Prevent dynamic spawning creatures inside houses.
Disable monster spawn generation of non classic monsters in classic zombie mode.
Clear controlling_vehicle flag when dismounting a player from a vehicle.
Auto-drop power-armor components if power armor is removed.
Use player::takeoff() to handle shedding armor due to mutation.
Reduce volume of items dropped by turrets, and ratio of junk parts to ammo.
Merge PR#2046 - Classic monster fix
Merge PR#2054 - Power armor/Mutation interaction
Merge PR#2051 - Vehicle fling fix
Merge PR#2056 - Turret drop nerf
Mrege PR#2038 - Remove inside dynamic spawns