Added starter code with evolution/neatjs library. No win yet?

Some weird cppnjs module issues too. Ended up just copying code in from a
working directory. Whatever, it works, I don't care.
Added cppnToBody file, responsible for converting between a cppn and body duh!

I created a test framework for messing around with these functions, and
verifying against a file produced by C# code.

I have yet to write the test inside of the C# code, but work has been
started.

From there, I'll start adding in minsjs code, and verify correctness using
tests. I'll need to write code for checking box2d functionality when using
zombiejs, since there are known bugs...
Failing tests still, but added test body file. Corrected some genome to
cppn errors.
Tests all working, fixed up cppnToBody to verify against c# code.

We have working cppn to body, and working genome to body.

Using neatjs we can now create bodies using genomes inside of the browser!

Therefore we can combine any individuals in the chart, that seems cool! We
can also start coding up evolution to allow for interactively evolving
iesor creatures in the browser. This is gonna be fun... :)
Added all the previous code, and organized a little bit.

Tested the PCA data code to see if it works, there is an issue with the
slider when switching away from debug mode during setup -- oops.
Fixed up the singleevaluation file, added missing library.
Woazers. CHANGED A TON with genomes, and also added in code for neuron
display.

This means I made a specific d3Genome graph object, and copied in some
other files from basewin which were missing.

I also validated genome conversion from C# to JS using the example genome
(seed from iesor ecal13 experiments).

Changed how innovation ids were created, and this led to working genome
displays when generating new nodes/connections.
Aha! Got it working dagnamit.

Genome breeder now loads the seed, creates a genome, and then builds a
body until the body actually has connections.

From here, I can build out interactive evolution OR mix previous
individuals. I'd like to do both.
Modded the tests to pull from neat/cppn module, instead of from the git
submodule.

Going to delete the neatjs submodule, then working towards creating a
construction html page that will visually build a body! Should be pretty
slick!!!!!!
Removing neatjs submodule
Added some data, and some json files for the data.

Also, a constructor that mashes xml files together into a json object.

For use in the presentation for ECAL 2013.

Almost done with the constructor for CPPNs, have the converted objects
ready to go.
Separated grid construction from cppntobody construction.

Have d3 grid set up for displaying CPPN body stuff, all info in place.

Thinking of how to do it.
wakka wakka.

Fixed a bug I didn't know about before -- missing any connection with id
== 0.

Also, encapsulated everything into a class - d3BodyConstructor!

Now, load the graph, and you can step through an animation, or set it to
complete the animation. Should make the presentation integration much
easier.

Need another object that loads and runs a body easily, for integration
into the presentation as well.

Also need presentation content, but that's not iesor related!
Cleaned construction object, removed old code for constructing graph.
Added in all the client code. For now, it exists, later we'll change that
up!

Going to push to github as well, added a readme.
Included license file now, and updated readme a little with format.