Removed Game World Virtual Interfaces
Changed component pointers, cleaned up classes
De-inlined more classes, changed enum names
Deleted Global files
Reorganized GameWorld
Complete rework of Game World

smart pointers handle ownership, normal pointers + references for object
manipulation.
All items are stored in a set, regardless of whether they are enclosed
(held) or in the game world
THANK YOU LORD SATAN
Some extra cleanup
Removed virtual destructors in game entities
Restructured Enums to be scoped

More info in CreatureStat.h
Removed Virtual destructor in GameEntityType
Changed GameEntity constructor
Added to Inventory
Integrated SFML-Template Structure, initial world display
World display updated
Added actions, 'DName'
Fixed timer incrementing turns twice
Added pickup/drop item actions
Fixed Release dll linking, changed invComponent
Added Curses Window Class
Curses Menu, half done