respawn level doesn't reset
modified spawn max to 5
Reorganizes Forest 3/Village Forest adds Treeline
Implements wide climbables ( stairs, walls, etc )
Removes the floor node in favor of wall node

From a .tmx perspective, there is now no difference between objects on the "floor" layer as the "wall" layer
I have retained the ability to use the "floor" layer for backwards compatibility.

Maybe someday when the project is abandoned i'll go back and clean up the layers, but it should have very little effect on performance.
typo
prevents additional spawning
oops
Merge pull request #832 from CalebJohn/birth-control

Birth control
Merge pull request #828 from CalebJohn/turkeyspawn

Turkey SpawnMax
Merge pull request #831 from jhoff/removing_floors

Removes the floor node in favor of wall node
Merge pull request #829 from jhoff/reorganize_levels

Reorganizes Forest 3/Village Forest adds Treeline
Clean rebase from master

add castle hawkthorne entrace level, reorganize village forest and
forestcave levels

Conflicts:
	src/images/tilesets/village-forest.png
	src/maps/village-forest.tmx
	src/overworld.lua
Makes real floorspace at castle entrance
Added som sprites to Deans office
allows tmx2lua in working directory
Adds parking lot with SpaceShip
Merge pull request #833 from Petter-W/DeansOffice

Added som sprites to Deans office
Merge pull request #830 from jhoff/ladder_fixes_3

Implements wide climbables ( stairs, walls, etc )
Merge pull request #834 from NimbusBP1729/backwards_compatible_tmx2lua

allows tmx2lua in working directory