[Transifex]

Signed-off-by: Raphael Langella <raphael.langella@gmail.com>
Correctly add last-place score entries (#2834)

If the score file was full and the new score was just high enough
to push off the very last entry, we replace that entry with the
new one.  However, that wasn't resetting the cached raw line, so
we were dumping the *old* line when re-writing the scores line.

Now we copy and reset raw_line with the other fields of class
scorefile_entry.  It would also work to reset raw_line entirely
when copying an entry, but keeping the cached value works as
well; in this particular case, there is no cached line anyway.
Rename scroll of vorpalise weapon to scroll of brand weapon (Soner)
Add a new "ORDER:" map header for sorting game-mode maps.

The first step towards fixing #7383.  Defaults to INT_MAX, so things
that do not set it explicitly will be last.  If two maps have the
same ORDER:, they will be sorted by description/name as before.

Also change the des cache index format to store ORDER (necessitating a
minor version bump).  Rather than leaving ORDER at its default value
when loading an des cache index from earlier versions, we throw out
the entire index so that it can be regenerated.
Add ORDER: headers to sprint/zotdef/tutorial maps (#7383)

It's not yet necessary for zotdef and tutorial, but will be when they
get to have 9 and 10 maps, respectively.
Regenerate prebuilt yaccage.

And back to Bison 2.5.
Document ORDER:
Allow food acquirement to give ambrosia

Also don't base any of the decisions on whether rations are being carried.
Let Primal Wave deal extra damage to fire-based monsters as well.

Vulnerability to cold is not enough, they need to be innately flaming.
I have doubts if balrugs and brimstone fiends should be included, they are
for now.

This damage type comes up rarely enough that mentioning it in monster
descriptions would be spam; let's have it only in the spell's description.
Descs for a lot of monster spells.
Remove an unused spell "Frenzy".
Drop the pretense that the damage on monster IOOD tracers is real.
Require orb spiders to charge the orb before using.

They used Cantrip to water them down before, which didn't look right.
Describe "Cantrip".

These look like real spells rather than monster speech, yet lack any
documentation whatsoever. Spoiled players know what's going on, unspoiled
ones should see this in monster descriptions.
Rename Acid Splash to Spit Acid.

To match the player version.
Don't list a part of monster spells as tileless.
Don't forbid using the Sword of Cerebov for good god worshippers.

There's nothing specifically evil about it.
Take MP before casting spells.

MP should be taken before spells are cast.
Take it silently, return it if the spell is aborted.
Add some hatches to lemuel_river_lethe
Rework the Sword of Cerebov's -rF effect

Instead of just reducing rF during melee attacks (where the fire damage
dealt is relatively small), it reduces rF by one level for a duration
(something that Cerebov will likely take more advantage of than the
player). Increase its base damage and accuracy by 1 each to make it a
little more attractive as a player weapon too, and reinstate its evil flag
(like demon weapons, it's just innately evil, and the resistance reduction
can be flavoured as a vaguely demonic effect).