Bug fixes:
- Duplicate tree needs to be global for a simulation, not restarted at each state.
- Don't need to yield Filtered transitions as EOT
Added manual performance profiling for capture. It's a beast. Maybe optimize it after other game types at least work.
- Added specification for the main capture method in the capture module
- Placed parts classes within each class that will end up being subclassed so all references will use any customzied classes.
- Added actor to base State and base State simulation
major bug fix in chain reaction handling code. attachments and testing were going all over the place. would be easy to catch if refactored into methods from the monster algorithm.
code / comment cleanup
minor code cleanup
Specified and implemented main internal parts of versus.