Also receive "More Settings" or "Control Mapping" message in GameSettingsSreen and ControlMappingScreen.
Don't push the second srcreen.
Make savestate slot message translatable, and shorten it so it can be more language neutral in word order("Using savestate slot %d" -> "Savestate slot: %d").
Removed unused files from Common.
Removed some unused content from Common
Stop should do the same things reset does(in terms of core stepping and stopping), so let's re-factor that code into a function.
Rename StopEmulation to WaitForCore.
Deleted some doubled #includes.
Cleaned up CommonPaths some more and removed BuildCompleteFilename()
ARM: implement vhdp
Update lang
Change a bunch of "MayHavePrefix" to "HasUnknonwPrefix".

Should be safe, I think none of these have any sane use of prefixes anyway.
softgpu: Skip the stencil/depth tests in a clear.
Do not read through PBOs
Merge pull request #3948 from thedax/win32DeadlocksTake2

Win32 Deadlocks Part 2: Stop should do the same things Reset does.
Oops, fix debug build.
fix a clamping bug in pre-HD ATI/AMD drivers
Two approaches to vh2f (half-float to float): lookuptable and fast SSE
Merge pull request #3959 from DanyalZia/patch-12

Don't use clamp on framebuffers on pre-HD ATI cards
Delete the lookup table version of vh2f