renderers: shaderstate cmd has never been added - no need to remove it
cgame: typo fix, some clean up
qcommon: code style
qcommon: RotatePointAroundVector() from q3mme (not active)
cgame: show latched class for sayplayerclass cmd
ui: formattings & code style
renderers: fix crash caused by too many surfaces in skin - thx
zturtleman@ioq3
renderers: fix crash caused by too many models in skin
Merge pull request #63 from zturtleman/skinmodellimit

renderers: fix crash caused by too many models in skin
cgame: Fix targetNum check in cgame's tcmd & make tcmd use
trap_SendClientCommand for "gc" - slightly adapted code by zturtleman
game: code style & some clean up refs #51
qcommon: unused var removed
renderer2: start of COMPAT_Q3A and COMPAT_ET macros removal