Styling
Added more correct styling, with correct colors
Merge branch 'master' into dev
Styling and connecting lines between Roland
Added a line generator which connect rolands to each other. Though this implementation will probably have to change because it's too resource intensive.
Performance improvment on line rendering
Switched out the line rendering so it hi-jacks the canvas from the painter, added a pre-frame render callback to the painter where we render out the lines instead of creating new canvases. A bit uglier, a lot faster.
Dynamic roland
Added automatic appending of roland every 2 seconds as proof-of-concept
Roland line improvement
Every roland is now supposed to be connected to three other rolands (except the ones on the end of the array)
Changed amount of on load rolands
Styling and animation
changed lines to semi-transparent blue and made the dots only connect as pairs (for a more chaotic look)
Removed unnecessary code
Added mobile support
support for Windows Phone 8 and Android 4.1 Jellybean (on chrome) confirmed, haven't tested on iPhone (but hopefully it works)
Fixed Android browser bug
UC browser doesn't seem to natively have support for requestAnimationFrame, added a setTimeout quick-fix polyfill
Retina support
the game does now try to detect whether or not it is running on a retina device, with a somewhat accurate polyfill for Windows Phone
Removed some unused debug code