Improved pickup behaviour when near item limit
Add book of matches
Made it possible to spawn several instances of charged items

This fixes a bug involving sinew spawning sinew*n, instead of n copies of sinew*10.
Update itypedef.cpp
Adding to various appropriate spawns
Rename itype-taking map::add_item() to map::spawn_item()

Per Kevin's suggestion. Hopefully this'll make it easier to find instances of that name later on.
Fix a potential bug with non-default quantity/charges

Whoops, forgot to update map::spawn_item() (formerly map::add_item()) to support non-default quantity AND charges. Now it should be possible to spawn N copies of an item with M charges.
fix for unlimited items in inventory.
Merge pull request #265 from wito/inventory-fix

Improved pickup behaviour when near item limit
Merge pull request #278 from teh-sam/master

Add matches (20 in a book) to the game
Merge pull request #279 from ethankaminski/sinew-bugfix

Sinew drop rate bugfix, and ability to spawn copies of charged items
Merge pull request #280 from origamiwolf/CDDA

Dynamic spawn fix
Added license.
Fix the nail/drug droprate bug introduced by my last fix
Merge remote-tracking branch 'upstream/master' into nail-droprate
Whose idea was it to have quantity=1 drop two items?
Merge pull request #284 from ethankaminski/nail-droprate

Nail/drug drop rate fix
Change character to spawn with matches instead of lighter
Added Eben to possible names, removed drops from zombie dogs