Add correct behaviour to the various sceNet*init and sceNet*term functions. Fixes Peace Walker's mission hangs, and should possibly fix other games that would hang with repeated initialisations and terminations of the sceNet libraries.
Add new booleans to savestate.
Merge pull request #2790 from thedax/sceNetStubs

Stop Peace Walker mission hang by fixing sceNet*Init and sceNet*Term