Scripts/Icecrown Citadel:

* Fixed Coldflame dealing double damage
* Targets hit by Bone Slice will now be immune to Bone Spike Graveyard
* Fixed healing players on Bone Spike

Closes #1091
Closes #4473
Closes #5854
Closes #7060
DB/WDB: Fixed some wrong WDBVerified; those templates IDs are way too high to have been took from retail
Core/Scripts: Allow persistent area auras to use DoCheckAreaTarget hook.
Core/World: Fixed a warning
Scripts/Icecrown Citadel

* Fixed rare weird coldflame positioning
* Fixed Bone Slice
* Changed Bone Spike Graveyard timing (first has to happen after Lord Marrowgar starts using Bone Slice)
Core/SmartAI: Implement SMART_ACTION_SET_ROOT (103)
Merge pull request #4 from TrinityCore/master

Merge