- Fixed a bug: setReverbEnabled() did not actually enable reverb if it was overridden
- Now reverb processing is disabled when both TIME and LEVEL are set to 0 as the reverb output is anyway muted on the real devices in this case
- Fixed include in BReverb to conform C++
- Fixed NULL pointer access when BReverbModel::isActive() is invoked and the model is closed
- Synth::muteStream() renamed and made used also in BReverb
- BReverb::process() can now be safely invoked in closed state
- BReverb::process() now accepts NULL as a proper output (in this case a shortcut is taken and the output isn't generated)