Note, this is *only* for MP, not campaign!
 * Cyborg transporter weapon removed. [assignweapons.txt]
 * Machine gun upgrades: [functions.txt]
 -First ROF Upgrade 17->20.
 -Second ROF Upgrade 34->38.
 -Third ROF Upgrade 50->46.
 * Hovercraft [propulsion.txt]
 -Price 100->150.
 -Hit Points 150->100.
 * Lasers [prreseach.txt]
 -Pre-requisites: NSRB Mk2->NSRB Mk1 (move up on tech tree, available earlier)
 * Cannons [research.txt]
 -Research Points 2400->1800.
 * Lasers [resultcomponent.txt]
 -Don't auto-upgrade to Pulse Laser
 * Strucutre Modifiers (ANTI PERSONNEL) [structuremodifier.txt]
 -vs. Medium structures: 80->65.
 -vs. Hard structures: 50->40.
 -vs. Bunkers: 75->50
 * Remove weapon from Cyborg transporter [templates.txt]
 * Weapon Modifiers (ANTI PERSONNEL) [weaponmodifier.txt]
 -vs. Halftracks: 60->50.
 -vs. Tracks: 50->40.
 *[Weapons.txt]
 *PlasmiteFlamer
 -Price 130->160.
 -Weight 750->5000.
 -Incendiary Damage 50->42.
 *Mortar-Incenediary
 -Incendiary Radius 192->128.
 -Splash Damage 70 -> 50.
 -Damage 90 -> 80.
 *Twin Assault Gun  (MG5TWINROTARY)
 -Hit Points 300->125.
 *Assault Gun (MG4ROTARYMk1)
 -Hit Points  250->125.
 *VTOL Assault Gun (MG4ROTARY-VTOL)
 -Hit Points 250->185.
 *Pillbox (MG4ROTARY-Pillbox)
 -Hit Points 250->175.
 *Heavy Machinegun (MG3Mk1)
 -Hit Points 150->75.
 *VTOL Heavy Machinegun (MG3-VTOL)
 -Hit Points 150->95.
 *Heavy Machinegun Bunker (MG3-Pillbox)
 -Hit Points 150->95.
 *Twin Machinegun (MG2Mk1)
 -Hit Points 125->75.
 *VTOL Twin Machinegun (MG2-VTOL)
 -Hit Points 125->95.
 *Twin Machinegun Bunker (MG2-Pillbox)
 -Hit Points 125->95.
 *Flashlight (Laser3BEAMMk1)
 -Damage 80 -> 100.
 *Ground Shaker (Howitzer150Mk1)
 -Long range 9984->8192.
 *Howitzer (Howitzer105Mk1)
 -Long range 4992->5120.
 -Fire Pause 150->110 (faster).
 *Incendiary Howitzer (Howitzer-Incenediary)
 -Incendiary Damage 32->24.
 -Radius 256->192.
 *Inferno (Flame2)
 -Weight 500->5000.
 -Incendiary Damage 32->28.
 -Hit Points 75->45.
 *Flamer (Flame1Mk1)
 -Hit points 40->10.
 -Price 40->60.
 -Incendiary Damage 28->20.
 *Flamer (CyborgFlamer01)
 -Hit points 40->10.
 -Incendiary Damage 22->16.
 -Price 50->65.
 *Cybrog Thermite Weapon (Cyb-Wpn-Thermite)
 -Price  80->100.
 -Incendiary Damage 32->26.
 *Cyb-Wpn-Laser (Cyb-Wpn-Laser)
 -Damage 70->90.
 *Assault Cannon (Cannon5VulcanMk1)
 -Damage 35->40.
 -Splash Damage 25->35.
 *Hyper Velocity Cannon (Cannon4AUTOMk1)
 -Fire Pause 50->43.
 *Light Cannon (Cannon1Mk1)
 -Hit Points 200->250.
 *VTOL Cannon (Cannon1-VTOL)
 -HitPoints 200->250.
 *VTOL Plasmite Bomb Bay (Bomb5-VTOL-Plasmite)
 -Change back to ARTILLERY ROUND.  refs:1c090d7bff38
 -Build Points 1000->2000.
 -Incendiary Damage 140->115.
 -Splash Damage 1000 -> 875.
 *VTOL Thermite Bomb Bay (Bomb4-VTOL-HvyINC)
 -Build Points 1000->1500.
 -Incendiary Damage 120->95.
 -Damage 400 -> 370

 Changes by NoQ, crab, and vexed

(cherry picked from commit c9e76aa05c61a801af7aad1f3ad1b45a9c164944)