AvdP - In a slightly better place...

Still crashes, but a kick kicks it free. It keeps pulsing after
that...but never has any new messages...
AvdP - UpdateMesssages keeps going

It still crashes once, but at least UpdateMessages keeps reading the
socket after that.
AvdP - Not a good place, but committing anyway

Don't use this...it's just so I can take out the bits that I changed
that I do like later.
Revert "AvdP - Not a good place, but committing anyway"

This reverts commit aa6fe350e25ebf6652205584e18d74740e721b12.
AvdP

Unity starts sending blocks now, but there's some kind of protobuf
deserialization issue on the OpenCog side.
Merge branch 'AlexConnectionFixing' of https://github.com/opencog/OpenCog-Unity3D-Game into ActionInterface
AvdP - Block sending works now!

Wooptiedoo! The OCPerceptionCollector.PerceiveTerrain function needs to
be made more yieldy, and needs to send blocks less often. Performance of
this function is currently terrible, due to not having a good way to
query the Substrate map/chunk/block structure I think.
Merge branch 'AlexConnectionFixing' of https://github.com/opencog/OpenCog-Unity3D-Game into ActionInterface
otw - Fixing to enable standalone players.