SRP-3 #time 2h #comment Realized I should just use Boost's
multi-dimensional arrays and not get hung up worrying about my own
memory management when I just want to get to the physics.
PHYS-3 #time 30m #comment Started using some of the Boost arrays.
PHYS-3 #time 45m #comment Trying to wrap my head around the boost
multi-dimensional arrays.
PHYS-3 #time 20m #comment Explored Boost Multi-Arrays more
PHYS-3 #time 1h 30m #comment I have SO much to learn about C++  :/
Made the smallest of progress with Boost multi-arrays.
PHYS-3 #time 30m #comment About to try and make the changeover to the
boost classes.
PHYS-3 #time 15m #comment Transition complete :) Goodbye old octree!
PHYS-3 #time 1h #comment So earlier I couldn't get much beyond 30 or 35
shapes inserted into the Quadrant before I would get hung and/or
segfault. Now I've successfully inserted 10,000 objects. OH YEAAAHHHH.
On a side note 24875 items existed in the shapes list. The key part was
making my boundary checks for quadrants inclusive on the outter edges.