allow elemental/magic/poison damage resistances to be higher than 100

in bg1 you could actually heal this way by taking damage
documented ImplicitAreaAnimBackground and reordered, so the sorting is maintained
added support for healing when receiving damage and resistance to it is >100%

toggle HealOn100Plus in gemrb.ini as needed
silence new clang warning -Wunused-private-field
grant damage bonus vs racial enemies
Actor: removed two stale TODOs and fixed one
centirevisional NEWS bump
Fonts: subclass Font into TTF and BAM subclasses
TTF: move freetype functions to new Freetype.cpp/h files
TTFManager: share the FT_Library between all fonts made by the plugin

this way a single instance can persist to serve all our fonts. will be very useful as TTFFont will need an FT_face.
load and unload it with plugin initializer/cleanup
Fonts: move ptSize and style to TTF subclass
admin/enable-ie-git-diff: added script/instructions for enabling diffs for ie blobs
allow the player to select party members even when hidden/invisible
add support for yet another slightly different animation layout
use IE_ANI_FOUR_FILES_3 for lots of civilians
fence flag is 0x1000, my bad
Merge branch 'master' of ssh://gemrb.git.sourceforge.net/gitroot/gemrb/gemrb
fix crash when GetRacialBonus is called without a target

Happens e.g. when going to a ranger's character screen
Actor: shield/armor check penalty is stored positive
Font: add temporary default constructor