update to newest ios build
using debug ios static libs
game center login and auth working
latest iOS
Added note to remind myself where android plugin instructions are
add iOS instructions
Added setSecretKey API call
Better deserialization of C# objects in CloudAsyncRequest
Cleaned up DemoScene
iOS unity plugin w/ new OKBridgeSetSecretKey call
Enabled rotation in demo scene
Submitting sample score in time format 00:00:00.00
Updated native iOS plugin up to sha: 7a62bde
latest iOS updates and resources, pulling global scores from GC
update demo scene to use new devleopment sample app creds and latest ios
add logout method, update DemoScene to development.openkit.io settings, debug versions of static lib
Caught up to OKUnity SHA 9a8b172c8ce8971253b25e755cf3146224040136
Using hardlinks to bring Editor and Plugins directories:

Both Unity3Sample and Unity4Sample use the same Editor and
Plugins directories.  Unity doesn't appear to work well with
symlinks.  Copying files around was too much to keep track of,
and a git submodule for both Plugins and Editor directories
seemed like overkill.

The following directories are now ignored:
Unity3Sample/Assets/Plugins
Unity3Sample/Assets/Editor
Unity4Sample/Assets/Plugins
Unity4Sample/Assets/Editor

A hardlink should be created between OKPlugins and:
Unity3Sample/Assets/Plugins
Unity4Sample/Assets/Plugins

A hardlink should be created between OKEditor and:
Unity3Sample/Assets/Editor
Unity4Sample/Assets/Editor
Script for linking and unlinking shared dependencies:

The Editor and Plugins dirs are the same across both
the Unity3 and Unity4 samples.
Removing compiled version of mod_pbxproj from git