialize window (with DEPTH!)

which also fixes the rendering of light.
Updated copyright dates
Merge branch 'master' into VBO

Conflicts:
	src/Utils/GLUtil_generated.h
pix_share* is now available for WIN32
remove WARNING in help file
Fixing W32 compilation errors

- fix pthread_t error in pix_film.cpp
MSC_VER seems to have `uint32_t`

LATER check which M$VC versions have this type, and only typedef it for
those that lack it.
it's "Pd" rather than "pd"
Merge branch 'master' into VBO