Remove extra GameBoyAdvanceSoftwareRenderer.setBacking
Forward compat--test for ScriptProcessorNode
Fix exception-raising case in hex()
Don't compare a string and a number...
Round up CpuFastSet count
Fix "off-key" audio
New pulldown audio code
Add fixed branches to the linked list
Cleaner audio buffering
Queue frames with higher precision
BL(2) is not a fixed jump when not mixed with BL(1)
Wrap x in BG mode 0
Do not redraw portion of WIN1 that was obscured by a disabled WIN0
Revamp cycle count, still not correct but fixes a lot of things
Fix timers not reading properly before first reload
Still not right, but fixes all known timing issues
Don't dismiss IRQs we have disabled
Fake overzealous prefetch emulation, remove extra jump waits
Branchless waitFrame
Minor audio fixes, including capping FIFO sizes