added basic scene subview (no functionality yet)
added scene toolbar buttons (still not doing anything)
added SceneToolMode class
implemented SceneToolMode as a horizontal panel with radiobutton-type buttons
fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder
cleaned up bloodmoon_fix_ini
workaround segfault on --new-game switch
Reintroduce Acrobatics changes made by Glorf

Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
Fixed first person offset to use world transform

It slipped my mind that some necks might not be perfectly vertical.
Implement Disable/EnableLevitation script functions

Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
stop weapon condition degredation (for the player) with tgm on
Merge branch 'master' into tgm
Acrobatics: cosmetic changes
Acrobatics: do not touch modified stats
Acrobatics: use calculated fatigueTerm
Acrobatics: reinit fall height at current height rather than zero

To prevent problems.
Add MWWorld::isSlowFalling(Ptr)
Acrobatics: do not apply fall damages when slowfalling spell effect is active

If spell effect ends up in mid-air, calculate fall height from then.
removed some garbage
Magic effect display improvement.

Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.