replaced math lib with the xna one but didn't help performance issue.
algorithm seems ok but 3 hardcoded variables
Apparently depth and diff map processing to normal map is the exact same thing, well, who knew?
Merge branch 'master' of https://github.com/bonus2113/spritetorch

Conflicts:
	MapGenerator/MapGenerator/Form1.cs
	MapGenerator/MapGenerator/MapGenerator.csproj
	MapGenerator/MapGenerator/Properties/Resources.resx