Stick Reaching center and finishing level
Ball transition, faster
Fixed problem with level loading
Fixed training levels names to be correctly ordered
Sprite to create from factory is now defined inside the class of the item/monster
lvl5 collision was not playing nicely with the level lines generator
Collision detection in item and monster
Fixed fancy rotation death
Renamed some variables
Do not be cheap adding time when the stick collides in the goal
Fixed a level exit
clean stick_collides function from cLevel.