initial commit
Very preliminary port to OpenGL ES 2.0.
TODO (not all):
- design scene management (pushMatrix, popMatrix)
- VBO
- Color (shading)
- Lines
Fixed line renderer
Implemented basic coloring
MatRenderable now working. TODO: glScalef
Scaling, VBOSphere, VBOCylinder now working
Preliminary implementation of diffuse and ambient lighting.
Lots to be done:
- normal matrix should be 3x3
- better positioning of lights
- shader for LINEs, which don’t have normals.
Fixed line coloring. Should we do the same for objectColors?
changed normalMatrix to 3x3
Removed objColor and useVertexColor attribute
Now everything uses VBO. Bug in VBOSphere & VBOCylinder was also fixed.
added destroyVBO()
Added fps monitor
Updated memo
moved files common to Android to NDKmol/
fixed typo.
Merged iOS version. Some bugs were introduced.
- Sphere & Sticks not displayed
-  MatRenderable not working

Conflicts:
	.gitignore
	NDKmol/ChemDatabase.cpp
	NDKmol/ChemDatabase.hpp
	NDKmol/CylinderGeometry.cpp
	NDKmol/CylinderGeometry.hpp
	NDKmol/Line.cpp
	NDKmol/Line.hpp
	NDKmol/MatRenderable.cpp
	NDKmol/MatRenderable.hpp
	NDKmol/NdkView.cpp
	NDKmol/PDBReader.cpp
	NDKmol/Renderable.cpp
	NDKmol/Renderable.hpp
	NDKmol/RibbonStrip.cpp
	NDKmol/SmoothTube.cpp
	NDKmol/SphereGeometry.cpp
	NDKmol/SphereGeometry.hpp
	NDKmol/VBOCylinder.cpp
	NDKmol/VBOCylinder.hpp
	NDKmol/VBOSphere.cpp
	NDKmol/VBOSphere.hpp
	NDKmol/Vector3.hpp
	NDKmol/View.hpp
	README.txt