Add the mat2 functions from gl-matrix.
Add a mat2d wrapper.
Export both the short and long forms of the name, add mat3.
WIP on wrapping gl-matrix in to something more easily usable.
Wrap the wrapper partial-application loop in a function to maintain the closure.
Get the remaining matrix classes ported over to the new utils scheme.
Add quaternions.
Rename vec3.
Add vec2.
Rework the constructors.
Redo Vec3 in the new way.
Update the gems.
Start working on testing the javascript stuff.
Fix the test for the Mat2 default constructor.
Move the vendor javascript to the vendor directory.
Add more tests for the Mat2 constructor.
Get teabag to work in windows, mostly by suppressing color.
Finish testing the Mat2 class.