The wonders of using a real physics engine:
+ Added level loader (the standard for jams, using .png's as arrays)
+ Added box2D support
+ started support for tile based events
+ added player class (does little at the moment)
+ Added 4Tone.png to have more visible differences
+ added player.png
Next steps:
+ Player Movement
+ Collision event Handling
+ moving level rendering off of scene2D to allow for camera scrolling.
+ camera scrolling
+ more levels
+ Title screen!