Started work on the tagger
Started work on the tagger
Added local/farm option to weekly render
Merge pull request #68 from eestrada/master

Fixed issue #62 and updated presets
Added cleanup to the beginning of the script to clean out the tmp dir
Merge pull request #70 from ebrayton/master

Weekly Render Cleanup and Local option
Implemented Rename Asset tool in houdini
Merge pull request #72 from bkingery/master

Implemented Rename Asset tool in houdini
Added Alembic tagger to shelf. Alembic conversion still TODO
Merge branch 'master' of https://github.com/byu-animation/byu-animation-tools

* 'master' of https://github.com/byu-animation/byu-animation-tools: (58 commits)
  Implemented Rename Asset tool in houdini
  Added cleanup to the beginning of the script to clean out the tmp dir
  Fixed Issue #62 "Disallow checking in/out geometryTemplate nodes"
  Updated node defaults and presets
  Add default geo for empty file SOPs
  Point users to wiki for chat room information
  Added local/farm option to weekly render
  Reorganized file hierarchy
  Return sorted container list in Houdini when creating new geo asset
  sorted list
  Moved python libs dir
  Fixed construction plane since it had incorrect settings before
  removed | (pipes) from obj names
  Update README.md
  Update README.md
  fixed syntax error
  added hq_render presets
  Made various presets and default preferences
  Fixed height issue with checkout dialog box
  updated weely_render with liz's changes
  ...

Conflicts:
	maya-tools/shelf/shelf.json
	project_env.sh
Merge branch 'master' of https://github.com/murphyrandle/byu-animation-tools

* 'master' of https://github.com/murphyrandle/byu-animation-tools:
  Started work on the tagger

Conflicts:
	.gitignore
Removed unnecessary file.
Forgot to delete a line. Oops!
Merge pull request #73 from murphyrandle/master

Added the Alembic tagger to the shelf. Changed some other code for style consistency.
Get real name of user of locked assets (issue #54) in Houdini

This still needs to be implemented for Maya. Updated help of
toolbar buttons. Created a "Rename" button on the toolbar to
utilize the rename method of the Houdini asset manager module.