Ensure that animals that aren't visible when the order is executed are killed before being gathered from. Fixes #1826.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13132 3db68df2-c116-0410-a063-a993310a9797
AO textures added to the metal slabs and rock quarries.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13133 3db68df2-c116-0410-a063-a993310a9797
New random map: Kerala

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13134 3db68df2-c116-0410-a063-a993310a9797
Added Mauryan fishing boat from contributor Ndragu

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13135 3db68df2-c116-0410-a063-a993310a9797
git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13136 3db68df2-c116-0410-a063-a993310a9797
Temporary revert of revert from r13120 to fix water maps in Atlas, refs #1743

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13138 3db68df2-c116-0410-a063-a993310a9797
Little fix I forgot to commit for mauryan docks

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13139 3db68df2-c116-0410-a063-a993310a9797
Fixes minor bugs in reference checker script.
Fixes missing template in pathfinding terrain demo

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13140 3db68df2-c116-0410-a063-a993310a9797
Neareastern Badlands 2 scenario. 2v2.

The 'Cappadocia' region of Central-Eastern Anatolia. All players start on one end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13141 3db68df2-c116-0410-a063-a993310a9797
Some template fixes from qwertz/kosmo.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13142 3db68df2-c116-0410-a063-a993310a9797
Adds building previews that rise during construction, fixes #1174, refs #21.
Adds scaffold support for foundations, includes two examples for 3x3 and 4x4, fixes #1581.
Extends CmpVisualActor and CUnit to support random variant seeds.
Fixes bug in actor hotloading.
Fixes serialization failure caused by destroying entities in OnDestroy handlers.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13143 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
Adds actor seed support to scenario XML data, optionally used in place of entity ID.
Fixes Atlas previews not matching placed entity.
Fixes in-game building previews not matching final entity (except walls).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13144 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13145 3db68df2-c116-0410-a063-a993310a9797
Re: disable foam and coastal waves in Atlas until properly optimized (this time with 100% more it-does-not-bug). Refs #1743
(sorry about the last time, should not blindly commit).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13146 3db68df2-c116-0410-a063-a993310a9797
Fixing the weird line bug in gulf variation of unknown maps.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13147 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
NOTE: Requires update-workspaces!
Adds build script for OS X dependencies, fixes #1112. OS X builds no longer use MacPorts/Homebrew, check BuildInstructions.
Adds build script for OS X bundles. Adds OS X icon and DMG background image.
Moves bundled libraries to libraries/source.
Moves most headers and precompiled static libs for Windows to libraries/win32.
Updates Premake and packaging scripts to support this.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13148 3db68df2-c116-0410-a063-a993310a9797
Add tribute stats to the summary screen. Patch by alpha123. Fixes #1831.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13149 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'