- working on Makefile and getting source files ready for compiling
- updated PROJECT_LOG
- preparing to test Makefile
- still working on compiling (oops, I clobbered some changes necessary
  for this make file to have a remote chance of working!)
- added loader program
- gave loader file a better name (checkers.scm)
- compiling the game player works
- updated PROJECT_LOG
- added a run target to the Makefile
- deleted unused function in negamax.scm
- added support for compiling data generation
- profiled negamax
- booyah!! compiled code runs 30% faster than non-compiled code!!
- now generating data
- updated PROJECT_LOG
- over 1M of training data (not all of it interesting, though
- edited INSTALL file
- filtered non-interesting boards from 2013127181824.scm into
  2013127181824_filter.scm
- updated PROJECT_LOG
- committing training data
- added the bin/ directory to the repository