Enable fast-memory by default, change the name of the setting so it
resets for everyone.

The speed boost is just too big to keep it from users who don't try all
the settings.
Small debugger fixes and enhancements
Merge pull request #4675 from Kingcom/Debugger

Small debugger fixes and enhancements
Merge pull request #4670 from hrydgard/fastmem-default

Enable fast-memory by default, change the name of the setting so it resets for everyone.
Always resched in thread queue rotation.

It might be time to reschedule anyway, some games call this in a loop with
an empty queue.

May help Harukanaru Toki No Naka de Hachiyoushou (#4669.)
In LINEARFMV mode, let the presence of a video override the alpha and color test checks.
When ins is used with a zero argument, don't OR.

Seems it's used effectively to mask out bits with rs=zero.  Makes sense...
Merge pull request #4677 from unknownbrackets/perf

Attempt to improve audio issue in #4669
Fix a styling issue, and allow shader names to be translated in the Win32 menubar.
Merge pull request #4678 from thedax/win32ShaderTranslations

Win32 Menubar: Allow postprocessing shader names to be translated.
Improve vfpu disasm for a few instructions.
Format the tex mapping mode in the GE debugger.
Android: Default to PSP-1000 for now, until we know what's causing the issues.
Merge pull request #4680 from unknownbrackets/debugger

Improve vfpu disasm for a few instructions
Fix really stupid typo caused by being in a hurry.
Merge pull request #4681 from thedax/fixAndroidBlackscreens

Android: Default to PSP-1000 for now, until we know what's causing the blackscreen issues.
Use a consistent i18n pointer name for PostShaders.
Merge pull request #4686 from thedax/i18nPointerName

Win32 Menu: Use a consistent i18n pointer name for PostShaders.
Some math approximation research. Found a good approximate arcsin (to implement vasin in the future).
Fix issue where the partial stretch option would only be saved on Blackberry. Fixes #4682.