Initial commit; dummy player and territory modelling, territory loading
Translate code, added extra armies per territory, modified map file for
adding vertices with cl-graph later
Removed yet-unused frontiers, rewrote read-map() to accept strings, paths and streams, implemented move-armies()
Added package definition, read-map() retries once as "~a.map"
Prune player's territory info, to be added as reader
Add basic ASD file
Forbid read-time evaluation in read-map()
Symbols in map files should be global keywords
Added missing exported symbols, guarded against non-positive armies transfer
Dummy attacking function
Starting to add game class
Adding separate package file
Adding dummy frontiers support
Adding further frontier support
Fixing external packages
Using defclass* instead of defclass
Using :method syntax for read-map
Agregamos dependencia con metabang-bind
Polishing methods, messages. Attack now doesn't fail if defending with 1 unit.
Removing turn management, preparing to replace with state machine