Implemented a new interface in RenderTicket to make up for a hook removed from IModelGroup.
Refactored VertexBufferObject to be less... odd.
Yet another minor refactor job.
IModelGroup:
* Removed getTexture().
* getTickets() now returns a Collection.
RenderTicket now stores the texture being used for rendering.
RenderTicket now uses the Camera constructor... thingy in the vertex shader.
Fixed the rendering thread not updating its delta after the target framerate is changed.
RenderHelper.captureScreen() now makes the Display context current before taking a screenshot.
RenderHelper is now much more context sensitive, deprecated captureScreen() in favor of moving it over to the rendering thread.
World's smallest commit: Fixed a formatting error.
Streamlined color formats. This slows down getColorOffset(), but meh.
Yet another teeny tiny commit.
Fixed a formatting error... again.
ParticleScene.updateBeforeUse() now checks to see if its particle count is 0 before actually updating.
Cleaned up the particle renderer.
Included the source code for computer generated LWJGL classes.