|BUILD CONFIGURATION|
* To support both C and C++, common C headers and source files shall reside in
  /Source/Common/C, while C++ headers and source files shall lie under /Source/
  Common/CPP

|SOURCE|
[Linux]
* Removed all references to ZED, the game will be built from scratch
[Common::DataTypes]
* DataTypes exists to create a common aliasing for data types

/TODO/
* Compiler-specific types and platform-specific types in the common C and C++
  source