(1) re-designed and debugged the orientation class and cleaned up quaternion code, and fixed issues in camera and main related to yaw and camera transforms (2) improved hand-holding algorithm
fixed merge
(1) added a few methods to orientation; (2) fixed Eve's height; (3) added pitch and roll members to Avatar (not used yet); added avatar pull from handshake;
fixed comment on Eve position
fixed some small formatting glitches in code and added a way to make head lean affect the position of the head
cleaned up some tabbing issues in main.cpp
Merge pull request #175 from Ventrella/master

fixed orientation issues and hand holding stuff
first cut at improved render pipeline
removed accidentally added file
cleanup
cleaned up some code for distanceToCamera()
code cleanup
(1) raised Eve's hand; (2) renamed some member variables; (3) added more functionality to hand-holding
Merge pull request #176 from ZappoMan/render_voxels_optimization

Render voxels optimization
fixed local mode
Merge pull request #178 from ZappoMan/render_voxels_optimization

fixed local mode
Merge pull request #177 from Ventrella/master

I made a few minor fixes in Avatar
fixed merge problem
Merge remote-tracking branch 'upstream/master'
Merge pull request #180 from Ventrella/master

fixed merge issue