Fixed unused variable warning
Stop warning the player about monsters that are no longer in LOS

Fixes #664
Make burnt zombie corpses take longer, and be less likely, to revive

See #1144
Fix advanced inventory 'East' square.

An error in commit 2eb0ad444e052c23f8d33782bf6289acf9edc436 transposed
the x,y coordinates on the 'East' square in the advanced inventory
interface, making it a second 'South' square instead.
Add snprintf wrapper to game.cpp as well; also properly handle error condition
Fix advanced_inv in MSVC - store item pointers instead of copying them
Segv fix
Advanced inv remembers areas and scroll position (until player moves).
Move trivial UI specific data to uistate struct.
Remove redundant redundancy.
Merge a ridiculously huge pile of bugfixes.
Move monster spawn radius to a #define
Merge branch 'master' of github.com:Shoes01/Cataclysm-DDA into pockets
Moved power_armor into in_climate_control for warmth control, also formatted stuff
Merge hands in pockets warmth boost.
MGOAL_GO_TO_TYPE Fix PT. 1
Fix PT. 2
Merge conforming monster density to nearby building type.
Merge mission and mapgen enhancements.
Remove possibly premature optimization that is causing artifacts in light raytracing.
Remove turn cost for adjusting cruise control speed.