bind object properties to UI widgets
expose Widget::Bind to Lua
start of a gauge widget
set up fill mask and fill texture for gauge, and attempt drawing. not working
add dest alpha buffer, fix mask, and sort out sizing. thanks @Luomu
use narrower widget for gauge
gauge value
set blend modes through the renderer
expose gauge functions to lua
add fuel gauge to cargo page
gauge warning and critical levels
allow an aligned element to expand
new boot screen
gauge wrapper with numbers
set initial levels out of range, and ignore them if they haven't been changed
cargo gauge
allow blend mode to be set for individual skin draw ops
do gauge draw blending through the skin ops
gauge bind points
for new-ui-gauge:
-proper calculation for cargo gauge stats.usedCargo/(stats.freeCapacity+stats.usedCargo)
-scroller for cargo list
-beter column set for cargo list