Upgraded project to Unity 4.2
Enabled realtime shadows in be_a_man.unity
Added prototype level generator (press Play in generation_test)
Tidied up LevelGenerator.cs
Removed all useless code
Commented remaining code

Signed-off-by: explosivose <explosivose@gmail.com>
Further clarity added to LevelGenerator.cs

Signed-off-by: explosivose <explosivose@gmail.com>
Removed a couple more lines of useless code in LevelGenerator.cs
Also updated generation_test.unity to match changes with script

Signed-off-by: explosivose <explosivose@gmail.com>
First batch of sound assets

Catalogued at:
https://docs.google.com/document/d/1Fy96lDmwMV9sJpoi19Ry6i4wI95CuuAF9VOCvOo1Pqc/edit?usp=sharing
copyright notices on scripts
added GPL license and license fix
readme license
licensing reword
Rename gpl-3.0.txt to license.txt
Rename license.txt to LICENSE
Create AUTHORS
Removed sound assets from master branch
The sounds will be shared via GoogleDrive
For the Unity project you will have to manually copy the sounds to the sound directory:
Assets/sounds/*
This entire folder has been added to .gitignore

Signed-off-by: explosivose <explosivose@gmail.com>
Merge branch 'master' of https://github.com/faemir/summit.git into controls-class-REF#16

Conflicts:
	Assets/be_a_man.unity
	ProjectSettings/ProjectSettings.asset