initial commit
fixed small wizard window size.
fixed wizard texture box size.
ignore visual studio upgrade notifications
remove sizing options in wizard and inspector. this will remove ability to change size of old mesh creator data sizing, but won't break existing assets.
fix Object.FindSceneObjectsOfType obsolute warning.
add mesh type dropdown in wizard: Flat2d vs Full3d.
add collider type dropdown in wizard.
update version information in the inspector. added a toogle to hide it.
add ability to set triggers on mesh or box colliders
turn off rigid body by default in the wizard.
Add pixel thresholding for box collider and mesh creation.
Add pixel threshold to MeshCreatorData.
Add enum dropdowns in inspector for mesh type and collider type.
Adjust spacing in wizard window.
general scene and editor changes. lots of internal stuff.
remove old meshes from for test scene.
Automatic Unity changes to binaries.
Added back baseMaterials. Were deleted somehow.
Remove unecessary threshold variable. Make inspector title have single text box.