Implement bonus score multiplier based on difficulty
Refactor/Simplify is_blackjack (evaluating if a hand is a blackjack or not)
Refactor/Simplify hand_value algorithm
Convert indentation to spaces
Convert indentation to spaces
Announce the top card upon game start
Refactor/Simplify time_to_reshuffle_deck
Resove issue where every hand was being considered a blackjack
Condense initial dealing into one line
Add to-do list
Refactor determine_plural() to make use of ternary operator
Refactor/Simplify can_play_these in dealers_turn