Nicer handing of Viewport dispose and invalidation of primitive geometry instances on context dispose.
Add a name attribute
Fixed the ParserOptions.defaultDependencyFunction.
Add geometry dataprovider that reference vertexcomponents
Optimization on shadows that fix problems with spotlights
add support for BitmapData as a source for DynamicTextureController
fix DiffuseShaderPart.getDiffuseColor() to use vertexUV if the provided uv argument is null
unmark CameraController as final
minor fixes
setup the Viewport using the baseline profile by default (instead of the not yet available extended profile)
fix Phong reflection model inconsistencies between single pass and multi pass modes
fix multipass lighting passes order