Fix BGM loop problem in Three Kingdom VIII

I understand it may not be 100% correct but it should at least fix the BGM looping problem in Three Kingdom VIII and may be other as well .

Referencing  uofw implemetation , looks like not only remainFrames = 0 or -1 calls sceAtracAddStreamData 
but also -2 (PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY) 
 and -3 (PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY)

(Sorry that i may not able to use jpcsptrace since i don't have a real PSP on hand now)