Start Tentacle!

Bare bones tentacle class begins. Also noticed that we aren't deleting
physics models, so I started that in the player object and tentacle
object.
Adding tentacle data

Apparently the vcxproj needed to be updated
Merge branch 'develop' of https://github.com/haroniti/NinjaCoders125 into develop
Tentacle timer

In the update function, we have a tick that determines how long they
will wait to sweep
Event Manager | World Manager implemented. Restart Logic Works
Reset fire is going to happen before the SOM update loop. Full reset works now.
optimized reset logic -- Nathan implemented this.
Merging restart logic with dev branch
Merged attack into develop! We're almost to MVP!!!!!!!!!
Fixing our names in the README for when this gets pushed to master =P
Single monster, many tentacles
Merge branch 'develop' of https://github.com/haroniti/NinjaCoders125 into develop
Estimated collision boxes better, still needs height map
many collision boxes!
Fixed Jumping after Reset Bug.
Cleaned up code, got rid of many todos and warnings to get it ready for MVP!!!!!!!!!!
Reset on Monster Death implemented.
Reset on Monster Death part 2
Merged animation into develop, added rotation code for models, moved scaling and rotation as config options the client reads
Merge branch 'develop' of https://github.com/haroniti/NinjaCoders125 into develop