Fixed saveload bug, but now new unexpected behaviour
Merge branch 'master' of git://github.com/ak982/sepr4bar
Merge branch 'master' of https://github.com/neduard/sepr4bar into bigBunny
Added basic slime generation and interaction
Merge branch 'bigBunny' of https://github.com/neduard/sepr4bar into bigBunny
nothing
Added some of the shoot-the-bunnies functionality
added bullets to the bunny
Swiching between computers. nothing useful
Added very basic bunny-does-not-leave-the-border thing.
Not sure what the "nbactions.xml" is, hope this does not break something..
work started but unfinished on one hitbox
unfinished work on hitBox
working hitBox, but needs refactoring
a bit improved hitBox and some bouncing. to be improved
one hitable object
improved hitable object
software failures, but just for the bunny
has some xmls, hope they don't break anything.
Bit of refactoring in BunnyController. Deprecated moveForward(), doRotateLeft(), doRotateRight(). Currently no bounds checking
Merge branch 'improvedBigBunny' of git://github.com/ak982/sepr4bar into improvedBigBunny