AI might randomly jump, and with a direction as well, but this is using a random function that isn't going to work well under varying FPS rates. Falling and knockdown sprites for Hank. Mana is now deducted after using moves. Modified Hero's moves - DLRJ now does a major pushback and is now free of the bug where the idle-frame will zoom (no more zooming unless performingSpecial == true), DUJ causes a knockback+down way of damaging, which is coming in very handy with the customizable forceX and forceY parameters, modded DLRA as well.