Fixed various rle bugs.
Basic AR image demo.
Additional demo.
hdAlpha draft
more flexible glyph creation on load
circle-points HDAlpha demo
Merge branch 'abstract_rendering' of github.com:ContinuumIO/Bokeh into abstract_rendering
Adding demo data
Updated abstract rendering with helper functions.
checking in work-in-progress on ar.py
numpy/vectorized versions of counts (some of it)
WIP: timing hooks
Merge branch 'master' into abstract_rendering
Pixel->Glyph, Glyph and Color now are lists.
WIP: Numba projection version broken-but-drafted-state
Cleanup the working AR _store version.
Moving abstract rendering to the main AbstractRendering repo (python directory)