- added custom automap overlay colors.
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
- added 3 more modes for am_cheat: 4-6 are the same as 1-3 with the exception that lines not drawn on the regular automap won't be shown.
- fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
- added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller.
- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
Merge branch 'maint'