|SOURCE|
[Linux::Arithmeitc::AABB]
* Implemented Intersect
|SOURCE|
[Arithmetic::AABB]
* Accessor Min and Max member functions accept a pointer to a Vector3
|SOURCE|
[Renderer::Mesh]
* CalculateBoundingBox added
[Renderer::GLModel]
* Added CalculateBoundingBox
* Added ToggleBoundingBox for rendering a wireframe of the bounding box
Merge branch 'physics' into resources