Moving the render target to a texture to make resizing possible.
Switched back to code which works, about to test frame buffering.
Rendering now takes place offscreen, which means that resizing works. However, reopening the windows does not. Need to fix.
Fixed the crashing issue. The driver hadn't initialized the view properly on the main thread.
Changed the visible context to a fixed back store (resizes more smoothly) and added fullscreen support.
Updated readme and sub projects.
Merge branch 'OpenGL-wrangling'