Game Camera Addition
First commit of new keyword
Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Drawing OK - before adding in the camera draw stuff.

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Camera moving around the place - maybe add in cameras output dims.

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Variable camera output sizes sorted -

- NEXT: preventing objects drawing that are outside the camera (camera polls the objectManager with the screen size - object manager retruns array of the objects to be drawn

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Played around with culling, got some new functions in

NEXT TIME :

- get it working with same output size as screen size
- look into scaling of it all

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
First level of scaling in - value there and modifying the cameras green box drawing

NEXT : extend to the object drawing

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Scale working propperly

NEXT UP: Adjust the object polling to return objects on screen - use the object number variable

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Object culling working but the limits slightly out.

NEXT : 	- sort the misalignment of the culling
	- drawing with sprites?

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Got to have a look at the object culling - cleared up th un initilised variable but still out.

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>
Width culling working correctly

Signed-off-by: Marc-Laptop <marcamillian@gmail.com>