- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
- fall back to drawing triangles on automap when encountering actors with non-displayable sprites
Merge branch 'master' of https://github.com/rheit/zdoom
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
- externalize labels for automap statistics display to the string table.
Merge branch 'master' of https://github.com/slatenails/zdoom
Merge branch 'master' of https://github.com/rheit/zdoom
Fixed broken commit.