Use memcmp instead of self-built while loop
Fix a little quirk still
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
- Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041) - Retains full compatibility to the old but unsecure protocol between clients and servers - Harden the connection process against DoS attacks, possibly connected to UDP spoofing
- Change the layout of the README and split "misc" section into a part for end users, and a part for developers - Update the readme for rev. 1950
Revert protocol 69 pending further discussion (#4962)
- Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor modifications by myself (#4965) - Changed model_t::md4 to model_t::modelData - Fix R_ModelBounds for MD4, MDR and IQM models (#4966) - Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
Do not retry image loader for image that failed, patch by Zack Middleton (#4968)
Fix out of bounds array index (#4960) patch by Ben Millwood
Fix sending reliable commands before being connected, patch by Eugene C. (#4971)
- Add licence headers to new files - Add patch from Zack Middleton which fixes a few issues still
<ZTurtleMan> Thilo: altName (created using va) does not point to model filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
Do use the SV_Game{Error,Print} functions (#4972)
- Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973) - Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
Remove C99 code constructs from IQM code, patch by gimhael (#4974)
IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton (#4978)
fix overzealous cvar cheat protection, patch by cyrri (#4974)
Add error handling to malloc as well
Fix nasty crash bug
Add codec fallback support for sound files not found, Patch by Zack Middleton (#4982)