- Replace header guard with #pragma once.
+ Save exported editor setting.
+ Wrapped all OpenGL function call within SD_GL_CHECK_ERROR or SD_GL_CHECK_ERROR_EX macro for detecting GL errors.
+ Restored SharedPointer class.
+ Implemented Vertex and Pixel shader resource managers.
+ Implementecd fileUtil::GetFileExtension function.
+ Added GLVertexBufferObject.cpp.
- Moved all API specific functions out of VertexBufferObject.cpp.
+ Implemented GetFileName function.
+ Added Material class.
- ShaderProgram: Renamed parameters.