HURRY GO ROUND: Groundwork for the footprints is pretty much set. Still not sure how to cause damage though
LEATHER FACE: Colored in the leatherFacePlayer sprite, created a door sprite and class for leather face
LEATHER FACE: put a door in Leather Face, and add some alpha manipulation to make visibility of the player more obvious
LEATHER FACE: I basically added a prone verb. Player goes prone and is invis, then gets back up to walk
Added a foot print picture and put it in the game. It flips back and forth each time
LEATHER FACE: The screen now realigns when you touch the cat
LEATHER FACE: Added in a background hallway, so there's some texture
PINK SPIDER: Created a butterfly png. Time to create a new class
PINK SPIDER; butterflies now randomly pop instead of normal flies. Most of the architecture was going to be the same so I just modified the fly type