3/28 Update 2

Could use some bugfixing help to nail down why the grab is off
sometimes. (Does not register properly, even though collision says it
should. I swear this was working flawlessly...)
Also, could implement a transition from the slow turn to the forward
movement. It kind of jumps. And also only trigger a turn from a turn
after the first turn finishes. (Smoothing out the movement.) Also,
don't trigger the 'stop' from a stationary turn. Yeah.
Moving on to Bot2 animations now!