Fixed typo and use 'x' coordinate in checkScore() func. [refs #5]
The field now resets when a player scores. [refs #5]
Rearranged render() to make for smoother animations when a player scores. Also added a slight delay after a player scores for smoother animations. [refs #5]
Score for both user and computer players are rendering correctly on the playing field. [refs #5]
Removed setTimeout() because it is non-blocking and the execution of the script continued though it was not being rendered on the canvas element. This caused a bug where the players scores would increment more then just one time per score. [refs #5]