Improve AIEntityToGentity to handle the goal and the bot
Make the percentHealth condition take an entity argument
Fix typo
Improve route planning constraint

Allow up to two route plans for each bot every frame
Use BG_GetPlayerWeapon instead of playerState.weapon
Get target bounds from the info in the config files

This fixes bots targeting /noclip players
Improve navmesh search extents for buildings on walls or ceilings
Remove useless call to trap_BotUpdatePath
prevent bots from entering an endless loop: final fix attempt
Add dying sound support for human buildables. Use an additional PS for reactor/repeater explosion.
Adjust some resource and power zone related client side error messages.
Adjust reactor and repeater descriptions. Reduce repeater splashDamage and reward a little.
Don't calculate interference for buildables in construction.
Remove some unused code in g_buildable.c.
Refactor human buildable interference to a form of power consumption.

Prepare for having varyig power requirements for different buildable types.
The gameplay mechanics should not have changed.
Support varying power requirements by human buildable type.

Drill needs a close power source to work.
Fix a crash on replacing a buildable that both collides and interferes.
Differ between current and expected spare power. Use the latter for predictions.
Reduce repeater explosion splash damage.
Revert a part of 5d9a0be that lead to powered down buildables having a full power bar.