Version 0.1.02

Backend changes:
* Added enemy table that stores stats about monsters.  Fixes #31
* Added enemy_loot table that stores information about items dropped by monsters.  Fixes #43
* Added enemy_map table that stores information about enemies on a map with a player.  Fixes #32
* Added enemy_stock table that stores information about default enemies on a map.  Fixes #41
* Populated the enemy table with enemies for the first story map.  Fixes #42
* Populated the enemy_stock table with enemies for the first story map.  Fixes #42
* Two new methods in Map Class to populate enemies: PopulateRandomEnemies and PopulateFixedEnemies
* Maps are now automatically populated with enemies by calling both methods when Character::BeginGame is called.  Fixes #33

Client Changes:
* Tiny change to show enemies on the map by printing the enemy_id