Modified the Claudy_Input.cs class function get3DMovement14Directions() so that it doesn't normalize the vector.  The movement actually feels close to nice now.  I changed the way textures map to the quads so that it looks like we actually have walls.  I moved and scaled the platforms so they're easier to land on. I changed the formatting and color of the debug info.
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2

Conflicts:
	Games3Project2/JuggernautGame.cs
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2

Conflicts:
	Games3Project2/StoltzfusLevel.cs
Keyboard'd menu.
added the bugbot ai in level 1, the ai still needs to do something other than move though.
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2
Adds platformtexture improvement
More edits to the platformtexture.png
Fixed bug where player 1's cursor wasn't rendering in the correct spot for splitscreen.
Forgot a line for cursor bug :p
Merge branch 'master' of https://github.com/claudyaj1/Games3Project2
Merged just to get the latest updates...Everything works except bullet velocity orientation.

Conflicts:
	Games3Project2/Games3Project2.csproj
	Games3Project2/JuggernautGame.cs  (?)
	Games3Project2/Xbox 360 Copy of Games3Project2.csproj
	Games3Project2Content/Textures/platformtexture.png