Proving once again that I cant spell
Added Quartz Pipes

Item and Power.

Item Pipe won't connect to Stone or Cobblestone and has half the
friction of Stone.

Power Pipe takes the place of Gold (64 MJ/t) and bumps Gold and Diamond
up to 256 MJ/t and 1024 MJ/t respectively. Expanding the upper tier
power distribution capacity.

Various textures adjusted to keep pipes distinct.
Limit Filler slots to 1 item
Add removal support to Transactors

Can only remove 1 item at a time, but that's almost always sufficient.

Also added a bunch of helper functions in InvUtils (moving items between
inventories, counting items, etc..).
Minor rework of ACT (Laser)

Split inventory into input/output sections.

Added support for retrieving ingredients from neighboring inventories.
Yes, this means crafting chains are possible.

Various other minor tweaks to when it requests power, how it decides it
has everything it needs to craft, etc...
Wrong header (oops)
Don't get the oreID twice if it isn't needed.
Added Oil Burn config
Fixed ACT support for OreDict/Wildcards

Also gave StackHelper a proper static accessor, one that should be
compatible with Krapht's Tests.
Added progress bar to ACT
Support for facades with metadata >= 16 by using NBT
Facades now store both block id and meta in nbt
Changed Assembly Table Recipe packets to NBT
fix AssemblyTable processing client-side
Wooden Power Pipes now add power to themselves...

...instead of their neighbor. The result being that they are constrained
by the new limits and that they actually render the power flow in
themselves.

Wooden Pipes are set with a input cap of 32 MJ/t, buffed from the
previous effective limit of 29 MJ/t.

Note that this also effectively adds a 32 MJ/t pipe that can be used for
limiting flows.
Add fallback to the missing icon while rendering pipes in the inventory
fix last commit, wrong texture sheet
Tweak build file for "included" building e.g. ABO..
Mining Well should break pipes when invalidated
Assembly Table: use currentRequiredEnergy to scale the progress bar