Fixed bug with deleting tabs, selecting tabs, and adding new tabs now a linear search is done every time a tab searched for in order to use the Tessellation of the existing tab. Using static counters for every instance of Shape or Tessellation and using them to do naming and tab selection by index was becoming sloppy and caused crashes from selected indices that are out of bounds or by trying to search for a Shape name in the list of Tessellations, as I would in a normal procedure of tab selection, however because of the sloppy static counter housekeeping, names would become mismatched and would fail the search.
Fixed bug where if the value of the starting point or angle were small decimals, scaling them appropriately for setting the values of their respective trackbars would still be less than 1 and therefore deprecated on integer conversion to 0. Which is an invalid trackbar value.
Tuned the trackbars so that they reflect the correct angles and positions so that you can easily switch between using the Tessellations' trackbars and the Shapes' trackbars.
Fixed save and load bugs with undefCollision=true being triggered by Events causing invalidation too early as well as the bug that causes the Tessellations not to load right if they were saved on a different sized client than the one currently open. (Save Y positions from height - pos.Y).