Implemented VAO
Added explicit attribute binding and now rendering 2 boxes by default
Updated efficiency.
Implemented Instancing
Changes for efficiency
Added shader files in directory. Xcode settings changed to automatically copy shaders to executables
VP calculated in shader, restructured some code
Implemented model_matrix attribute to be passed into vertex shader
Cleaned up code
Renamed size to instance_size for clarity
Implemented BOOST memory mapping with boost::interprocess
Commented out include GLUT, removed init_rigidBody
removed include sys/mman.h
Modified config.h, now using boost filesystem for filepath
Minor chanage
minor
Added main.m, with a fake physics engine
Minor changes
Modified Animation
Minor