Changed default movement keys
Fixed grenade velocity
Local view weapon no longer disturbing while aiming
Added killfeed window
Chat Log
Better error message
Switch tools by wheel
Turns grab off when app is deactivated (Thanks to Dany0)
Source code fix
Support for pre-OpenGL 3.0 drivers (now uses GL extensions when core functions are unavailable)
* Update to 0.0.7
* Better GL error detection
* Deal with GCC 4.3.0's bug
0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs
Merge pull request #5 from iamgreaser/master

0.76 protocol support + this SHOULD compile properly for distros which don't have static fltk libs
Merge branch 'master' of https://github.com/yvt/openspades
Renamed ne_version to cg_protocolVersion
using cvar cg_protocolVersion instead of global variable protoVersion
Fixed bullet to player hit-testing routine
Now checks OpenGL framebuffer completeness
Water shader now supports NV40/NV30 (ex. GeForce FX/6/7) by reducing varying variables
* Large map
* Small map's size is now variable (cg_minimapSize)