E1S4: fixed path to map
E1S3: recall Elynia st start
E1S3: added missing keys to [micro_ai]
E1S3: moved a few items around and subsequently updated objectives
E1S3: added some flavor text for the signpost
E1S3: allow defeat if the transport reaches top of map
E1S3: added temporary attack event to fire the post_bind_attempt event until spellcasting is implemented
E1S3: forced side 1 to never hit the transport
E1S3: updated storytxt macro name and titlecard title
E1S3: reverted commit to allow defeat if transport hits top of map
E1S3: scroll to location before side 4 appears
E1S3: gave side 4 a recruit list