redisable box2d rendering debug by default
change to a bit better of a placeholder for player
add libnoise and some completely experimental usage of it
set up a output-to-image function for the noise gen
fix noise image output error
bit of a start with world generation, starting with only small amounts

of the world cut out
bit better
even better noise..
set seed..
better names
use the noise algorithms for world generation now, just for dirt..
introduce ore generation (half ass), also enable noclip (server approved)
add world getter in client, so debug menu or whatever can access it

make the sky ending/ground beginning a constant and use that in more
than one area. areas below this flat, world-spanned line are considered
underground
actually, rename it to WORLD_UNDERGROUND_BEGIN
even better, rename it to sea level. I realized that a negative value

does in fact make sense (though it won't be presented to the user as such.
add depth below sea level counter, now
add time to debugmenu (world/client time)