fixed exhaustive strategy to use board positions instead of rows to locate open positions. this removed duplicates from the open position list.
rename ehaustive to score strategy because this strategy does not ehaust all of the possibilities. refactored to prepare for a strategy that will check every possible cobination of plays which is more exhaustive than the previous strategy
created factory that produces every possible combination of plays on a 9 position tic tac toe board; store values in a pojo that holds the entire sequence and even and odd plays; #14
renamed test to match the class under test; #14
rename to be DRY; #14
created learning test to determine how long it would take to run every combination and calculate the score; this test took 45 sec to run; this is not a reasonable amount of time; close #14
removed exhaustive strategy because of performance issues;