Only guns and tools with valid ammotypes will be listed during unloading.
Remove redundant construction recipe.
fix vehicles spawning in garages
welp, another fix for the same

little bridge-river-overmap thing.
Added: List items on the ground around player

Scroll through the list to see a line indicating
where the item is. Keybinding: V
double the road-river-overmap bounds checking

because apparently bridges to nowhere can go west or north as well.
fixing order of vehicle types

so that motorcycle chassis stop spawning in parking lots.
vehicle partname for non-gas motors.

reported by kevin
Removing seatbelt from quadbike.

These things were way too safe :)
Streamlining of crafting recipes.  Certain basic items like amplifier circuits obtainable only through disassembly instead of assembly.
Inventory unloading bugfix.
Update veh_type.h

Allow stashing items on a vehicle seat or bed.
Update game.cpp

Prevent player from boarding a seat that has items in it.
Fix spelling issue when eating Royal Jelly
Fork off place_item terrain flag from container flag so container can just be item visibility.
Update mapdata.h

Allow item spawns in refrigerators.
disambiguate 2 pairs of overmap symbols

Pawn shop and Military surplus stores looked identical.
Banks and garages also look identical.

I don't know the best solution. What i do know is that orientation for
banks doesn't matter, and Oddzball probably had the right idea when he
used '$' for banks.

Because they have multiple entrances, orientation for garages probably
matters less than surplus stores, and you're likely looting garages if
you want a vehicle, so I am replacing <>V^ for garages
with 'O', which is what lots use.

pawn shops: <>^V grey
surplus: <>^V bold white
banks: $ grey
garages: O bold white
Map grid segfault fix in map::displace_vehicle
Update: List items, remove duplicate items on same stack

Show current item number / Total items
Display direction and distance to item
Bugfix