Initing event based game logic handler
Removed a swp file...
Merged with develop + feature/cleanNet
Notifications from SERVER are WORKING
Added empty game removal
Added jquery ui
Adding status box to client side
Merge branch 'feature/gameLogic' of https://github.com/tpott/butter-star into feature/gameLogic
Added jquery ui css to libs, since we didnt write it
Merge branch 'feature/gameLogic' of https://github.com/tpott/butter-star into feature/gameLogic
Status bars that are ugly
Merged with networking stuff from develop
kill counters and vacuum charge updates half set up
Merged in develop (vacuum stuff)
Kill counter on client sidegit status And setup ready for vacuum charge. Mostly.
Vacuum charge set up, but not calculated on server side
Vacuum charge actually set up
Player can only vacuum when it has enough charge. Player joined message not displaying, but round starting displays every time a player joins.
Fixed messages and worldstate player stats
Merge pull request #30 from tpott/feature/gameLogic

Feature/game logic