- fixed: HQnX must be excluded on Win64 builds.
- added error check to GL getProcAddress calls to spot driver errors.
- fixed: Particle drawing needs to apply the current fixed colormap to the particle's color.
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
- changed rules for drawing HUD sprites to match the software renderer.
- fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights.