Replaced config global variable by Daneel.Config object
Added version number and release date at the top of the files + added MIT License
Formatted the public properties + formatted tabs indentations into space indentations
Removed support for functions passed as argument to Lang.RegisterForUpdate()
Commented some part of asset.__tostring() until asset getter bug is fixed by Elisée
Fixed Tween.Timer Id setting
Added check for componentType to be a legacy component in GameObject.GetComponent()
Fixed OnDestroy event not being fired
Added cache to Lang.Get()
Added explanation about the DaneelConfig() example
Improved language string caching
Fixed GameObject.AddScriptedBehavior() and GetScriptedBehavior()
Made CS.Destroy() destroy the comppnents when the provided object is a game object
Fixed parentNameOrInstance parameter not being optional in Scene.Append()
Improved caching of assets in Asset.get()
Improved Event.Fire()
Added destroyOnComplete property to the tweeners
Fixed some comments
Updated GUI components tag and default mouse inputs tag to "guiComponent"
Fixed bug in GameObject.GetWithTag()