Move grid_data struct to cave.h from types.h
fixup
Move more stuff out of types.h
Move room templates and vaults out of types.h into generate.h
Alter my name across the source code.
Fixup tests
Fix some C99 errors
Use item tags as labels in get_item()
Fix crash bug in new monster lore code.
Add a new splashscreen
Add Sil-style target highlighting option
More destruction of types.h.
Make the new quest_init() wipe q_list instead of leaving it to chance.
Move init2.c to init.c now there's no init1.c.  Update copyright years,
Finish emptying types.h
Remove types.h
Move more externs into the right header files.
Finish off moving from cmd[n].c to cmd-[description].c.  Rearrange file contents to fit.
Get tests working again
Clean up some warnings.