Added a graphics engine
.ipch file fix
Merge branch 'master' of https://github.com/zombiepaladin/Awe into MergePhysics

Conflicts:
	Editor/Content/InstancedModelPipeline.dll
	Editor/Content/InstancedModelPipeline.pdb
	Engine/Engine.vcxproj
	Engine/Engine.vcxproj.filters
	ipch/engine-aa4d0cbb/engine-12cbdb42.ipch
missed in last commit
Made it work commit
Slightly blue ambient light added
Merge branch 'master' of https://github.com/zombiepaladin/Awe

Conflicts:
	Engine/Engine.vcxproj
Added some regions and comments to main.cpp to make it a little easier to read and navigate
Added some comments and regions to App.cpp and App.h
Added a night/outer space skybox to the power plant.  If someone can find a higher-res skybox, its easy to replace.

	Attempted to draw multiple meshes, currently, fails and only runs at about 3-10 fps
Added ambient light to the forward rendering methods
Changed startup rendering setting to CULL_QUAD_DEFERRED_LIGHTING
fixed multi-object render frame-rate problem.

Still only renders 1 object
Multi object scene now draws the powerplant within the sponza, still unsure how to move just one object
Adjusted multi-object scene size to be easier to navigate
Added XnbParser project. See top of XnbParser.cpp for instructions on how to use it.
See XnbParser.cpp for XnbParsing instructions
More commits
Merge branch 'master' of https://github.com/zombiepaladin/Awe

Conflicts:
	Editor/Content/InstancedModelPipeline.dll
	Editor/Content/InstancedModelPipeline.pdb
	ipch/engine-aa4d0cbb/engine-12cbdb42.ipch
Another commit