Item name and id loading and saving prototype working
Items now save and load. Updated member types for serialization
Began serialization for Skill, Character and Inventory
Added overweight checking in inventory and new test code in main
Halfway through, before merge with logictree
Merged logictree into saveload
Cleaned up header includes, continued serializing all the data. Now saves indexes instead of pointers and reconstructs the pointers on loading
Trying to merge, again
Now saves and loads passive items, passive skills and characters
began work serializing the logic blocks
Now saves and loads scenarios and logicblocks. TODO, put scenarios in ruleset instead of Story
ValueBlock execute(), will now give correct result. TODO: flags in ValueBlock.
All blocks and Scenario now have destructors. Got one warning from the destructor in Scenario that is yet to be solved
Moved scenarios to ruleset, which saves and loads correctly. A bug exists where modifierblock doesn't save and load correctly, will look into it.
Merge branch 'save-load' of github.com:ROLL-E/roll-e into save-load

Conflicts:
	Server/main.cc
Fixed #10
Merge branch 'save-load'

Conflicts:
	Server/Server.pro
	Server/include/ValueBlock.h
	Server/main.cc
	Server/src/ModifierBlock.cc
	Server/src/ValueBlock.cc
Merge branch 'master' into gui
added c++ source and headers